Searched refs:GetDSVDescriptor (Results 1 – 8 of 8) sorted by relevance
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/dawn/src/dawn_native/d3d12/ |
H A D | TextureD3D12.h | 56 D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(uint32_t mipLevel, 119 D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor() const;
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H A D | TextureD3D12.cpp | 586 D3D12_DEPTH_STENCIL_VIEW_DESC Texture::GetDSVDescriptor(uint32_t mipLevel, in GetDSVDescriptor() function in dawn_native::d3d12::Texture 649 D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc = GetDSVDescriptor(level, layer, 1); in ClearTexture() 823 D3D12_DEPTH_STENCIL_VIEW_DESC TextureView::GetDSVDescriptor() const { in GetDSVDescriptor() function in dawn_native::d3d12::TextureView 828 ->GetDSVDescriptor(mipLevel, GetBaseArrayLayer(), GetLayerCount()); in GetDSVDescriptor()
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H A D | CommandBufferD3D12.cpp | 335 D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc = view->GetDSVDescriptor(); in GetSubpassOMSetRenderTargetArgs()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/dawn_native/d3d12/ |
H A D | TextureD3D12.h | 57 D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(uint32_t mipLevel, 134 D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor() const;
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H A D | TextureD3D12.cpp | 828 D3D12_DEPTH_STENCIL_VIEW_DESC Texture::GetDSVDescriptor(uint32_t mipLevel, in GetDSVDescriptor() function in dawn_native::d3d12::Texture 906 D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc = GetDSVDescriptor(level, layer, 1); in ClearTexture() 1142 D3D12_DEPTH_STENCIL_VIEW_DESC TextureView::GetDSVDescriptor() const { in GetDSVDescriptor() function in dawn_native::d3d12::TextureView 1145 ->GetDSVDescriptor(GetBaseMipLevel(), GetBaseArrayLayer(), GetLayerCount()); in GetDSVDescriptor()
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H A D | CommandBufferD3D12.cpp | 1132 const D3D12_DEPTH_STENCIL_VIEW_DESC viewDesc = view->GetDSVDescriptor(); in SetupRenderPass()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D12/ |
H A D | DXTexture.h | 66 const DescriptorHandle& GetDSVDescriptor() const { return m_dsv_descriptor; } in GetDSVDescriptor() function
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H A D | Renderer.cpp | 171 static_cast<const DXFramebuffer*>(m_current_framebuffer)->GetDSVDescriptor().cpu_handle, in ClearScreen() 275 dxfb->GetDSVDescriptor().cpu_handle, D3D12_CLEAR_FLAG_DEPTH, depth_value, 0, 0, nullptr); in SetAndClearFramebuffer()
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