Searched refs:GetDefaultByName (Results 1 – 8 of 8) sorted by relevance
86 fixed_t secondRadius = GetDefaultByName("EntitySecond")->radius * 2; in DEFINE_ACTION_FUNCTION()
514 AActor *wavedef = GetDefaultByName("MaulerTorpedoWave"); in DEFINE_ACTION_FUNCTION()1113 sigil->Icon = ((AInventory*)GetDefaultByName (sigils[MAX(0,sigil->NumPieces-1)]))->Icon; in GiveSigilPiece()
74 self->PainChance = GetDefaultByName ("Wraith")->PainChance; in DEFINE_ACTION_FUNCTION()
1881 armor = static_cast<ABasicArmorPickup *> (GetDefaultByName ("GreenArmor")); in PatchMisc()1887 armor = static_cast<ABasicArmorPickup *> (GetDefaultByName ("BlueArmor")); in PatchMisc()1895 barmor = static_cast<ABasicArmorBonus *> (GetDefaultByName ("ArmorBonus")); in PatchMisc()1902 health = static_cast<AHealth *> (GetDefaultByName ("HealthBonus")); in PatchMisc()1908 health = static_cast<AHealth *> (GetDefaultByName ("Soulsphere")); in PatchMisc()1915 health = static_cast<AHealth *> (GetDefaultByName ("MegasphereHealth")); in PatchMisc()1921 APlayerPawn *player = static_cast<APlayerPawn *> (GetDefaultByName ("DoomPlayer")); in PatchMisc()
281 AActor *a = GetDefaultByName (warnbotmissiles[i]); in InitBotStuff()
505 m = (((dist+1)/FRACUNIT) / GetDefaultByName("Rocket")->Speed); in FireRox()
550 inline AActor *GetDefaultByName (const char *name) in GetDefaultByName() function
158 velz = FixedMul (GetDefaultByName("GoldWandFX2")->Speed, in DEFINE_ACTION_FUNCTION()