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Searched refs:GetDefaultLayerSprite (Results 1 – 3 of 3) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dcursor.cpp246 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, Backpac… in DrawBuildingCursor()
248 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, MountIm… in DrawBuildingCursor()
263 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, HairIma… in DrawBuildingCursor()
265 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, PantsIm… in DrawBuildingCursor()
269 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, HelmetI… in DrawBuildingCursor()
271 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, BootsIm… in DrawBuildingCursor()
273 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, LeftArm… in DrawBuildingCursor()
277 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, ShieldI… in DrawBuildingCursor()
279 if (CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, RightHandImageLayer) != nullptr) { in DrawBuildingCursor()
284 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, WeaponI… in DrawBuildingCursor()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/
H A Dunittype.h852 CPlayerColorGraphic *GetDefaultLayerSprite(CPlayer &player, int image_layer) const;
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunittype.cpp1789 CPlayerColorGraphic *CUnitType::GetDefaultLayerSprite(CPlayer &player, int image_layer) const in GetDefaultLayerSprite() function in CUnitType