Searched refs:GetDefaultLayerSprite (Results 1 – 3 of 3) sorted by relevance
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | cursor.cpp | 246 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, Backpac… in DrawBuildingCursor() 248 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, MountIm… in DrawBuildingCursor() 263 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, HairIma… in DrawBuildingCursor() 265 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, PantsIm… in DrawBuildingCursor() 269 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, HelmetI… in DrawBuildingCursor() 271 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, BootsIm… in DrawBuildingCursor() 273 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, LeftArm… in DrawBuildingCursor() 277 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, ShieldI… in DrawBuildingCursor() 279 if (CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, RightHandImageLayer) != nullptr) { in DrawBuildingCursor() 284 …DrawPlayerColorOverlay(*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, WeaponI… in DrawBuildingCursor() [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/ |
H A D | unittype.h | 852 CPlayerColorGraphic *GetDefaultLayerSprite(CPlayer &player, int image_layer) const;
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/ |
H A D | unittype.cpp | 1789 CPlayerColorGraphic *CUnitType::GetDefaultLayerSprite(CPlayer &player, int image_layer) const in GetDefaultLayerSprite() function in CUnitType
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