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Searched refs:GetDetailTexture (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFRenderState.cpp238 if (smfMap->GetDetailTexture() != 0) { in Enable()
240 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
256 if (smfMap->GetDetailTexture()) { in Enable()
259 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
286 if (smfMap->GetDetailTexture()) { in Enable()
289 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
373 glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
437 glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
H A DSMFReadMap.h34 unsigned int GetDetailTexture() const { return detailTex; } in GetDetailTexture() function
H A DSMFGroundDrawer.cpp340 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in DrawBorder()