Searched refs:GetDetailTexture (Results 1 – 3 of 3) sorted by relevance
238 if (smfMap->GetDetailTexture() != 0) { in Enable()240 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()256 if (smfMap->GetDetailTexture()) { in Enable()259 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()286 if (smfMap->GetDetailTexture()) { in Enable()289 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()373 glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()437 glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
34 unsigned int GetDetailTexture() const { return detailTex; } in GetDetailTexture() function
340 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in DrawBorder()