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Searched refs:GetDxFromDirection (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character.cpp54 static_assert(Game_Character::GetDxFromDirection(Game_Character::Up) == 0, "DxBroken");
55 static_assert(Game_Character::GetDxFromDirection(Game_Character::Left) == -1, "DxBroken");
56 static_assert(Game_Character::GetDxFromDirection(Game_Character::Down) == 0, "DxBroken");
57 static_assert(Game_Character::GetDxFromDirection(Game_Character::Right) == 1, "DxBroken");
58 static_assert(Game_Character::GetDxFromDirection(Game_Character::UpRight) == 1, "DxBroken");
59 static_assert(Game_Character::GetDxFromDirection(Game_Character::DownRight) == 1, "DxBroken");
60 static_assert(Game_Character::GetDxFromDirection(Game_Character::DownLeft) == -1, "DxBroken");
61 static_assert(Game_Character::GetDxFromDirection(Game_Character::UpLeft) == -1, "DxBroken");
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h859 static constexpr int GetDxFromDirection(int dir);
1278 constexpr int Game_Character::GetDxFromDirection(int dir) { in GetDxFromDirection() function
H A Dgame_character.cpp472 const auto dx = GetDxFromDirection(dir); in Move()
592 jdx += GetDxFromDirection(GetDirection()); in BeginMoveRouteJump()