Searched refs:GetDxFromDirection (Results 1 – 3 of 3) sorted by relevance
54 static_assert(Game_Character::GetDxFromDirection(Game_Character::Up) == 0, "DxBroken");55 static_assert(Game_Character::GetDxFromDirection(Game_Character::Left) == -1, "DxBroken");56 static_assert(Game_Character::GetDxFromDirection(Game_Character::Down) == 0, "DxBroken");57 static_assert(Game_Character::GetDxFromDirection(Game_Character::Right) == 1, "DxBroken");58 static_assert(Game_Character::GetDxFromDirection(Game_Character::UpRight) == 1, "DxBroken");59 static_assert(Game_Character::GetDxFromDirection(Game_Character::DownRight) == 1, "DxBroken");60 static_assert(Game_Character::GetDxFromDirection(Game_Character::DownLeft) == -1, "DxBroken");61 static_assert(Game_Character::GetDxFromDirection(Game_Character::UpLeft) == -1, "DxBroken");
859 static constexpr int GetDxFromDirection(int dir);1278 constexpr int Game_Character::GetDxFromDirection(int dir) { in GetDxFromDirection() function
472 const auto dx = GetDxFromDirection(dir); in Move()592 jdx += GetDxFromDirection(GetDirection()); in BeginMoveRouteJump()