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Searched refs:GetFOV (Results 1 – 23 of 23) sorted by relevance

/dports/devel/upp/upp/bazaar/SurfaceCtrl/
H A DUOGL_Camera.h43 float GetFOV()const noexcept{return FOV;} in GetFOV() function
100 …return glm::perspective(glm::radians(GetFOV()),(float)(ScreenSize.cx / ScreenSize.cy),GetDrawDista… in GetProjectionMatrix()
107 …return glm::perspective(glm::radians(GetFOV()),(float)( ScreenSize.cx / ScreenSize.cy),GetDrawDist… in GetProjectionMatrix()
H A DMagicCamera.cpp5 …return glm::perspective(glm::radians(GetFOV()),float( ScreenSize.cx / ScreenSize.cy),GetDrawDistan… in GetProjectionMatrix()
13 …return glm::perspective(glm::radians(GetFOV()),(float)( ScreenSize.cx / ScreenSize.cy),(-GetDrawDi… in GetProjectionMatrix()
/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/
H A DtestGfFrustum.py90 self.assertEqual(f.GetFOV(True), 10)
93 self.assertEqual(f.GetFOV(False), 10)
94 self.assertEqual(f.GetFOV(), 10)
98 self.assertEqual(f.GetFOV(True), 0.0)
99 self.assertEqual(f.GetFOV(False), 0.0)
105 self.assertEqual(f.GetFOV(), 0.0)
/dports/science/chrono/chrono-7.0.1/src/chrono/assets/
H A DChCamera.h71 double GetFOV() { return this->fov; } in GetFOV() function
/dports/games/spring/spring_98.0/rts/Game/Camera/
H A DCameraController.h33 float GetFOV() const { return fov; } in GetFOV() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DCamera.h70 float GetFOV() const { return m_FOV; } in GetFOV() function
H A DGameView.h104 float GetFOV() const;
H A DGameView.cpp1043 float CGameView::GetFOV() const in GetFOV() function in CGameView
/dports/graphics/quesa/quesa-1.8/Source/Core/System/
H A DE3Camera.h190 TQ3Status GetFOV ( float *Fov ) ;
H A DE3Camera.c1544 E3ViewAngleAspectCamera::GetFOV ( float *Fov ) in GetFOV() function
/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DLight.h81 float GetFOV() const { return fov; } in GetFOV() function
H A DLightHandler.cpp157 glLightf(lightID, GL_SPOT_CUTOFF, light.GetFOV()); in Update()
/dports/misc/usd/USD-21.11/pxr/base/gf/
H A DwrapFrustum.cpp162 .def("GetFOV", &This::GetFOV, in wrapFrustum()
H A Dfrustum.h400 GF_API double GetFOV(bool isFovVertical = false);
H A Dfrustum.cpp180 GfFrustum::GetFOV(bool isFovVertical /* = false */) in GetFOV() function in GfFrustum
/dports/games/spring/spring_98.0/rts/Game/
H A DCameraHandler.cpp136 const float wantedCamFOV = currCamCtrl->GetFOV(); in UpdateCam()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A Dsplines.cpp1017 fov.reset(fov.GetFOV(time), atof(param1), time, atoi(param2)); in getCameraInfo()
1030 *fv = fov.GetFOV(time); in getCameraInfo()
1774 float idCameraFOV::GetFOV( long t ) { in GetFOV() function in idCameraFOV
H A Dsplines.h274 float GetFOV( long t );
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/
H A DView.cpp224 …Projection(g_Game->GetView()->GetNear(), g_Game->GetView()->GetFar(), g_Game->GetView()->GetFOV()); in Render()
/dports/devel/upp/upp/bazaar/SurfaceCtrl_Demo/
H A Dmain.cpp60 fovSelector <<= canvas.GetCamera().GetFOV(); in SurfaceCtrl_Demo()
/dports/graphics/quesa/quesa-1.8/Source/Core/Glue/
H A DQD3DCamera.c1638 return ( (E3ViewAngleAspectCamera*) camera )->GetFOV ( fov ) ; in Q3ViewAngleAspectCamera_GetFOV()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DRenderer.cpp1121 float fov = m_ViewCamera.GetFOV(); in ComputeReflectionCamera()
1160 float fov = m_ViewCamera.GetFOV(); in ComputeRefractionCamera()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/
H A DCameraMapTexture.cpp468 fov = ((CameraObject *)camOState.obj)->GetFOV(t, valid); in Update()