/dports/devel/upp/upp/bazaar/SurfaceCtrl/ |
H A D | UOGL_Camera.h | 43 float GetFOV()const noexcept{return FOV;} in GetFOV() function 100 …return glm::perspective(glm::radians(GetFOV()),(float)(ScreenSize.cx / ScreenSize.cy),GetDrawDista… in GetProjectionMatrix() 107 …return glm::perspective(glm::radians(GetFOV()),(float)( ScreenSize.cx / ScreenSize.cy),GetDrawDist… in GetProjectionMatrix()
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H A D | MagicCamera.cpp | 5 …return glm::perspective(glm::radians(GetFOV()),float( ScreenSize.cx / ScreenSize.cy),GetDrawDistan… in GetProjectionMatrix() 13 …return glm::perspective(glm::radians(GetFOV()),(float)( ScreenSize.cx / ScreenSize.cy),(-GetDrawDi… in GetProjectionMatrix()
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/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/ |
H A D | testGfFrustum.py | 90 self.assertEqual(f.GetFOV(True), 10) 93 self.assertEqual(f.GetFOV(False), 10) 94 self.assertEqual(f.GetFOV(), 10) 98 self.assertEqual(f.GetFOV(True), 0.0) 99 self.assertEqual(f.GetFOV(False), 0.0) 105 self.assertEqual(f.GetFOV(), 0.0)
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/dports/science/chrono/chrono-7.0.1/src/chrono/assets/ |
H A D | ChCamera.h | 71 double GetFOV() { return this->fov; } in GetFOV() function
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/dports/games/spring/spring_98.0/rts/Game/Camera/ |
H A D | CameraController.h | 33 float GetFOV() const { return fov; } in GetFOV() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | Camera.h | 70 float GetFOV() const { return m_FOV; } in GetFOV() function
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H A D | GameView.h | 104 float GetFOV() const;
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H A D | GameView.cpp | 1043 float CGameView::GetFOV() const in GetFOV() function in CGameView
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/dports/graphics/quesa/quesa-1.8/Source/Core/System/ |
H A D | E3Camera.h | 190 TQ3Status GetFOV ( float *Fov ) ;
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H A D | E3Camera.c | 1544 E3ViewAngleAspectCamera::GetFOV ( float *Fov ) in GetFOV() function
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | Light.h | 81 float GetFOV() const { return fov; } in GetFOV() function
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H A D | LightHandler.cpp | 157 glLightf(lightID, GL_SPOT_CUTOFF, light.GetFOV()); in Update()
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/dports/misc/usd/USD-21.11/pxr/base/gf/ |
H A D | wrapFrustum.cpp | 162 .def("GetFOV", &This::GetFOV, in wrapFrustum()
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H A D | frustum.h | 400 GF_API double GetFOV(bool isFovVertical = false);
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H A D | frustum.cpp | 180 GfFrustum::GetFOV(bool isFovVertical /* = false */) in GetFOV() function in GfFrustum
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | CameraHandler.cpp | 136 const float wantedCamFOV = currCamCtrl->GetFOV(); in UpdateCam()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | splines.cpp | 1017 fov.reset(fov.GetFOV(time), atof(param1), time, atoi(param2)); in getCameraInfo() 1030 *fv = fov.GetFOV(time); in getCameraInfo() 1774 float idCameraFOV::GetFOV( long t ) { in GetFOV() function in idCameraFOV
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H A D | splines.h | 274 float GetFOV( long t );
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/ |
H A D | View.cpp | 224 …Projection(g_Game->GetView()->GetNear(), g_Game->GetView()->GetFar(), g_Game->GetView()->GetFOV()); in Render()
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/dports/devel/upp/upp/bazaar/SurfaceCtrl_Demo/ |
H A D | main.cpp | 60 fovSelector <<= canvas.GetCamera().GetFOV(); in SurfaceCtrl_Demo()
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/dports/graphics/quesa/quesa-1.8/Source/Core/Glue/ |
H A D | QD3DCamera.c | 1638 return ( (E3ViewAngleAspectCamera*) camera )->GetFOV ( fov ) ; in Q3ViewAngleAspectCamera_GetFOV()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | Renderer.cpp | 1121 float fov = m_ViewCamera.GetFOV(); in ComputeReflectionCamera() 1160 float fov = m_ViewCamera.GetFOV(); in ComputeRefractionCamera()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/ |
H A D | CameraMapTexture.cpp | 468 fov = ((CameraObject *)camOState.obj)->GetFOV(t, valid); in Update()
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