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Searched refs:GetFade (Results 1 – 5 of 5) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dr_bsp.cpp229 vuint32 Fade = GetFade(r_region); in DrawSurfaces()
427 vuint32 Fade = GetFade(r_region); in RenderHorizon()
481 vuint32 Fade = GetFade(r_region); in RenderHorizon()
H A Dr_adv_things.cpp596 vuint32 Fade = GetFade(SV_PointInRegion(mobj->Sector, mobj->Origin)); in RenderThingFog()
H A Dr_things.cpp623 vuint32 Fade = GetFade(SV_PointInRegion(mobj->Sector, mobj->Origin)); in RenderThing()
928 vuint32 Fade = GetFade(SV_PointInRegion(r_viewleaf->sector, cl->ViewOrg)); in DrawPlayerSprites()
H A Dr_main.cpp994 vuint32 VRenderLevelShared::GetFade(sec_region_t* Reg) in GetFade() function in VRenderLevelShared
996 guard(VRenderLevelShared::GetFade); in GetFade()
H A Dr_local.h384 vuint32 GetFade(sec_region_t*);