/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | Zone.h | 87 const Color& GetFogColor() const { return fogColor_; } in GetFogColor() function
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H A D | Batch.cpp | 285 …s->SetShaderParameter(PSP_FOGCOLOR, overrideFogColorToBlack ? Color::BLACK : zone_->GetFogColor()); in Prepare()
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H A D | Renderer.cpp | 742 graphics_->Clear(CLEAR_COLOR | CLEAR_DEPTH | CLEAR_STENCIL, defaultZone_->GetFogColor()); in Render()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/ |
H A D | Zone.pkg | 22 const Color& GetFogColor() const;
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | World.h | 101 IntVector3 GetFogColor() { return fogColor; } in GetFogColor() function
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H A D | Client_Scene.cpp | 161 IntVector3 fogColor = world->GetFogColor(); in CreateSceneDefinition()
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H A D | Client_Update.cpp | 134 auto c = world->GetFogColor(); in CaptureColor()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLFogFilter.cpp | 92 Vector3 fogCol = renderer->GetFogColor(); in Filter()
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H A D | SWRenderer.h | 170 Vector3 GetFogColor() { return fogColor; } in GetFogColor() function
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H A D | GLSpriteRenderer.cpp | 112 Vector3 fogCol = renderer->GetFogColor(); in Render()
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H A D | GLRenderer.h | 166 Vector3 GetFogColor() { return fogColor; } in GetFogColor() function
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H A D | GLShadowShader.cpp | 232 Vector3 ac = renderer->GetFogColor(); in operator ()()
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H A D | GLLongSpriteRenderer.cpp | 113 Vector3 fogCol = renderer->GetFogColor(); in Render()
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H A D | GLSoftSpriteRenderer.cpp | 133 Vector3 fogCol = renderer->GetFogColor(); in Render()
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H A D | GLRenderer.cpp | 350 return GetFogColor(); in GetFogColorForSolidPass() 762 fbManager->ClearMirrorTexture(GetFogColor()); in EndScene()
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H A D | GLSoftLitSpriteRenderer.cpp | 234 Vector3 fogCol = renderer->GetFogColor(); in Render()
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H A D | GLWaterRenderer.cpp | 662 Vector3 skyCol = renderer->GetFogColor(); in Render()
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/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | fow.h | 69 CColor GetFogColor() const { return Settings.FogColor; } in GetFogColor() function
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | particle.h | 285 Color GetFogColor(Math::Vector pos);
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H A D | cloud.cpp | 115 device->SetFogParams(FOG_LINEAR, m_engine->GetFogColor( m_engine->GetRankView() ), in Draw()
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H A D | engine.h | 983 Color GetFogColor(int rank = 0);
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H A D | camera.cpp | 646 m_overColor = m_engine->GetFogColor(1); // fog color underwater in StartOver()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | Render.h | 101 uint32_t GetFogColor() { return gRDP.fogColor; } in GetFogColor() function
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H A D | RiceDebugger.cpp | 429 CRender::GetRender()->GetFogColor(), GetPrimitiveDepth(), GetLODFrac()); in DumpInfo()
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/dports/astro/opencpn/OpenCPN-5.2.4/include/ |
H A D | chcanv.h | 343 wxColour GetFogColor(){ return m_fog_color; } in GetFogColor() function
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