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Searched refs:GetFogColor (Results 1 – 25 of 32) sorted by relevance

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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DZone.h87 const Color& GetFogColor() const { return fogColor_; } in GetFogColor() function
H A DBatch.cpp285 …s->SetShaderParameter(PSP_FOGCOLOR, overrideFogColorToBlack ? Color::BLACK : zone_->GetFogColor()); in Prepare()
H A DRenderer.cpp742 graphics_->Clear(CLEAR_COLOR | CLEAR_DEPTH | CLEAR_STENCIL, defaultZone_->GetFogColor()); in Render()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DZone.pkg22 const Color& GetFogColor() const;
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DWorld.h101 IntVector3 GetFogColor() { return fogColor; } in GetFogColor() function
H A DClient_Scene.cpp161 IntVector3 fogColor = world->GetFogColor(); in CreateSceneDefinition()
H A DClient_Update.cpp134 auto c = world->GetFogColor(); in CaptureColor()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLFogFilter.cpp92 Vector3 fogCol = renderer->GetFogColor(); in Filter()
H A DSWRenderer.h170 Vector3 GetFogColor() { return fogColor; } in GetFogColor() function
H A DGLSpriteRenderer.cpp112 Vector3 fogCol = renderer->GetFogColor(); in Render()
H A DGLRenderer.h166 Vector3 GetFogColor() { return fogColor; } in GetFogColor() function
H A DGLShadowShader.cpp232 Vector3 ac = renderer->GetFogColor(); in operator ()()
H A DGLLongSpriteRenderer.cpp113 Vector3 fogCol = renderer->GetFogColor(); in Render()
H A DGLSoftSpriteRenderer.cpp133 Vector3 fogCol = renderer->GetFogColor(); in Render()
H A DGLRenderer.cpp350 return GetFogColor(); in GetFogColorForSolidPass()
762 fbManager->ClearMirrorTexture(GetFogColor()); in EndScene()
H A DGLSoftLitSpriteRenderer.cpp234 Vector3 fogCol = renderer->GetFogColor(); in Render()
H A DGLWaterRenderer.cpp662 Vector3 skyCol = renderer->GetFogColor(); in Render()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dfow.h69 CColor GetFogColor() const { return Settings.FogColor; } in GetFogColor() function
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dparticle.h285 Color GetFogColor(Math::Vector pos);
H A Dcloud.cpp115 device->SetFogParams(FOG_LINEAR, m_engine->GetFogColor( m_engine->GetRankView() ), in Draw()
H A Dengine.h983 Color GetFogColor(int rank = 0);
H A Dcamera.cpp646 m_overColor = m_engine->GetFogColor(1); // fog color underwater in StartOver()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DRender.h101 uint32_t GetFogColor() { return gRDP.fogColor; } in GetFogColor() function
H A DRiceDebugger.cpp429 CRender::GetRender()->GetFogColor(), GetPrimitiveDepth(), GetLODFrac()); in DumpInfo()
/dports/astro/opencpn/OpenCPN-5.2.4/include/
H A Dchcanv.h343 wxColour GetFogColor(){ return m_fog_color; } in GetFogColor() function

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