/dports/games/spring/spring_98.0/rts/Game/ |
H A D | UnsyncedGameCommands.cpp | 551 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Execute() 1605 readMap->GetGroundDrawer()->IncreaseDetail(); in Execute() 1618 readMap->GetGroundDrawer()->DecreaseDetail(); in Execute() 1772 readMap->GetGroundDrawer()->DisableExtraTexture(); in Execute() 1785 readMap->GetGroundDrawer()->SetHeightTexture(); in Execute() 1798 readMap->GetGroundDrawer()->ToggleRadarAndJammer(); in Execute() 1811 readMap->GetGroundDrawer()->SetMetalTexture(); in Execute() 1824 readMap->GetGroundDrawer()->TogglePathTexture(CBaseGroundDrawer::drawPathTrav); in Execute() 1835 readMap->GetGroundDrawer()->TogglePathTexture(CBaseGroundDrawer::drawPathHeat); in Execute() 1870 readMap->GetGroundDrawer()->ToggleLosTexture(); in Execute() [all …]
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H A D | Game.cpp | 1095 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in UpdateUnsynced()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaOpenGLUtils.cpp | 336 #define groundDrawer (readMap->GetGroundDrawer()) in GetTextureID() 595 return (readMap->GetGroundDrawer()->GetInfoTexSize()); in GetSize() 606 …return (readMap->GetGroundDrawer()->GetGeometryBuffer()->GetWantedSize(readMap->GetGroundDrawer()-… in GetSize()
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H A D | LuaUnsyncedCtrl.cpp | 1031 readMap->GetGroundDrawer()->SetDrawDeferredPass(luaL_checkboolean(L, 1)); in SetDrawGroundDeferred() 1032 lua_pushboolean(L, readMap->GetGroundDrawer()->DrawDeferred()); in SetDrawGroundDeferred() 1225 GL::LightHandler* lightHandler = readMap->GetGroundDrawer()->GetLightHandler(); in AddMapLight() 1270 GL::LightHandler* lightHandler = readMap->GetGroundDrawer()->GetLightHandler(); in UpdateMapLight() 1376 GL::LightHandler* lightHandler = readMap->GetGroundDrawer()->GetLightHandler(); in SetMapLightTrackingState() 1430 CBaseGroundDrawer* groundDrawer = readMap->GetGroundDrawer(); in SetMapSquareTexture() 1875 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in UpdateInfoTexture() 1899 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetLosViewColors()
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H A D | LuaUnsyncedRead.cpp | 1212 switch (readMap->GetGroundDrawer()->GetDrawMode()) { in GetMapDrawMode() 1237 CBaseGroundDrawer* groundDrawer = readMap->GetGroundDrawer(); in GetMapSquareTexture()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | WorldDrawer.cpp | 102 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Update() 118 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw()
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H A D | FeatureDrawer.cpp | 189 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw()
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H A D | ShadowHandler.cpp | 354 readMap->GetGroundDrawer()->DrawShadowPass(); in DrawShadowPasses()
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/dports/games/spring/spring_98.0/rts/Map/SM3/ |
H A D | SM3Map.h | 28 CBaseGroundDrawer* GetGroundDrawer();
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H A D | SM3Map.cpp | 127 CBaseGroundDrawer* CSM3ReadMap::GetGroundDrawer() { return groundDrawer; } in GetGroundDrawer() function in CSM3ReadMap
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/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFReadMap.h | 89 inline CBaseGroundDrawer* GetGroundDrawer();
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H A D | SMFReadMap.cpp | 321 CBaseGroundDrawer* CSMFReadMap::GetGroundDrawer() { return groundDrawer; } in GetGroundDrawer() function in CSMFReadMap
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | SkyLight.cpp | 64 readMap->GetGroundDrawer()->UpdateSunDir(); in Update()
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H A D | GrassDrawer.cpp | 225 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in EnableShader() 611 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetupGlStateNear() 687 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in ResetGlStateNear() 734 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetupGlStateFar()
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H A D | CubeMapHandler.cpp | 207 readMap->GetGroundDrawer()->Draw(DrawPass::TerrainReflection); in CreateReflectionFace()
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H A D | BumpWater.cpp | 1100 const CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw() 1188 readMap->GetGroundDrawer()->Draw(DrawPass::WaterRefraction); in DrawRefraction() 1236 readMap->GetGroundDrawer()->Draw(DrawPass::WaterReflection); in DrawReflection()
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H A D | AdvWater.cpp | 328 readMap->GetGroundDrawer()->Draw(DrawPass::WaterReflection); in UpdateWater()
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H A D | DynWater.cpp | 484 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in DrawReflection() 543 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in DrawRefraction()
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | ReadMap.h | 82 virtual CBaseGroundDrawer* GetGroundDrawer() { return 0; } in GetGroundDrawer() function
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/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/ |
H A D | DecalsDrawerGL4.cpp | 560 const CBaseGroundDrawer* gd = readMap->GetGroundDrawer();
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H A D | GroundDecalHandler.cpp | 705 const CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw()
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | GuiHandler.cpp | 928 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetShowingMetal()
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