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Searched refs:GetGroundDrawer (Results 1 – 22 of 22) sorted by relevance

/dports/games/spring/spring_98.0/rts/Game/
H A DUnsyncedGameCommands.cpp551 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Execute()
1605 readMap->GetGroundDrawer()->IncreaseDetail(); in Execute()
1618 readMap->GetGroundDrawer()->DecreaseDetail(); in Execute()
1772 readMap->GetGroundDrawer()->DisableExtraTexture(); in Execute()
1785 readMap->GetGroundDrawer()->SetHeightTexture(); in Execute()
1798 readMap->GetGroundDrawer()->ToggleRadarAndJammer(); in Execute()
1811 readMap->GetGroundDrawer()->SetMetalTexture(); in Execute()
1824 readMap->GetGroundDrawer()->TogglePathTexture(CBaseGroundDrawer::drawPathTrav); in Execute()
1835 readMap->GetGroundDrawer()->TogglePathTexture(CBaseGroundDrawer::drawPathHeat); in Execute()
1870 readMap->GetGroundDrawer()->ToggleLosTexture(); in Execute()
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H A DGame.cpp1095 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in UpdateUnsynced()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaOpenGLUtils.cpp336 #define groundDrawer (readMap->GetGroundDrawer()) in GetTextureID()
595 return (readMap->GetGroundDrawer()->GetInfoTexSize()); in GetSize()
606 …return (readMap->GetGroundDrawer()->GetGeometryBuffer()->GetWantedSize(readMap->GetGroundDrawer()-… in GetSize()
H A DLuaUnsyncedCtrl.cpp1031 readMap->GetGroundDrawer()->SetDrawDeferredPass(luaL_checkboolean(L, 1)); in SetDrawGroundDeferred()
1032 lua_pushboolean(L, readMap->GetGroundDrawer()->DrawDeferred()); in SetDrawGroundDeferred()
1225 GL::LightHandler* lightHandler = readMap->GetGroundDrawer()->GetLightHandler(); in AddMapLight()
1270 GL::LightHandler* lightHandler = readMap->GetGroundDrawer()->GetLightHandler(); in UpdateMapLight()
1376 GL::LightHandler* lightHandler = readMap->GetGroundDrawer()->GetLightHandler(); in SetMapLightTrackingState()
1430 CBaseGroundDrawer* groundDrawer = readMap->GetGroundDrawer(); in SetMapSquareTexture()
1875 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in UpdateInfoTexture()
1899 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetLosViewColors()
H A DLuaUnsyncedRead.cpp1212 switch (readMap->GetGroundDrawer()->GetDrawMode()) { in GetMapDrawMode()
1237 CBaseGroundDrawer* groundDrawer = readMap->GetGroundDrawer(); in GetMapSquareTexture()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DWorldDrawer.cpp102 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Update()
118 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw()
H A DFeatureDrawer.cpp189 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw()
H A DShadowHandler.cpp354 readMap->GetGroundDrawer()->DrawShadowPass(); in DrawShadowPasses()
/dports/games/spring/spring_98.0/rts/Map/SM3/
H A DSM3Map.h28 CBaseGroundDrawer* GetGroundDrawer();
H A DSM3Map.cpp127 CBaseGroundDrawer* CSM3ReadMap::GetGroundDrawer() { return groundDrawer; } in GetGroundDrawer() function in CSM3ReadMap
/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFReadMap.h89 inline CBaseGroundDrawer* GetGroundDrawer();
H A DSMFReadMap.cpp321 CBaseGroundDrawer* CSMFReadMap::GetGroundDrawer() { return groundDrawer; } in GetGroundDrawer() function in CSMFReadMap
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DSkyLight.cpp64 readMap->GetGroundDrawer()->UpdateSunDir(); in Update()
H A DGrassDrawer.cpp225 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in EnableShader()
611 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetupGlStateNear()
687 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in ResetGlStateNear()
734 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetupGlStateFar()
H A DCubeMapHandler.cpp207 readMap->GetGroundDrawer()->Draw(DrawPass::TerrainReflection); in CreateReflectionFace()
H A DBumpWater.cpp1100 const CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw()
1188 readMap->GetGroundDrawer()->Draw(DrawPass::WaterRefraction); in DrawRefraction()
1236 readMap->GetGroundDrawer()->Draw(DrawPass::WaterReflection); in DrawReflection()
H A DAdvWater.cpp328 readMap->GetGroundDrawer()->Draw(DrawPass::WaterReflection); in UpdateWater()
H A DDynWater.cpp484 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in DrawReflection()
543 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in DrawRefraction()
/dports/games/spring/spring_98.0/rts/Map/
H A DReadMap.h82 virtual CBaseGroundDrawer* GetGroundDrawer() { return 0; } in GetGroundDrawer() function
/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/
H A DDecalsDrawerGL4.cpp560 const CBaseGroundDrawer* gd = readMap->GetGroundDrawer();
H A DGroundDecalHandler.cpp705 const CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in Draw()
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DGuiHandler.cpp928 CBaseGroundDrawer* gd = readMap->GetGroundDrawer(); in SetShowingMetal()