Searched refs:GetHitChance (Results 1 – 8 of 8) sorted by relevance
142 int Game_Enemy::GetHitChance(Weapon) const { in GetHitChance() function in Game_Enemy
154 int GetHitChance(Weapon = WeaponAll) const override;
71 auto to_hit = source.GetHitChance(weapon); in CalcNormalAttackToHit()
651 virtual int GetHitChance(Weapon weapon = WeaponAll) const = 0;
874 int GetHitChance(Weapon weapon = WeaponAll) const override;
1231 int Game_Actor::GetHitChance(Weapon weapon) const { in GetHitChance() function in Game_Actor
107 REQUIRE_EQ(e.GetHitChance(), 90);112 REQUIRE_EQ(e.GetHitChance(), 70);
57 REQUIRE_EQ(actor.GetHitChance(w), 90);380 REQUIRE_EQ(a->GetHitChance(wid), mhit); in testWeapon3()533 REQUIRE_EQ(actor.GetHitChance(wid), 90);