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Searched refs:GetHitChance (Results 1 – 8 of 8) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_enemy.cpp142 int Game_Enemy::GetHitChance(Weapon) const { in GetHitChance() function in Game_Enemy
H A Dgame_enemy.h154 int GetHitChance(Weapon = WeaponAll) const override;
H A Dalgo.cpp71 auto to_hit = source.GetHitChance(weapon); in CalcNormalAttackToHit()
H A Dgame_battler.h651 virtual int GetHitChance(Weapon weapon = WeaponAll) const = 0;
H A Dgame_actor.h874 int GetHitChance(Weapon weapon = WeaponAll) const override;
H A Dgame_actor.cpp1231 int Game_Actor::GetHitChance(Weapon weapon) const { in GetHitChance() function in Game_Actor
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_enemy.cpp107 REQUIRE_EQ(e.GetHitChance(), 90);
112 REQUIRE_EQ(e.GetHitChance(), 70);
H A Dgame_actor.cpp57 REQUIRE_EQ(actor.GetHitChance(w), 90);
380 REQUIRE_EQ(a->GetHitChance(wid), mhit); in testWeapon3()
533 REQUIRE_EQ(actor.GetHitChance(wid), 90);