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Searched refs:GetLightingMode (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DTechnique.h97 PassLightingMode GetLightingMode() const { return lightingMode_; } in GetLightingMode() function
H A DRenderer.cpp1207 if (pass->GetLightingMode() == LIGHTING_PERPIXEL) in SetBatchShaders()
1264 if (pass->GetLightingMode() == LIGHTING_PERVERTEX) in SetBatchShaders()
1705 if (pass->GetLightingMode() == LIGHTING_PERPIXEL) in LoadPassShaders()
1738 if (pass->GetLightingMode() == LIGHTING_PERVERTEX) in LoadPassShaders()
H A DTechnique.cpp396 newPass->SetLightingMode(srcPass->GetLightingMode()); in Clone()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DTechnique.pkg32 PassLightingMode GetLightingMode() const;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DGraphicsAPI.cpp870 …("Pass", "PassLightingMode get_lightingMode() const", asMETHOD(Pass, GetLightingMode), asCALL_THIS… in RegisterMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DLuaScriptAPI.dox4618 - PassLightingMode GetLightingMode() const