Searched refs:GetMapId (Results 1 – 15 of 15) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | teleport_target.h | 57 int GetMapId() const; 92 inline int TeleportTarget::GetMapId() const { in GetMapId() function
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H A D | game_map.cpp | 151 int current_index = GetMapIndex(GetMapId()); in Setup() 337 events.emplace_back(GetMapId(), &ev); in SetupCommon() 400 if (GetMapId() > 0) { in Refresh() 957 if (vehicle.GetMapId() == GetMapId()) { in Update() 1142 auto idx = GetMapIndex(GetMapId()); in GetMapInfo() 1151 int Game_Map::GetMapId() { in GetMapId() function in Game_Map 1152 return Main_Data::game_player->GetMapId(); in GetMapId() 1204 if (map.ID == GetMapId()) { in GetEncountersAt() 1505 const auto map_id = GetMapId(); in IsAnyMovePending() 1524 const auto map_id = GetMapId(); in RemoveAllPendingMoves() [all …]
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H A D | game_vehicle.cpp | 82 return GetMapId() == Game_Map::GetMapId(); in IsInCurrentMap() 126 SetMapId(rider->GetMapId()); in SyncWithRider()
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H A D | game_player.cpp | 102 if (teleport_target.GetMapId() <= 0) { in PerformTeleport() 103 Output::Error("Invalid Teleport map id! mapid={} x={} y={} d={}", teleport_target.GetMapId(), in PerformTeleport() 107 const auto map_changed = (GetMapId() != teleport_target.GetMapId()); in PerformTeleport() 108 MoveTo(teleport_target.GetMapId(), teleport_target.GetX(), teleport_target.GetY()); in PerformTeleport() 126 const auto map_changed = (GetMapId() != map_id); in MoveTo() 150 auto map = Game_Map::loadMapFile(GetMapId()); in MoveTo()
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H A D | spriteset_map.cpp | 95 int map_id = Game_Map::GetMapId(); in Update() 99 if (!vehicle_loaded[i - 1] && vehicle->GetMapId() == map_id) { in Update()
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H A D | scene_map.cpp | 316 auto old_map_id = Game_Map::GetMapId(); in FinishPendingTeleport() 319 if (Game_Map::GetMapId() != old_map_id) { in FinishPendingTeleport()
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H A D | game_character.h | 86 int GetMapId() const; 948 inline int Game_Character::GetMapId() const { in GetMapId() function
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H A D | game_map.h | 297 int GetMapId();
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H A D | game_event.cpp | 61 auto map_id = GetMapId(); in SetSaveData()
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H A D | game_interpreter.cpp | 1171 value = character->GetMapId(); in CommandControlVariables() 2159 Main_Data::game_variables->Set(var_map_id, Game_Map::GetMapId()); in CommandMemorizeLocation() 2190 if (map_id == Game_Map::GetMapId()) { in CommandSetVehicleLocation() 2227 event->MoveTo(event->GetMapId(), x, y); in CommandChangeEventLocation() 2248 auto m1 = event1->GetMapId(); in CommandTradeEventLocations() 2252 auto m2 = event2->GetMapId(); in CommandTradeEventLocations()
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H A D | player.cpp | 1026 auto map = Game_Map::loadMapFile(Main_Data::game_player->GetMapId()); in OnMapSaveFileReady() 1116 int map_id = Main_Data::game_player->GetMapId(); in LoadSavegame()
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/dports/games/warmux/warmux-11.04/src/replay/ |
H A D | replay_info.h | 71 const std::string& GetMapId() const { return map_id; } in GetMapId() function
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H A D | replay.cpp | 280 map_id = MapsList::GetInstance()->FindMapById(info->GetMapId()); in LoadReplay()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_character_moveto.cpp | 33 REQUIRE_EQ(ch.GetMapId(), map_id); in testChar()
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H A D | game_character.cpp | 99 REQUIRE_EQ(ch.GetMapId(), 0); in testInit() 283 REQUIRE_EQ(ch.GetMapId(), 44); in testBasicSet()
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