/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cPlayer.cpp | 70 float health = float (GetHealth ()) / float (GetMaxHealth ()); in Render() 185 SetHealth (GetMaxHealth ()); in OnLevelChanged()
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H A D | cMedPack.cpp | 73 if ( pPlayer->GetHealth () < pPlayer->GetMaxHealth () ) in OnObjectCollision()
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/interfaces/ |
H A D | IUnitType.h | 12 virtual float GetMaxHealth()=0;
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H A D | IUnit.h | 54 virtual float GetMaxHealth()=0;
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/ |
H A D | wardbehaviour.lua | 131 …if ai.targethandler:IsSafePosition(upos, fleeing) and unit:GetHealth() > unit:GetMaxHealth() * 0.9… 161 if unit:Internal():GetHealth() < unit:Internal():GetMaxHealth() * 0.8 then
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H A D | assistbehaviour.lua | 73 …if (IsSiegeEquipmentNeeded() or unit:GetHealth() < unit:GetMaxHealth() * 0.9) and ai.factories ~= … 79 …if (not IsSiegeEquipmentNeeded() and unit:GetHealth() >= unit:GetMaxHealth() * 0.9) or ai.factorie…
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H A D | mexupgradebehaviour.lua | 137 if unit:GetHealth() < unit:GetMaxHealth() then
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H A D | bootbehaviour.lua | 60 if self.unit:Internal():GetHealth() == self.unit:Internal():GetMaxHealth() then
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/ |
H A D | SpringUnitType.h | 21 virtual float GetMaxHealth();
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H A D | SpringUnit.h | 65 virtual float GetMaxHealth();
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H A D | SpringUnit.cpp | 360 float CSpringUnit::GetMaxHealth(){ in GetMaxHealth() function in CSpringUnit 365 return unit->GetMaxHealth(); in GetMaxHealth()
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H A D | SpringUnitType.cpp | 66 float CSpringUnitType::GetMaxHealth(){ in GetMaxHealth() function in CSpringUnitType
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/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cHurtable.hpp | 84 int GetMaxHealth (void) const { return mMaxHealth; }; in GetMaxHealth() function in ShootingStar::cHurtable
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/dports/games/galaxyhack/galaxyhack/src/ |
H A D | Group.h | 107 int GetMaxHealth() const {return hGroup->GetMaxHealth();} in GetMaxHealth() function
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H A D | RTSUnit.h | 55 int GetMaxHealth() const {return hUnit->shieldMax + hUnit->armourMax;} in GetMaxHealth() function
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H A D | Group_Base.h | 72 int GetMaxHealth() const;
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H A D | Group_Base.cpp | 564 int Group_Base::GetMaxHealth() const { in GetMaxHealth() function in Group_Base 565 int perUnit = units[0].GetMaxHealth(); in GetMaxHealth()
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H A D | AIInterpreter.cpp | 819 return sides[nSide].groups[nGroup].GetMaxHealth(); in StatToInt()
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/ |
H A D | attackerbehaviour.lua | 83 local isHeavy = thisUnit:Internal():GetMaxHealth() >= 1250
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/ |
H A D | HealthComponent.h | 39 int GetMaxHealth() { return m_MaxHealth; } in GetMaxHealth() function
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Health.vc | 46 max = PlayerEx(Toucher.Player).GetMaxHealth();
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_clericstaff.cpp | 66 max = pmo->GetMaxHealth(); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | sbar_mugshot.cpp | 493 max = player->mo->GetMaxHealth(); in GetFace()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | d_player.h | 151 int GetMaxHealth() const;
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H A D | m_cheat.cpp | 659 player->health = player->mo->health = player->mo->GetMaxHealth(); in cht_Give()
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