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Searched refs:GetMaxHealth (Results 1 – 25 of 32) sorted by relevance

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/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcPlayer.cpp70 float health = float (GetHealth ()) / float (GetMaxHealth ()); in Render()
185 SetHealth (GetMaxHealth ()); in OnLevelChanged()
H A DcMedPack.cpp73 if ( pPlayer->GetHealth () < pPlayer->GetMaxHealth () ) in OnObjectCollision()
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/interfaces/
H A DIUnitType.h12 virtual float GetMaxHealth()=0;
H A DIUnit.h54 virtual float GetMaxHealth()=0;
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Dwardbehaviour.lua131 …if ai.targethandler:IsSafePosition(upos, fleeing) and unit:GetHealth() > unit:GetMaxHealth() * 0.9…
161 if unit:Internal():GetHealth() < unit:Internal():GetMaxHealth() * 0.8 then
H A Dassistbehaviour.lua73 …if (IsSiegeEquipmentNeeded() or unit:GetHealth() < unit:GetMaxHealth() * 0.9) and ai.factories ~= …
79 …if (not IsSiegeEquipmentNeeded() and unit:GetHealth() >= unit:GetMaxHealth() * 0.9) or ai.factorie…
H A Dmexupgradebehaviour.lua137 if unit:GetHealth() < unit:GetMaxHealth() then
H A Dbootbehaviour.lua60 if self.unit:Internal():GetHealth() == self.unit:Internal():GetMaxHealth() then
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/
H A DSpringUnitType.h21 virtual float GetMaxHealth();
H A DSpringUnit.h65 virtual float GetMaxHealth();
H A DSpringUnit.cpp360 float CSpringUnit::GetMaxHealth(){ in GetMaxHealth() function in CSpringUnit
365 return unit->GetMaxHealth(); in GetMaxHealth()
H A DSpringUnitType.cpp66 float CSpringUnitType::GetMaxHealth(){ in GetMaxHealth() function in CSpringUnitType
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcHurtable.hpp84 int GetMaxHealth (void) const { return mMaxHealth; }; in GetMaxHealth() function in ShootingStar::cHurtable
/dports/games/galaxyhack/galaxyhack/src/
H A DGroup.h107 int GetMaxHealth() const {return hGroup->GetMaxHealth();} in GetMaxHealth() function
H A DRTSUnit.h55 int GetMaxHealth() const {return hUnit->shieldMax + hUnit->armourMax;} in GetMaxHealth() function
H A DGroup_Base.h72 int GetMaxHealth() const;
H A DGroup_Base.cpp564 int Group_Base::GetMaxHealth() const { in GetMaxHealth() function in Group_Base
565 int perUnit = units[0].GetMaxHealth(); in GetMaxHealth()
H A DAIInterpreter.cpp819 return sides[nSide].groups[nGroup].GetMaxHealth(); in StatToInt()
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/
H A Dattackerbehaviour.lua83 local isHeavy = thisUnit:Internal():GetMaxHealth() >= 1250
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/
H A DHealthComponent.h39 int GetMaxHealth() { return m_MaxHealth; } in GetMaxHealth() function
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DHealth.vc46 max = PlayerEx(Toucher.Player).GetMaxHealth();
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_clericstaff.cpp66 max = pmo->GetMaxHealth(); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dsbar_mugshot.cpp493 max = player->mo->GetMaxHealth(); in GetFace()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_player.h151 int GetMaxHealth() const;
H A Dm_cheat.cpp659 player->health = player->mo->health = player->mo->GetMaxHealth(); in cht_Give()

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