Searched refs:GetMeshVFormatUnique (Results 1 – 25 of 40) sorted by relevance
12
66 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
121 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
152 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
289 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
68 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
133 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
308 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
180 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
131 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
172 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
306 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
166 unsigned int GetMeshVFormatUnique(const aiMesh *pcMesh) { in GetMeshVFormatUnique() function
313 unsigned int GetMeshVFormatUnique(const aiMesh *pcMesh);
178 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
67 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
132 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()