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Searched refs:GetMeshVFormatUnique (Results 1 – 25 of 40) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DFindInstancesProcess.h66 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp121 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
H A DProcessHelper.cpp152 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
H A DProcessHelper.h289 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DFindInstancesProcess.h68 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp133 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
H A DProcessHelper.h308 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
H A DProcessHelper.cpp180 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFindInstancesProcess.h66 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp131 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
H A DProcessHelper.cpp172 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
H A DProcessHelper.h306 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DFindInstancesProcess.h68 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp133 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
H A DProcessHelper.cpp166 unsigned int GetMeshVFormatUnique(const aiMesh *pcMesh) { in GetMeshVFormatUnique() function
H A DProcessHelper.h313 unsigned int GetMeshVFormatUnique(const aiMesh *pcMesh);
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFindInstancesProcess.h66 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp131 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
H A DProcessHelper.cpp178 unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh) in GetMeshVFormatUnique() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DFindInstancesProcess.h68 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp133 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DFindInstancesProcess.h68 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp133 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFindInstancesProcess.h67 const unsigned int fhash = GetMeshVFormatUnique(in); in GetMeshHash()
H A DOptimizeMeshes.cpp132 meshes[i].vertex_format = GetMeshVFormatUnique(pScene->mMeshes[i]); in Execute()

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