Searched refs:GetMessageWnd (Results 1 – 5 of 5) sorted by relevance
231 …client.GetClientUI().GetMessageWnd()->HandleGameStatusUpdate(UserString("RETURN_TO_INTRO") + "\n"); in react()239 …Client().GetClientUI().GetMessageWnd()->HandleGameStatusUpdate(UserString("RETURN_TO_INTRO") + "\n… in react()318 …Client().GetClientUI().GetMessageWnd()->HandleGameStatusUpdate(UserString("RETURN_TO_INTRO") + "\n… in react()425 …Client().GetClientUI().GetMessageWnd()->HandleGameStatusUpdate(UserString("RETURN_TO_INTRO") + "\n… in react()539 Client().Register(Client().GetClientUI().GetMessageWnd()); in react()541 Client().GetClientUI().GetMessageWnd()->SetChatText(chat_text); in react()568 …Client().GetClientUI().GetMessageWnd()->HandleGameStatusUpdate(UserString("RETURN_TO_INTRO") + "\n… in react()758 …Client().GetClientUI().GetMessageWnd()->HandleGameStatusUpdate(UserString("RETURN_TO_INTRO") + "\n… in react()927 Client().GetClientUI().GetMessageWnd()->HandleGameStatusUpdate( in react()991 Client().GetClientUI().GetMessageWnd()->HandleGameStatusUpdate( in PlayingTurn()[all …]
956 GetClientUI().GetMessageWnd()->HandleTurnPhaseUpdate(phase_id); in HandleTurnPhaseUpdate()
43 …std::shared_ptr<MessageWnd> GetMessageWnd(); //!< Returns the chat / messag…
660 std::shared_ptr<MessageWnd> ClientUI::GetMessageWnd() { in GetMessageWnd() function in ClientUI993 GetMessageWnd()->InitSizeMove(message_ul, message_ul + message_wh); in InitializeWindows()
1498 if (const auto& msg_wnd = cui->GetMessageWnd()) { in CompleteConstruction()1578 if (const auto& msg_wnd = cui->GetMessageWnd()) in DoLayout()6074 } else if (cui && wnd == cui->GetMessageWnd()) { in ReturnToMap()6242 const auto& msg_wnd = cui->GetMessageWnd(); in ShowMessages()6260 cui->GetMessageWnd()->Hide(); in HideMessages()6261 RemoveFromWndStack(cui->GetMessageWnd()); in HideMessages()6271 const auto& msg_wnd = cui->GetMessageWnd(); in ToggleMessages()6448 GG::GUI::GetGUI()->Remove(ClientUI::GetClientUI()->GetMessageWnd()); in ShowProduction()6490 GG::GUI::GetGUI()->Register(ClientUI::GetClientUI()->GetMessageWnd()); in HideProduction()