/dports/biology/hyphy/hyphy-2.5.33/src/core/ |
H A D | calcnode.cpp | 533 _Matrix * myModelMatrix = GetModelMatrix(queue,tags); in RecomputeMatrix() 622 _Matrix * modelMx = GetModelMatrix(); in ComputeModelMatrix() 764 _Matrix * mm [2] = {GetModelMatrix(), GetFreqMatrix()}; in ConvertToSimpleMatrix() 780 _Matrix * mm [2] = {GetModelMatrix(), GetFreqMatrix()}; in ConvertFromSimpleMatrix()
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H A D | variablecontainer.cpp | 203 _Matrix* _VariableContainer::GetModelMatrix (_List* queue, _SimpleList* tags) const { in GetModelMatrix() function in _VariableContainer 232 return GetModelMatrix()->GetHDim(); in GetModelDimension()
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H A D | tree.cpp | 697 _Matrix * model = iterator->GetModelMatrix(); in AllBranchesHaveModels() 2178 _Matrix *modelM = explicitFormMExp?nil:iterator->GetModelMatrix(); in ScanForGVariables()
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/dports/math/vtk8/VTK-8.2.0/Rendering/ContextOpenGL2/ |
H A D | vtkOpenGLPropItem.cxx | 61 double *glMv = glDev->GetModelMatrix()->Element[0]; in UpdateTransforms()
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H A D | vtkOpenGLContextDevice2D.h | 359 vtkMatrix4x4 *GetModelMatrix();
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H A D | vtkOpenGLContextDevice3D.cxx | 127 vtkMatrix4x4 *mvm = this->Device2D->GetModelMatrix(); in SetMatrices()
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H A D | vtkOpenGLContextDevice2D.cxx | 283 vtkMatrix4x4 *vtkOpenGLContextDevice2D::GetModelMatrix() in GetModelMatrix() function in vtkOpenGLContextDevice2D
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/dports/math/vtk9/VTK-9.1.0/Rendering/ContextOpenGL2/ |
H A D | vtkOpenGLPropItem.cxx | 66 double* glMv = glDev->GetModelMatrix()->Element[0]; in UpdateTransforms()
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H A D | vtkOpenGLContextDevice2D.h | 355 vtkMatrix4x4* GetModelMatrix();
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H A D | vtkOpenGLContextDevice3D.cxx | 125 vtkMatrix4x4* mvm = this->Device2D->GetModelMatrix(); in SetMatrices()
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H A D | vtkOpenGLContextDevice2D.cxx | 281 vtkMatrix4x4* vtkOpenGLContextDevice2D::GetModelMatrix() in GetModelMatrix() function in vtkOpenGLContextDevice2D
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/dports/graphics/open3d/Open3D-0.2/src/Visualization/Visualizer/ |
H A D | ViewControl.h | 125 GLHelper::GLMatrix4f GetModelMatrix() const { return model_matrix_; } in GetModelMatrix() function
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Visualizer/ |
H A D | ViewControl.h | 125 GLHelper::GLMatrix4f GetModelMatrix() const { return model_matrix_; } in GetModelMatrix() function
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/dports/biology/hyphy/hyphy-2.5.33/src/core/include/ |
H A D | variablecontainer.h | 119 _Matrix* GetModelMatrix (_List* = nil, _SimpleList* = nil) const;
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/dports/graphics/open3d/Open3D-0.2/src/Visualization/Shader/ |
H A D | NormalShader.cpp | 100 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
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H A D | PhongShader.cpp | 117 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Shader/ |
H A D | NormalShader.cpp | 100 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
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H A D | PhongShader.cpp | 117 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
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/dports/devel/upp/upp/bazaar/SurfaceCtrl/ |
H A D | Object3D.cpp | 693 prog.SetMat4("ModelMatrix", obj.GetTransform().GetModelMatrix()); in DefaultDraw() 721 prog.SetMat4("ModelMatrix",obj.GetTransform().GetModelMatrix()); in DefaultDraw() 741 prog.SetMat4("ModelMatrix", obj.GetTransform().GetModelMatrix()); in DefaultDraw() 757 …boundingBox.Draw(obj.GetTransform().GetModelMatrix(),viewMatrix,projectionMatrix,obj.GetProgram()[… in DefaultDraw()
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H A D | Transform.h | 59 glm::mat4 GetModelMatrix()const noexcept{ in GetModelMatrix() function
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H A D | Object3D.h | 71 …d()const noexcept{BoundingBox box(boundingBox);return box.TransformBy(transform.GetModelMatrix());} in GetBoundingBoxTransformed()
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