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Searched refs:GetModelMatrix (Results 1 – 21 of 21) sorted by relevance

/dports/biology/hyphy/hyphy-2.5.33/src/core/
H A Dcalcnode.cpp533 _Matrix * myModelMatrix = GetModelMatrix(queue,tags); in RecomputeMatrix()
622 _Matrix * modelMx = GetModelMatrix(); in ComputeModelMatrix()
764 _Matrix * mm [2] = {GetModelMatrix(), GetFreqMatrix()}; in ConvertToSimpleMatrix()
780 _Matrix * mm [2] = {GetModelMatrix(), GetFreqMatrix()}; in ConvertFromSimpleMatrix()
H A Dvariablecontainer.cpp203 _Matrix* _VariableContainer::GetModelMatrix (_List* queue, _SimpleList* tags) const { in GetModelMatrix() function in _VariableContainer
232 return GetModelMatrix()->GetHDim(); in GetModelDimension()
H A Dtree.cpp697 _Matrix * model = iterator->GetModelMatrix(); in AllBranchesHaveModels()
2178 _Matrix *modelM = explicitFormMExp?nil:iterator->GetModelMatrix(); in ScanForGVariables()
/dports/math/vtk8/VTK-8.2.0/Rendering/ContextOpenGL2/
H A DvtkOpenGLPropItem.cxx61 double *glMv = glDev->GetModelMatrix()->Element[0]; in UpdateTransforms()
H A DvtkOpenGLContextDevice2D.h359 vtkMatrix4x4 *GetModelMatrix();
H A DvtkOpenGLContextDevice3D.cxx127 vtkMatrix4x4 *mvm = this->Device2D->GetModelMatrix(); in SetMatrices()
H A DvtkOpenGLContextDevice2D.cxx283 vtkMatrix4x4 *vtkOpenGLContextDevice2D::GetModelMatrix() in GetModelMatrix() function in vtkOpenGLContextDevice2D
/dports/math/vtk9/VTK-9.1.0/Rendering/ContextOpenGL2/
H A DvtkOpenGLPropItem.cxx66 double* glMv = glDev->GetModelMatrix()->Element[0]; in UpdateTransforms()
H A DvtkOpenGLContextDevice2D.h355 vtkMatrix4x4* GetModelMatrix();
H A DvtkOpenGLContextDevice3D.cxx125 vtkMatrix4x4* mvm = this->Device2D->GetModelMatrix(); in SetMatrices()
H A DvtkOpenGLContextDevice2D.cxx281 vtkMatrix4x4* vtkOpenGLContextDevice2D::GetModelMatrix() in GetModelMatrix() function in vtkOpenGLContextDevice2D
/dports/graphics/open3d/Open3D-0.2/src/Visualization/Visualizer/
H A DViewControl.h125 GLHelper::GLMatrix4f GetModelMatrix() const { return model_matrix_; } in GetModelMatrix() function
/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Visualizer/
H A DViewControl.h125 GLHelper::GLMatrix4f GetModelMatrix() const { return model_matrix_; } in GetModelMatrix() function
/dports/biology/hyphy/hyphy-2.5.33/src/core/include/
H A Dvariablecontainer.h119 _Matrix* GetModelMatrix (_List* = nil, _SimpleList* = nil) const;
/dports/graphics/open3d/Open3D-0.2/src/Visualization/Shader/
H A DNormalShader.cpp100 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
H A DPhongShader.cpp117 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Shader/
H A DNormalShader.cpp100 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
H A DPhongShader.cpp117 glUniformMatrix4fv(M_, 1, GL_FALSE, view.GetModelMatrix().data()); in RenderGeometry()
/dports/devel/upp/upp/bazaar/SurfaceCtrl/
H A DObject3D.cpp693 prog.SetMat4("ModelMatrix", obj.GetTransform().GetModelMatrix()); in DefaultDraw()
721 prog.SetMat4("ModelMatrix",obj.GetTransform().GetModelMatrix()); in DefaultDraw()
741 prog.SetMat4("ModelMatrix", obj.GetTransform().GetModelMatrix()); in DefaultDraw()
757 …boundingBox.Draw(obj.GetTransform().GetModelMatrix(),viewMatrix,projectionMatrix,obj.GetProgram()[… in DefaultDraw()
H A DTransform.h59 glm::mat4 GetModelMatrix()const noexcept{ in GetModelMatrix() function
H A DObject3D.h71 …d()const noexcept{BoundingBox box(boundingBox);return box.TransformBy(transform.GetModelMatrix());} in GetBoundingBoxTransformed()