Searched refs:GetMoveSpeed (Results 1 – 12 of 12) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_character_anim.cpp | 56 const auto limit = Game_Character::GetStationaryAnimFrames(ch.GetMoveSpeed()); in testAnimLimit() 67 const auto limit = Game_Character::GetContinuousAnimFrames(ch.GetMoveSpeed()); in testAnimContinuous() 79 const auto limit = Game_Character::GetSpinAnimFrames(ch.GetMoveSpeed()); in testAnimSpin() 186 const auto limit = Game_Character::GetStationaryAnimFrames(ch.GetMoveSpeed()); in testMoving() 219 const auto slimit = Game_Character::GetStationaryAnimFrames(ch.GetMoveSpeed()); in testCenterStep() 220 const auto climit = Game_Character::GetContinuousAnimFrames(ch.GetMoveSpeed()); in testCenterStep()
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H A D | game_character.cpp | 158 REQUIRE_EQ(ch.GetMoveSpeed(), 5); in testInitVehicle() 160 REQUIRE_EQ(ch.GetMoveSpeed(), 4); in testInitVehicle() 195 REQUIRE_EQ(ch.GetMoveSpeed(), 4); 232 REQUIRE_EQ(ch.GetMoveSpeed(), 4); 258 REQUIRE_EQ(ch.GetMoveSpeed(), 3); 298 REQUIRE_EQ(ch.GetMoveSpeed(), 6); in testBasicSet()
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H A D | move_route.cpp | 920 int prev = ch.GetMoveSpeed(); 924 REQUIRE_EQ(ch.GetMoveSpeed(), prev); 928 REQUIRE_EQ(ch.GetMoveSpeed(), std::min(prev + 1, 6)); 930 prev= ch.GetMoveSpeed(); 937 REQUIRE_EQ(ch.GetMoveSpeed(), prev); 941 REQUIRE_EQ(ch.GetMoveSpeed(), std::max(prev - 1, 1)); 943 prev= ch.GetMoveSpeed();
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H A D | game_character_move.cpp | 48 REQUIRE_EQ(ch.GetMoveSpeed(), speed); in testChar()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/06_SkeletalAnimation/ |
H A D | Mover.h | 44 float GetMoveSpeed() const { return moveSpeed_; } in GetMoveSpeed() function
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_character.cpp | 143 auto amount = jump_speed[GetMoveSpeed() -1 ]; in Update() 146 int amount = 1 << (1 + GetMoveSpeed()); in Update() 175 const auto speed = Utils::Clamp(GetMoveSpeed(), 1, 6); in UpdateAnimation() 376 SetMoveSpeed(min(GetMoveSpeed() + 1, 6)); in UpdateMoveRoute() 379 SetMoveSpeed(max(GetMoveSpeed() - 1, 1)); in UpdateMoveRoute()
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H A D | game_player.cpp | 370 SetMoveSpeed(vehicle->GetMoveSpeed()); in Update() 504 data()->preboard_move_speed = GetMoveSpeed(); in GetOnVehicle() 505 SetMoveSpeed(vehicle->GetMoveSpeed()); in GetOnVehicle() 530 data()->preboard_move_speed = GetMoveSpeed(); in GetOnVehicle()
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H A D | game_character.h | 163 int GetMoveSpeed() const; 992 inline int Game_Character::GetMoveSpeed() const { in GetMoveSpeed() function
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/dports/biology/avida/avida-2.12.4-src/avida-core/source/main/ |
H A D | cResource.h | 211 int GetMoveSpeed() { return m_move_speed; } in GetMoveSpeed() function
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H A D | cDeme.cc | 746 res->GetHaloAnchorX(), res->GetHaloAnchorY(), res->GetMoveSpeed(), in SetupDemeRes()
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H A D | cPopulation.cc | 317 res->GetHaloAnchorX(), res->GetHaloAnchorY(), res->GetMoveSpeed(), in cPopulation() 7463 res->GetHaloAnchorX(), res->GetHaloAnchorY(), res->GetMoveSpeed(), in UpdateGradientCount() 7712 res->GetHaloAnchorX(), res->GetHaloAnchorY(), res->GetMoveSpeed(), in UpdateResourceCount()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/ |
H A D | ags_pal_render.cpp | 1570 SCRIPT_METHOD(Raycast::GetMoveSpeed^0, AGSPalRender::Ray_GetMoveSpeed); in AGS_EngineStartup()
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