Searched refs:GetNear (Results 1 – 9 of 9) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | GameView.h | 102 float GetNear() const;
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H A D | GameView.cpp | 1033 float CGameView::GetNear() const in GetNear() function in CGameView
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/ |
H A D | camera.h | 109 float GetNear() const { return m_frustum.nearD; } in GetNear() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/helpers/ |
H A D | Spatial.h | 272 void GetNear(std::vector<uint32_t>& out, CFixedVector2D pos, entity_pos_t range) const in GetNear() function 550 void GetNear(std::vector<entity_id_t>& out, CFixedVector2D pos, entity_pos_t range) const in GetNear() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/ |
H A D | View.cpp | 224 …camera.SetProjection(g_Game->GetView()->GetNear(), g_Game->GetView()->GetFar(), g_Game->GetView()-… in Render()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | PostprocManager.cpp | 433 shader->Uniform(str_zNear, g_Game->GetView()->GetNear()); in ApplyEffect()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpObstructionManager.cpp | 624 m_StaticSubdivision.GetNear(staticsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit() 630 m_UnitSubdivision.GetNear(unitsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit()
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H A D | CCmpRangeManager.cpp | 1195 m_Subdivision.GetNear(m_SubdivisionResults, pos, q.maxRange * 2); in PerformQuery() 1233 m_Subdivision.GetNear(m_SubdivisionResults, pos, q.maxRange); in PerformQuery()
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/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/ |
H A D | ChangeLog.040 | 1517 many xxx::GetNear(L)Square()s (shortcuts of xxx::GetArea/LevelUnder()->Get(L)Square()s)
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