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Searched refs:GetNear (Results 1 – 9 of 9) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DGameView.h102 float GetNear() const;
H A DGameView.cpp1033 float CGameView::GetNear() const in GetNear() function in CGameView
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/
H A Dcamera.h109 float GetNear() const { return m_frustum.nearD; } in GetNear() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/helpers/
H A DSpatial.h272 void GetNear(std::vector<uint32_t>& out, CFixedVector2D pos, entity_pos_t range) const in GetNear() function
550 void GetNear(std::vector<entity_id_t>& out, CFixedVector2D pos, entity_pos_t range) const in GetNear() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/
H A DView.cpp224 …camera.SetProjection(g_Game->GetView()->GetNear(), g_Game->GetView()->GetFar(), g_Game->GetView()-… in Render()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DPostprocManager.cpp433 shader->Uniform(str_zNear, g_Game->GetView()->GetNear()); in ApplyEffect()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpObstructionManager.cpp624 m_StaticSubdivision.GetNear(staticsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit()
630 m_UnitSubdivision.GetNear(unitsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit()
H A DCCmpRangeManager.cpp1195 m_Subdivision.GetNear(m_SubdivisionResults, pos, q.maxRange * 2); in PerformQuery()
1233 m_Subdivision.GetNear(m_SubdivisionResults, pos, q.maxRange); in PerformQuery()
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/
H A DChangeLog.0401517 many xxx::GetNear(L)Square()s (shortcuts of xxx::GetArea/LevelUnder()->Get(L)Square()s)