Searched refs:GetNearSquare (Results 1 – 8 of 8) sorted by relevance
71 square* GetNearSquare(v2) const;
452 …square* GetNearSquare(v2 Pos) const { return Slot[0]->GetSquareUnder()->GetArea()->GetSquare(Pos);… in GetNearSquare() function453 …square* GetNearSquare(int x, int y) const { return Slot[0]->GetSquareUnder()->GetArea()->GetSquare… in GetNearSquare() function
770 square* GetNearSquare(v2 Pos) const { return GetSquareUnder()->GetArea()->GetSquare(Pos); } in GetNearSquare() function771 square* GetNearSquare(int x, int y) const { return GetSquareUnder()->GetArea()->GetSquare(x, y); } in GetNearSquare() function
145 square* square::GetNearSquare(v2 Pos) const in GetNearSquare() function in square
964 character* Char = GetNearSquare(Test)->GetCharacter(); in FinishReading()1632 character* Char = GetNearSquare(GetPos() + game::GetMoveVector(Dir))->GetCharacter(); in Apply()2322 character* Audience = GetNearSquare(x, y)->GetCharacter(); in Apply()
812 … character* Dude = Char->GetNearSquare(Char->GetPos() + game::GetMoveVector(Dir))->GetCharacter(); in Talk()
96 character* Char = GetNearSquare(x, y)->GetCharacter(); in Hit()148 character* Char = GetNearSquare(x, y)->GetCharacter(); in Hit()
13136 square* TestSquare = GetNearSquare(TestPos); in CheckAIZapOpportunity()