Home
last modified time | relevance | path

Searched refs:GetNearSquare (Results 1 – 8 of 8) sorted by relevance

/dports/games/ivan/ivan-059/Main/Include/
H A Dsquare.h71 square* GetNearSquare(v2) const;
H A Ditem.h452 …square* GetNearSquare(v2 Pos) const { return Slot[0]->GetSquareUnder()->GetArea()->GetSquare(Pos);… in GetNearSquare() function
453 …square* GetNearSquare(int x, int y) const { return Slot[0]->GetSquareUnder()->GetArea()->GetSquare… in GetNearSquare() function
H A Dchar.h770 square* GetNearSquare(v2 Pos) const { return GetSquareUnder()->GetArea()->GetSquare(Pos); } in GetNearSquare() function
771 square* GetNearSquare(int x, int y) const { return GetSquareUnder()->GetArea()->GetSquare(x, y); } in GetNearSquare() function
/dports/games/ivan/ivan-059/Main/Source/
H A Dsquare.cpp145 square* square::GetNearSquare(v2 Pos) const in GetNearSquare() function in square
H A Dmiscitem.cpp964 character* Char = GetNearSquare(Test)->GetCharacter(); in FinishReading()
1632 character* Char = GetNearSquare(GetPos() + game::GetMoveVector(Dir))->GetCharacter(); in Apply()
2322 character* Audience = GetNearSquare(x, y)->GetCharacter(); in Apply()
H A Dcommand.cpp812 … character* Dude = Char->GetNearSquare(Char->GetPos() + game::GetMoveVector(Dir))->GetCharacter(); in Talk()
H A Dhuman.cpp96 character* Char = GetNearSquare(x, y)->GetCharacter(); in Hit()
148 character* Char = GetNearSquare(x, y)->GetCharacter(); in Hit()
H A Dchar.cpp13136 square* TestSquare = GetNearSquare(TestPos); in CheckAIZapOpportunity()