Searched refs:GetNextUnit (Results 1 – 8 of 8) sorted by relevance
48 while ((v = v->GetNextUnit()) != nullptr) num++; in GetNumWagons()120 while (source_wagon-- > 0) v = v->GetNextUnit(); in _MoveWagonInternal()124 while (dest_wagon-- > 0) w = w->GetNextUnit(); in _MoveWagonInternal()174 while (wagon-- > 0) v = v->GetNextUnit(); in _SellWagonInternal()280 while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit(); in GetWagonEngineType()314 while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit(); in GetWagonAge()
500 for (Train *w = Train::From(old_head); w != nullptr; w = w->GetNextUnit()) num_units++; in ReplaceChain()510 for (w = Train::From(old_head), i = 0; w != nullptr; w = w->GetNextUnit(), i++) { in ReplaceChain()526 Train *second = Train::From(old_head)->GetNextUnit(); in ReplaceChain()529 assert(Train::From(new_head)->GetNextUnit() == nullptr); in ReplaceChain()647 Train *second = Train::From(old_head)->GetNextUnit(); in ReplaceChain()650 assert(Train::From(old_head)->GetNextUnit() == nullptr); in ReplaceChain()752 w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : nullptr); in CmdAutoreplaceVehicle()
144 inline Train *GetNextUnit() const
212 …le *v = this; v != nullptr; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : nullptr) { in NeedsServicing()
1118 (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle()); in ArrangeTrains()
158 base::Optional<WasmCompilationUnit> GetNextUnit( in GetNextUnit() function in v8::internal::wasm::__anon09845d1d0111::CompilationUnitQueues2640 return compilation_unit_queues_.GetNextUnit(task_id, baseline_only); in GetNextCompilationUnit()
173 base::Optional<WasmCompilationUnit> GetNextUnit( in GetNextUnit() function in v8::internal::wasm::__anon1ac07e020111::CompilationUnitQueues2990 return compilation_unit_queues_.GetNextUnit(queue, baseline_only); in GetNextCompilationUnit()
173 base::Optional<WasmCompilationUnit> GetNextUnit( in GetNextUnit() function in v8::internal::wasm::__anon207ce2570111::CompilationUnitQueues3270 return compilation_unit_queues_.GetNextUnit(queue, baseline_only); in GetNextCompilationUnit()