Searched refs:GetPaladinLevel (Results 1 – 4 of 4) sorted by relevance
889 ieDword GetPaladinLevel() const { return GetClassLevel(ISPALADIN); } in GetPaladinLevel() function894 …r() const { return (GetFighterLevel()||GetBarbarianLevel()||GetRangerLevel()||GetPaladinLevel()); } in IsWarrior()
1064 } else if (actor->GetPaladinLevel()) { in pcf_reputation()1098 actor->GetPaladinLevel()+ in pcf_level()3171 if (GetPaladinLevel()) { in RefreshEffects()3510 ieDword LayOnHandsAmount = GetPaladinLevel(); in RefreshPCStats()3700 if (ally->GetPaladinLevel() >= 2 && !ally->CheckSilenced()) { in GetSavingThrow()5217 if (!level) level = GetPaladinLevel(); in GetBaseCasterLevel()5391 level = GetPaladinLevel(); in Turn()10193 BaseStats[IE_LAYONHANDSAMOUNT]=GetPaladinLevel()*2; in CreateDerivedStatsBG()10469 GetPaladinLevel(), in GetWarriorLevel()
1095 value = actor->GetFighterLevel() + actor->GetPaladinLevel() + actor->GetRangerLevel(); in idclass()1114 value = actor->GetPaladinLevel(); in idclass()
3524 STAT_ADD(IE_DAMAGEBONUS, target->GetPaladinLevel()); in fx_smite_evil()