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Searched refs:GetPlaneTexZ (Results 1 – 13 of 13) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_slopes.cpp231 …fixed_t srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t… in P_VavoomSlope()
361 …vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_… in P_SetSlopesFromVertexHeights()
362 …vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_… in P_SetSlopesFromVertexHeights()
363 z3 = h3? *h3 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling); in P_SetSlopesFromVertexHeights()
528 …srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceilin… in P_AlignPlane()
529 …destheight = (which == 0) ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t:… in P_AlignPlane()
H A Dp_3dmidtex.cpp242 …MAX<fixed_t>(line->frontsector->GetPlaneTexZ(sector_t::floor), line->backsector->GetPlaneTexZ(sect… in P_GetMidTexturePosition()
249 …MIN<fixed_t>(line->frontsector->GetPlaneTexZ(sector_t::ceiling), line->backsector->GetPlaneTexZ(se… in P_GetMidTexturePosition()
H A Dp_linkedsectors.cpp105 sector->GetPlaneTexZ(sector_t::floor) > sector->GetPlaneTexZ(sector_t::ceiling)) return false; in MoveCeiling()
120 sector->GetPlaneTexZ(sector_t::floor) > sector->GetPlaneTexZ(sector_t::ceiling)) return false; in MoveFloor()
H A Dp_sectors.cpp74 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindLowestFloorSurrounding()
118 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindHighestFloorSurrounding()
169 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindNextHighestFloor()
224 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindNextLowestFloor()
279 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindNextLowestCeiling()
333 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindNextHighestCeiling()
379 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindLowestCeilingSurrounding()
421 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindHighestCeilingSurrounding()
H A Dr_segs.cpp325 …dc_texturemid = MAX (frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t… in R_RenderMaskedSegRange()
329 …dc_texturemid = MIN (frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector… in R_RenderMaskedSegRange()
605 dc_texturemid = rover->model->GetPlaneTexZ(sector_t::ceiling); in R_RenderFakeWall()
2067 rw_frontlowertop = frontsector->GetPlaneTexZ(sector_t::ceiling); in R_NewWall()
2088 rw_frontlowertop = backsector->GetPlaneTexZ(sector_t::ceiling); in R_NewWall()
3024 zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling); in R_RenderDecal()
3028 zpos = decal->Z + back->GetPlaneTexZ(sector_t::ceiling); in R_RenderDecal()
3034 zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling); in R_RenderDecal()
3038 zpos = decal->Z + back->GetPlaneTexZ(sector_t::floor); in R_RenderDecal()
3044 zpos = decal->Z + front->GetPlaneTexZ(sector_t::floor); in R_RenderDecal()
[all …]
H A Dp_writemap.cpp259 ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor) >> FRACBITS)); in WriteSECTORS()
260 ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling) >> FRACBITS)); in WriteSECTORS()
H A Dp_buildmap.cpp405 sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor); in LoadSectors()
418 sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling); in LoadSectors()
H A Dp_udmf.cpp1603 sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor); in ParseSector()
1621 sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling); in ParseSector()
H A Dr_defs.h645 fixed_t GetPlaneTexZ(int pos) const in GetPlaneTexZ() function
H A Dp_setup.cpp1501 ss->floorplane.d = -ss->GetPlaneTexZ(sector_t::floor); in P_LoadSectors()
1505 ss->ceilingplane.d = ss->GetPlaneTexZ(sector_t::ceiling); in P_LoadSectors()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_decals.cpp252 Z -= front->GetPlaneTexZ(sector_t::floor); in StickToWall()
254 Z -= front->GetPlaneTexZ(sector_t::ceiling); in StickToWall()
261 Z -= front->GetPlaneTexZ(sector_t::ceiling); in StickToWall()
263 Z -= back->GetPlaneTexZ(sector_t::floor); in StickToWall()
270 Z -= front->GetPlaneTexZ(sector_t::ceiling); in StickToWall()
272 Z -= back->GetPlaneTexZ(sector_t::ceiling); in StickToWall()
280 Z -= Sector->GetPlaneTexZ(sector_t::floor); in StickToWall()
282 Z -= Sector->GetPlaneTexZ(sector_t::ceiling); in StickToWall()
341 return Z + back->GetPlaneTexZ(sector_t::ceiling); in GetRealZ()
350 return Z + back->GetPlaneTexZ(sector_t::floor); in GetRealZ()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/r_data/
H A Dr_interpolate.cpp444 oldtexz = sector->GetPlaneTexZ(sector_t::floor); in UpdateInterpolation()
449 oldtexz = sector->GetPlaneTexZ(sector_t::ceiling); in UpdateInterpolation()
497 baktexz = sector->GetPlaneTexZ(pos); in Interpolate()
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_func.cpp1811 m_Direction=destheight>sec->GetPlaneTexZ(sector_t::ceiling)? 1:-1; in DMoveCeiling()