Searched refs:GetPlaneTexZ (Results 1 – 13 of 13) sorted by relevance
231 …fixed_t srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t… in P_VavoomSlope()361 …vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_… in P_SetSlopesFromVertexHeights()362 …vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_… in P_SetSlopesFromVertexHeights()363 z3 = h3? *h3 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling); in P_SetSlopesFromVertexHeights()528 …srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceilin… in P_AlignPlane()529 …destheight = (which == 0) ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t:… in P_AlignPlane()
242 …MAX<fixed_t>(line->frontsector->GetPlaneTexZ(sector_t::floor), line->backsector->GetPlaneTexZ(sect… in P_GetMidTexturePosition()249 …MIN<fixed_t>(line->frontsector->GetPlaneTexZ(sector_t::ceiling), line->backsector->GetPlaneTexZ(se… in P_GetMidTexturePosition()
105 sector->GetPlaneTexZ(sector_t::floor) > sector->GetPlaneTexZ(sector_t::ceiling)) return false; in MoveCeiling()120 sector->GetPlaneTexZ(sector_t::floor) > sector->GetPlaneTexZ(sector_t::ceiling)) return false; in MoveFloor()
74 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindLowestFloorSurrounding()118 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindHighestFloorSurrounding()169 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindNextHighestFloor()224 if (linecount == 0) return GetPlaneTexZ(sector_t::floor); in FindNextLowestFloor()279 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindNextLowestCeiling()333 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindNextHighestCeiling()379 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindLowestCeilingSurrounding()421 if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling); in FindHighestCeilingSurrounding()
325 …dc_texturemid = MAX (frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t… in R_RenderMaskedSegRange()329 …dc_texturemid = MIN (frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector… in R_RenderMaskedSegRange()605 dc_texturemid = rover->model->GetPlaneTexZ(sector_t::ceiling); in R_RenderFakeWall()2067 rw_frontlowertop = frontsector->GetPlaneTexZ(sector_t::ceiling); in R_NewWall()2088 rw_frontlowertop = backsector->GetPlaneTexZ(sector_t::ceiling); in R_NewWall()3024 zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling); in R_RenderDecal()3028 zpos = decal->Z + back->GetPlaneTexZ(sector_t::ceiling); in R_RenderDecal()3034 zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling); in R_RenderDecal()3038 zpos = decal->Z + back->GetPlaneTexZ(sector_t::floor); in R_RenderDecal()3044 zpos = decal->Z + front->GetPlaneTexZ(sector_t::floor); in R_RenderDecal()[all …]
259 ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor) >> FRACBITS)); in WriteSECTORS()260 ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling) >> FRACBITS)); in WriteSECTORS()
405 sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor); in LoadSectors()418 sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling); in LoadSectors()
1603 sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor); in ParseSector()1621 sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling); in ParseSector()
645 fixed_t GetPlaneTexZ(int pos) const in GetPlaneTexZ() function
1501 ss->floorplane.d = -ss->GetPlaneTexZ(sector_t::floor); in P_LoadSectors()1505 ss->ceilingplane.d = ss->GetPlaneTexZ(sector_t::ceiling); in P_LoadSectors()
252 Z -= front->GetPlaneTexZ(sector_t::floor); in StickToWall()254 Z -= front->GetPlaneTexZ(sector_t::ceiling); in StickToWall()261 Z -= front->GetPlaneTexZ(sector_t::ceiling); in StickToWall()263 Z -= back->GetPlaneTexZ(sector_t::floor); in StickToWall()270 Z -= front->GetPlaneTexZ(sector_t::ceiling); in StickToWall()272 Z -= back->GetPlaneTexZ(sector_t::ceiling); in StickToWall()280 Z -= Sector->GetPlaneTexZ(sector_t::floor); in StickToWall()282 Z -= Sector->GetPlaneTexZ(sector_t::ceiling); in StickToWall()341 return Z + back->GetPlaneTexZ(sector_t::ceiling); in GetRealZ()350 return Z + back->GetPlaneTexZ(sector_t::floor); in GetRealZ()[all …]
444 oldtexz = sector->GetPlaneTexZ(sector_t::floor); in UpdateInterpolation()449 oldtexz = sector->GetPlaneTexZ(sector_t::ceiling); in UpdateInterpolation()497 baktexz = sector->GetPlaneTexZ(pos); in Interpolate()
1811 m_Direction=destheight>sec->GetPlaneTexZ(sector_t::ceiling)? 1:-1; in DMoveCeiling()