Searched refs:GetPointSamplerState (Results 1 – 7 of 7) sorted by relevance
277 g_renderer->SetSamplerState(0, RenderState::GetPointSamplerState()); in ResolveEFBDepthTexture()628 g_renderer->SetSamplerState(0, depth ? RenderState::GetPointSamplerState() : in PopulateEFBCache()962 RenderState::GetPointSamplerState()); in DoLoadState()963 g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState()); in DoLoadState()
146 SamplerState GetPointSamplerState();
337 SamplerState GetPointSamplerState() in GetPointSamplerState() function
306 g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState()); in ApplyPaletteToEntry()359 g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState()); in ReinterpretEntry()2700 RenderState::GetPointSamplerState()); in CopyEFBToCacheEntry()2771 RenderState::GetPointSamplerState()); in CopyEFB()
1056 SetSamplerState(0, RenderState::GetPointSamplerState()); in DrawImGui()
52 m_sampler_state.hex = RenderState::GetPointSamplerState().hex; in Renderer()592 m_sampler_states[i].hex = RenderState::GetPointSamplerState().hex; in ResetSamplerStates()
34 m_state.samplers.states[i] = RenderState::GetPointSamplerState(); in Renderer()