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Searched refs:GetQuaternion (Results 1 – 25 of 50) sorted by relevance

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/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/
H A DFGPropagate.cpp162 VState.qAttitudeECI = Ti2l.GetQuaternion()*VState.qAttitudeLocal; in SetInitialState()
267 VState.qAttitudeLocal = Tl2b.GetQuaternion(); in Run()
485 Qec2b = Tec2b.GetQuaternion(); in UpdateBodyMatrices()
495 VState.qAttitudeLocal = Tl2b.GetQuaternion(); in SetInertialOrientation()
596 VState.qAttitudeLocal = Tl2b.GetQuaternion(); in UpdateVehicleState()
875 << setprecision(3) << reset << (Tl2b.GetQuaternion().GetEuler()*radtodeg) in Debug()
881 << setprecision(3) << reset << (Tb2l.GetQuaternion().GetEuler()*radtodeg) in Debug()
911 << setprecision(3) << reset << (Ti2b.GetQuaternion().GetEuler()*radtodeg) in Debug()
917 << setprecision(3) << reset << (Tb2i.GetQuaternion().GetEuler()*radtodeg) in Debug()
923 << setprecision(3) << reset << (Ti2l.GetQuaternion().GetEuler()*radtodeg) in Debug()
[all …]
H A DFGPropagate.h536 const FGQuaternion GetQuaternion(void) const { return VState.qAttitudeLocal; } in GetQuaternion() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Scene/
H A DValueAnimation.cpp400 return value1.GetQuaternion().Slerp(value2.GetQuaternion(), t); in LinearInterpolation()
477 …return v1.GetQuaternion() * h1 + v2.GetQuaternion() * h2 + t1.GetQuaternion() * h3 + t2.GetQuatern… in SplineInterpolation()
532 return (value1.GetQuaternion() - value2.GetQuaternion()) * t; in SubstractAndMultiply()
/dports/games/irrlamb/irrlamb-1.0.1/src/objects/
H A Dobject.cpp77 glm::quat Quaternion = GetQuaternion(); in PrintOrientation()
229 glm::quat CurrentRotation = GetQuaternion(); in InterpolateOrientation()
279 glm::quat _Object::GetQuaternion() const { in GetQuaternion() function in _Object
344 LastRotation = GetQuaternion(); in BeginFrame()
352 …ody && !NeedsReplayPacket && !(LastPosition == GetPosition() && LastRotation == GetQuaternion())) { in EndFrame()
H A Dplane.h34 glm::quat GetQuaternion() const override { return glm::quat(1, 0, 0, 0); } in GetQuaternion() function
H A Dobject.h95 virtual glm::quat GetQuaternion() const;
/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/
H A DtestGfMatrix.py380 quat = Quat(rot.GetQuaternion().GetReal(),
381 Vec(rot.GetQuaternion().GetImaginary()))
399 quat = Quat(rot.GetQuaternion().GetReal(),
400 Vec(rot.GetQuaternion().GetImaginary()))
481 quat = r.GetQuaternion()
551 quat = Quat(rot.GetQuaternion().GetReal(),
552 Vec3(rot.GetQuaternion().GetImaginary()))
/dports/emulators/yuzu/yuzu-0b47f7a46/src/input_common/
H A Dmotion_input.h40 [[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
H A Dmotion_input.cpp185 Common::Quaternion<f32> MotionInput::GetQuaternion() const { in GetQuaternion() function in InputCommon::MotionInput
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/rigidBodyDynamics/
H A DrigidBody.h171 …inline Quaternion<double> GetQuaternion(); // returns the quaternion corresponding to the current …
443 inline Quaternion<double> RigidBody::GetQuaternion() // returns the current rotation quaternion in GetQuaternion() function
/dports/games/palomino/palomino/src/object/
H A Dobject.hh78 public: virtual Quaternion GetQuaternion( void );
H A Dobject.cc242 Object::GetQuaternion( void ) in GetQuaternion() function in object::Object
/dports/games/palomino/palomino/src/control/
H A Dcommand.hh116 Quaternion GetQuaternion( void ) { CHECK_TYPESIG(this,TYPESIG_COMMAND); in GetQuaternion() function in control::CommandQuaternion
H A Dreplay_recorder.cc108 …ush_back( ReplayPath::Step( relativeTime, new CommandQuaternion( mAircraft->GetQuaternion() ) ) ); in Start()
H A Dreplay_player.cc360 Quaternion, GetQuaternion, SetQuaternion ); in TryInterpolatingQuaternions()
/dports/misc/usd/USD-21.11/pxr/base/gf/
H A Drotation.h132 GfQuaternion GetQuaternion() const { in GetQuaternion() function
H A Drotation.cpp655 GfQuaternion q = (r.GetQuaternion() * GetQuaternion()).GetNormalized(); in operator *=()
H A DwrapRotation.cpp198 .def("GetQuaternion", &This::GetQuaternion) in wrapRotation()
H A Dmatrix3.template.cpp178 GfQuaternion quat = rot.GetQuaternion();
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dobjectmanager.cpp156 glm::vec3 Rotation = Physics.QuaternionToEuler(Iterator->GetQuaternion()); in EndFrame()
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/math/
H A DFGMatrix33.h276 FGQuaternion GetQuaternion(void) const;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Core/
H A DVariant.cpp743 return GetQuaternion(); in Get()
848 return GetQuaternion(); in Get()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Resource/
H A DXMLElement.pkg72 Quaternion GetQuaternion(const String name) const;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Resource/
H A DXMLElement.h249 Quaternion GetQuaternion(const String& name) const;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/IO/
H A DSerializer.cpp278 return WriteQuaternion(value.GetQuaternion()); in WriteVariantData()

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