/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/ |
H A D | FGPropagate.cpp | 162 VState.qAttitudeECI = Ti2l.GetQuaternion()*VState.qAttitudeLocal; in SetInitialState() 267 VState.qAttitudeLocal = Tl2b.GetQuaternion(); in Run() 485 Qec2b = Tec2b.GetQuaternion(); in UpdateBodyMatrices() 495 VState.qAttitudeLocal = Tl2b.GetQuaternion(); in SetInertialOrientation() 596 VState.qAttitudeLocal = Tl2b.GetQuaternion(); in UpdateVehicleState() 875 << setprecision(3) << reset << (Tl2b.GetQuaternion().GetEuler()*radtodeg) in Debug() 881 << setprecision(3) << reset << (Tb2l.GetQuaternion().GetEuler()*radtodeg) in Debug() 911 << setprecision(3) << reset << (Ti2b.GetQuaternion().GetEuler()*radtodeg) in Debug() 917 << setprecision(3) << reset << (Tb2i.GetQuaternion().GetEuler()*radtodeg) in Debug() 923 << setprecision(3) << reset << (Ti2l.GetQuaternion().GetEuler()*radtodeg) in Debug() [all …]
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H A D | FGPropagate.h | 536 const FGQuaternion GetQuaternion(void) const { return VState.qAttitudeLocal; } in GetQuaternion() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Scene/ |
H A D | ValueAnimation.cpp | 400 return value1.GetQuaternion().Slerp(value2.GetQuaternion(), t); in LinearInterpolation() 477 …return v1.GetQuaternion() * h1 + v2.GetQuaternion() * h2 + t1.GetQuaternion() * h3 + t2.GetQuatern… in SplineInterpolation() 532 return (value1.GetQuaternion() - value2.GetQuaternion()) * t; in SubstractAndMultiply()
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/dports/games/irrlamb/irrlamb-1.0.1/src/objects/ |
H A D | object.cpp | 77 glm::quat Quaternion = GetQuaternion(); in PrintOrientation() 229 glm::quat CurrentRotation = GetQuaternion(); in InterpolateOrientation() 279 glm::quat _Object::GetQuaternion() const { in GetQuaternion() function in _Object 344 LastRotation = GetQuaternion(); in BeginFrame() 352 …ody && !NeedsReplayPacket && !(LastPosition == GetPosition() && LastRotation == GetQuaternion())) { in EndFrame()
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H A D | plane.h | 34 glm::quat GetQuaternion() const override { return glm::quat(1, 0, 0, 0); } in GetQuaternion() function
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H A D | object.h | 95 virtual glm::quat GetQuaternion() const;
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/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/ |
H A D | testGfMatrix.py | 380 quat = Quat(rot.GetQuaternion().GetReal(), 381 Vec(rot.GetQuaternion().GetImaginary())) 399 quat = Quat(rot.GetQuaternion().GetReal(), 400 Vec(rot.GetQuaternion().GetImaginary())) 481 quat = r.GetQuaternion() 551 quat = Quat(rot.GetQuaternion().GetReal(), 552 Vec3(rot.GetQuaternion().GetImaginary()))
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/input_common/ |
H A D | motion_input.h | 40 [[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
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H A D | motion_input.cpp | 185 Common::Quaternion<f32> MotionInput::GetQuaternion() const { in GetQuaternion() function in InputCommon::MotionInput
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/rigidBodyDynamics/ |
H A D | rigidBody.h | 171 …inline Quaternion<double> GetQuaternion(); // returns the quaternion corresponding to the current … 443 inline Quaternion<double> RigidBody::GetQuaternion() // returns the current rotation quaternion in GetQuaternion() function
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/dports/games/palomino/palomino/src/object/ |
H A D | object.hh | 78 public: virtual Quaternion GetQuaternion( void );
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H A D | object.cc | 242 Object::GetQuaternion( void ) in GetQuaternion() function in object::Object
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/dports/games/palomino/palomino/src/control/ |
H A D | command.hh | 116 Quaternion GetQuaternion( void ) { CHECK_TYPESIG(this,TYPESIG_COMMAND); in GetQuaternion() function in control::CommandQuaternion
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H A D | replay_recorder.cc | 108 …ush_back( ReplayPath::Step( relativeTime, new CommandQuaternion( mAircraft->GetQuaternion() ) ) ); in Start()
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H A D | replay_player.cc | 360 Quaternion, GetQuaternion, SetQuaternion ); in TryInterpolatingQuaternions()
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/dports/misc/usd/USD-21.11/pxr/base/gf/ |
H A D | rotation.h | 132 GfQuaternion GetQuaternion() const { in GetQuaternion() function
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H A D | rotation.cpp | 655 GfQuaternion q = (r.GetQuaternion() * GetQuaternion()).GetNormalized(); in operator *=()
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H A D | wrapRotation.cpp | 198 .def("GetQuaternion", &This::GetQuaternion) in wrapRotation()
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H A D | matrix3.template.cpp | 178 GfQuaternion quat = rot.GetQuaternion();
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | objectmanager.cpp | 156 glm::vec3 Rotation = Physics.QuaternionToEuler(Iterator->GetQuaternion()); in EndFrame()
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/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/math/ |
H A D | FGMatrix33.h | 276 FGQuaternion GetQuaternion(void) const;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Core/ |
H A D | Variant.cpp | 743 return GetQuaternion(); in Get() 848 return GetQuaternion(); in Get()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Resource/ |
H A D | XMLElement.pkg | 72 Quaternion GetQuaternion(const String name) const;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Resource/ |
H A D | XMLElement.h | 249 Quaternion GetQuaternion(const String& name) const;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/IO/ |
H A D | Serializer.cpp | 278 return WriteQuaternion(value.GetQuaternion()); in WriteVariantData()
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