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Searched refs:GetRemoteHostAddr (Results 1 – 3 of 3) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_udp.cpp961 NetAdrToSteamNetworkingIPAddr( adrRemote, Transport()->m_pSocket->GetRemoteHostAddr() ); in GetConnectionTypeDescription()
1338 const netadr_t &addr = m_pSocket->GetRemoteHostAddr(); in TransportPopulateConnectionInfo()
1559 const netadr_t &adrFrom = m_pSocket->GetRemoteHostAddr(); in Received_ConnectOK()
H A Dsteamnetworkingsockets_lowlevel.h178 const netadr_t &GetRemoteHostAddr() const { return m_adr; } in GetRemoteHostAddr() function
H A Dsteamnetworkingsockets_lowlevel.cpp2018 if ( info.m_adrFrom != pSock->GetRemoteHostAddr() ) in PollRawUDPSockets()
2025 CUtlNetAdrRender( pSock->GetRemoteHostAddr() ).String() ); in PollRawUDPSockets()