/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/shaders/ |
H A D | instancing.glslfx | 34 MAT4 GetRotationMatrix(vec4 q) 76 m = GetRotationMatrix(q) * m; 108 m = GetRotationMatrix(q) * m;
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/ |
H A D | b2Shape.h | 139 const b2Mat22& GetRotationMatrix() const; 274 inline const b2Mat22& b2Shape::GetRotationMatrix() const in GetRotationMatrix() function
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/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | MoleculeData.h | 329 void GetRotationMatrix(Matrix4D copy); 330 const Matrix4D& GetRotationMatrix() const;
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H A D | setscreenplane.cpp | 130 MainData->GetRotationMatrix(lRot);
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/Transform/include/ |
H A D | itkRigid3DPerspectiveTransform.h | 206 const MatrixType & GetRotationMatrix() const in GetRotationMatrix() function
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/ |
H A D | camera.h | 96 const glm::mat4 GetRotationMatrix() const;
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H A D | camera.cpp | 168 const glm::mat4 CAMERA::GetRotationMatrix() const in GetRotationMatrix() function in CAMERA
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/dports/misc/cloc/cloc-1.90/tests/inputs/dd/bb/ee/ |
H A D | TeapotRenderer.cpp | 141 * camera_->GetRotationMatrix() * mat_model_; in Update()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_model_viewer/ |
H A D | eda_3d_model_viewer.cpp | 331 const glm::mat4 ViewMatrix = TranslationMatrix * m_trackBallCamera.GetRotationMatrix(); in OnPaint()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXConverter.cpp | 144 void GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out ); 812 void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& o… in GetRotationMatrix() function in Assimp::FBX::Converter 951 GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] ); in GenerateTransformationNodeChain() 958 GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] ); in GenerateTransformationNodeChain() 1003 GetRotationMatrix( rot, Rotation, chain[ TransformationComp_Rotation ] ); in GenerateTransformationNodeChain() 1013 GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] ); in GenerateTransformationNodeChain() 3104 GetRotationMatrix( order, temp[ i ].mValue, m ); in InterpolateKeys() 3185 GetRotationMatrix( order, rot, m ); in EulerToQuaternion()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXConverter.cpp | 142 void GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out ); 830 void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& o… in GetRotationMatrix() function in Assimp::FBX::Converter 966 GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] ); in GenerateTransformationNodeChain() 973 GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] ); in GenerateTransformationNodeChain() 1018 GetRotationMatrix( rot, Rotation, chain[ TransformationComp_Rotation ] ); in GenerateTransformationNodeChain() 1028 GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] ); in GenerateTransformationNodeChain() 3152 GetRotationMatrix( order, temp[ i ].mValue, m ); in InterpolateKeys() 3231 GetRotationMatrix( order, rot, m ); in EulerToQuaternion()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 488 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out) in GetRotationMatrix() function in Assimp::FBX::Converter 634 GetRotationMatrix(rot, PreRotation, chain[TransformationComp_PreRotation]); in GenerateTransformationNodeChain() 641 GetRotationMatrix(rot, PostRotation, chain[TransformationComp_PostRotation]); in GenerateTransformationNodeChain() 686 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain() 696 GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain() 2830 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys() 2914 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Nonunit/Review/include/ |
H A D | itkLabelGeometryImageFilter.h | 447 MatrixType GetRotationMatrix(LabelPixelType label) const;
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H A D | itkLabelGeometryImageFilter.hxx | 977 ::GetRotationMatrix(LabelPixelType label) const in GetRotationMatrix() function in itk::LabelGeometryImageFilter
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 576 …void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4… in GetRotationMatrix() function in Assimp::FBX::FBXConverter 732 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain() 739 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain() 790 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain() 818 … GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain() 819 … GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain() 3467 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys() 3546 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
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H A D | FBXConverter.h | 161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.cpp | 560 void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rotation, aiMatrix4x4 … in GetRotationMatrix() function in Assimp::FBX::FBXConverter 713 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain() 720 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain() 771 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain() 798 GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain() 799 … GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain() 3477 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys() 3494 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
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H A D | FBXConverter.h | 161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 574 …void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4… in GetRotationMatrix() function in Assimp::FBX::FBXConverter 730 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain() 737 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain() 788 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain() 816 … GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain() 817 … GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain() 3459 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys() 3538 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
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H A D | FBXConverter.h | 161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 574 …void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4… in GetRotationMatrix() function in Assimp::FBX::FBXConverter 730 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain() 737 …GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain() 788 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain() 816 … GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain() 817 … GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain() 3459 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys() 3538 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
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H A D | FBXConverter.h | 161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
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/dports/misc/cloc/cloc-1.90/tests/inputs/dd/bb/cc/ |
H A D | MoreTeapotsRenderer.cpp | 263 mat_view_ = camera_->GetTransformMatrix() * mat_view_ * camera_->GetRotationMatrix(); in Update()
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/dports/devel/tokamak/tokamak_release/d3dapp/dxut/ |
H A D | DXUTmisc.cpp | 1936 D3DXMatrixInverse( &mCameraRot, NULL, m_ViewArcBall.GetRotationMatrix() ); in FrameMove() 1970 mModelRot = *m_WorldArcBall.GetRotationMatrix(); in FrameMove() 2902 D3DXMATRIX mRot = *m_ArcBall.GetRotationMatrix(); in UpdateLightDir()
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H A D | DXUTmisc.h | 250 …const D3DXMATRIX* GetRotationMatrix() { return D3DXMatrixRotationQuaternion(&m_m… in GetRotationMatrix() function
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