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Searched refs:GetRotationMatrix (Results 1 – 25 of 32) sorted by relevance

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/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/shaders/
H A Dinstancing.glslfx34 MAT4 GetRotationMatrix(vec4 q)
76 m = GetRotationMatrix(q) * m;
108 m = GetRotationMatrix(q) * m;
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/
H A Db2Shape.h139 const b2Mat22& GetRotationMatrix() const;
274 inline const b2Mat22& b2Shape::GetRotationMatrix() const in GetRotationMatrix() function
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A DMoleculeData.h329 void GetRotationMatrix(Matrix4D copy);
330 const Matrix4D& GetRotationMatrix() const;
H A Dsetscreenplane.cpp130 MainData->GetRotationMatrix(lRot);
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/Transform/include/
H A DitkRigid3DPerspectiveTransform.h206 const MatrixType & GetRotationMatrix() const in GetRotationMatrix() function
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/
H A Dcamera.h96 const glm::mat4 GetRotationMatrix() const;
H A Dcamera.cpp168 const glm::mat4 CAMERA::GetRotationMatrix() const in GetRotationMatrix() function in CAMERA
/dports/misc/cloc/cloc-1.90/tests/inputs/dd/bb/ee/
H A DTeapotRenderer.cpp141 * camera_->GetRotationMatrix() * mat_model_; in Update()
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_model_viewer/
H A Deda_3d_model_viewer.cpp331 const glm::mat4 ViewMatrix = TranslationMatrix * m_trackBallCamera.GetRotationMatrix(); in OnPaint()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp144 void GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out );
812 void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& o… in GetRotationMatrix() function in Assimp::FBX::Converter
951 GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] ); in GenerateTransformationNodeChain()
958 GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] ); in GenerateTransformationNodeChain()
1003 GetRotationMatrix( rot, Rotation, chain[ TransformationComp_Rotation ] ); in GenerateTransformationNodeChain()
1013 GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] ); in GenerateTransformationNodeChain()
3104 GetRotationMatrix( order, temp[ i ].mValue, m ); in InterpolateKeys()
3185 GetRotationMatrix( order, rot, m ); in EulerToQuaternion()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp142 void GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out );
830 void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& o… in GetRotationMatrix() function in Assimp::FBX::Converter
966 GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] ); in GenerateTransformationNodeChain()
973 GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] ); in GenerateTransformationNodeChain()
1018 GetRotationMatrix( rot, Rotation, chain[ TransformationComp_Rotation ] ); in GenerateTransformationNodeChain()
1028 GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] ); in GenerateTransformationNodeChain()
3152 GetRotationMatrix( order, temp[ i ].mValue, m ); in InterpolateKeys()
3231 GetRotationMatrix( order, rot, m ); in EulerToQuaternion()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp488 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out) in GetRotationMatrix() function in Assimp::FBX::Converter
634 GetRotationMatrix(rot, PreRotation, chain[TransformationComp_PreRotation]); in GenerateTransformationNodeChain()
641 GetRotationMatrix(rot, PostRotation, chain[TransformationComp_PostRotation]); in GenerateTransformationNodeChain()
686 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain()
696 GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain()
2830 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys()
2914 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Nonunit/Review/include/
H A DitkLabelGeometryImageFilter.h447 MatrixType GetRotationMatrix(LabelPixelType label) const;
H A DitkLabelGeometryImageFilter.hxx977 ::GetRotationMatrix(LabelPixelType label) const in GetRotationMatrix() function in itk::LabelGeometryImageFilter
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp576 …void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4… in GetRotationMatrix() function in Assimp::FBX::FBXConverter
732GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain()
739GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain()
790 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain()
818GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain()
819GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain()
3467 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys()
3546 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
H A DFBXConverter.h161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp560 void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rotation, aiMatrix4x4 … in GetRotationMatrix() function in Assimp::FBX::FBXConverter
713GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain()
720GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain()
771 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain()
798 GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain()
799GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain()
3477 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys()
3494 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
H A DFBXConverter.h161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp574 …void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4… in GetRotationMatrix() function in Assimp::FBX::FBXConverter
730GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain()
737GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain()
788 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain()
816GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain()
817GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain()
3459 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys()
3538 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
H A DFBXConverter.h161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp574 …void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4… in GetRotationMatrix() function in Assimp::FBX::FBXConverter
730GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRot… in GenerateTransformationNodeChain()
737GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostR… in GenerateTransformationNodeChain()
788 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); in GenerateTransformationNodeChain()
816GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); in GenerateTransformationNodeChain()
817GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); in GenerateTransformationNodeChain()
3459 GetRotationMatrix(order, temp[i].mValue, m); in InterpolateKeys()
3538 GetRotationMatrix(order, rot, m); in EulerToQuaternion()
H A DFBXConverter.h161 void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
/dports/misc/cloc/cloc-1.90/tests/inputs/dd/bb/cc/
H A DMoreTeapotsRenderer.cpp263 mat_view_ = camera_->GetTransformMatrix() * mat_view_ * camera_->GetRotationMatrix(); in Update()
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUTmisc.cpp1936 D3DXMatrixInverse( &mCameraRot, NULL, m_ViewArcBall.GetRotationMatrix() ); in FrameMove()
1970 mModelRot = *m_WorldArcBall.GetRotationMatrix(); in FrameMove()
2902 D3DXMATRIX mRot = *m_ArcBall.GetRotationMatrix(); in UpdateLightDir()
H A DDXUTmisc.h250 …const D3DXMATRIX* GetRotationMatrix() { return D3DXMatrixRotationQuaternion(&m_m… in GetRotationMatrix() function

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