/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderTranslucent.cpp | 267 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return selfIllumClr; }; in GetSelfIllumClr() function in TranslucentShader 280 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(tl_self_illum_color,t); } in GetSelfIllumClr() function in TranslucentShader 394 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams() 1278 cs[4]->SetColor( pShader->GetSelfIllumClr(0,0) ); in UpdateColSwatches() 1357 …cs[4] = GetIColorSwatch(GetDlgItem(hwndDlg, IDC_SELFILLUM_COLOR), pShader->GetSelfIllumClr(0,0), G… in PanelProc()
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H A D | shadermultilayer.cpp | 355 Color GetSelfIllumClr(int mtlNum, BOOL backFace ){ return selfIllum; } in GetSelfIllumClr() function in MultiLayerShader 362 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(ml_self_illum_color,t);} in GetSelfIllumClr() function in MultiLayerShader 523 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), 0 ); in CopyStdParams() 1261 cs[2]->SetColor( pShader->GetSelfIllumClr( curTime ) ); in UpdateColSwatches() 1338 pShader->GetSelfIllumClr(0,0), GetString(IDS_KE_SELFILLUM_CLR) ); in PanelProc()
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H A D | shaderonb.cpp | 284 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return selfIllumClr; }; in GetSelfIllumClr() function in OrenNayarBlinnShader 297 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(onb_self_illum_color,t); } in GetSelfIllumClr() function in OrenNayarBlinnShader 404 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams()
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H A D | shaderaniso.cpp | 282 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return selfIllum; } in GetSelfIllumClr() function in AnisoShader 290 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(an_self_illum_color,t);} in GetSelfIllumClr() function in AnisoShader 412 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), 0 ); in CopyStdParams()
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H A D | shaderstrauss.cpp | 241 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return Color(0,0,0); } in GetSelfIllumClr() function in StraussShader 246 Color GetSelfIllumClr(TimeValue t){ return Color(0,0,0);} in GetSelfIllumClr() function in StraussShader
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H A D | shaderward.cpp | 273 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return Color(0,0,0); } in GetSelfIllumClr() function in WardShader 278 Color GetSelfIllumClr(TimeValue t){ return Color(0,0,0);} in GetSelfIllumClr() function in WardShader
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H A D | shaderutil.cpp | 646 case 3: return pShader->GetSelfIllumClr(0,0); in GetMtlColor()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 289 Color GetSelfIllumClr(int mtlNum, BOOL backFace){ return selfIllumClr; }; in GetSelfIllumClr() function in StdShaderImp 302 Color GetSelfIllumClr(TimeValue t); 508 Color StdShaderImp::GetSelfIllumClr(TimeValue t){ return pblock->GetColor(shdr_self_illum_color,t)… in GetSelfIllumClr() function in StdShaderImp 536 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams() 1111 case 3: return pShader->GetSelfIllumClr(0,0); in GetMtlColor()
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H A D | stdmtl2.cpp | 3286 return pShader->GetSelfIllumClr( mtlNum, backFace ); in GetSelfIllumColor() 3341 return pShader->GetSelfIllumClr(t ); in GetSelfIllumColor()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxEffectExporter.cpp | 533 …effectProfile.setEmission( maxColor2ColorOrTexture ( shader->GetSelfIllumClr ( animationStart ), w… in exportStandardEffect() 538 …effectProfile.setEmission( maxColor2ColorOrTexture ( shader->GetSelfIllumClr ( animationStart ) ),… in exportStandardEffect()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 2841 return pShader->GetSelfIllumClr( mtlNum, backFace ); in GetSelfIllumColor() 2896 return pShader->GetSelfIllumClr(t ); in GetSelfIllumColor()
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