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Searched refs:GetSelfIllumClr (Results 1 – 11 of 11) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A DshaderTranslucent.cpp267 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return selfIllumClr; }; in GetSelfIllumClr() function in TranslucentShader
280 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(tl_self_illum_color,t); } in GetSelfIllumClr() function in TranslucentShader
394 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams()
1278 cs[4]->SetColor( pShader->GetSelfIllumClr(0,0) ); in UpdateColSwatches()
1357 …cs[4] = GetIColorSwatch(GetDlgItem(hwndDlg, IDC_SELFILLUM_COLOR), pShader->GetSelfIllumClr(0,0), G… in PanelProc()
H A Dshadermultilayer.cpp355 Color GetSelfIllumClr(int mtlNum, BOOL backFace ){ return selfIllum; } in GetSelfIllumClr() function in MultiLayerShader
362 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(ml_self_illum_color,t);} in GetSelfIllumClr() function in MultiLayerShader
523 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), 0 ); in CopyStdParams()
1261 cs[2]->SetColor( pShader->GetSelfIllumClr( curTime ) ); in UpdateColSwatches()
1338 pShader->GetSelfIllumClr(0,0), GetString(IDS_KE_SELFILLUM_CLR) ); in PanelProc()
H A Dshaderonb.cpp284 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return selfIllumClr; }; in GetSelfIllumClr() function in OrenNayarBlinnShader
297 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(onb_self_illum_color,t); } in GetSelfIllumClr() function in OrenNayarBlinnShader
404 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams()
H A Dshaderaniso.cpp282 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return selfIllum; } in GetSelfIllumClr() function in AnisoShader
290 Color GetSelfIllumClr(TimeValue t){ return pblock->GetColor(an_self_illum_color,t);} in GetSelfIllumClr() function in AnisoShader
412 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), 0 ); in CopyStdParams()
H A Dshaderstrauss.cpp241 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return Color(0,0,0); } in GetSelfIllumClr() function in StraussShader
246 Color GetSelfIllumClr(TimeValue t){ return Color(0,0,0);} in GetSelfIllumClr() function in StraussShader
H A Dshaderward.cpp273 Color GetSelfIllumClr(int mtlNum=0, BOOL backFace=FALSE){ return Color(0,0,0); } in GetSelfIllumClr() function in WardShader
278 Color GetSelfIllumClr(TimeValue t){ return Color(0,0,0);} in GetSelfIllumClr() function in WardShader
H A Dshaderutil.cpp646 case 3: return pShader->GetSelfIllumClr(0,0); in GetMtlColor()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp289 Color GetSelfIllumClr(int mtlNum, BOOL backFace){ return selfIllumClr; }; in GetSelfIllumClr() function in StdShaderImp
302 Color GetSelfIllumClr(TimeValue t);
508 Color StdShaderImp::GetSelfIllumClr(TimeValue t){ return pblock->GetColor(shdr_self_illum_color,t)… in GetSelfIllumClr() function in StdShaderImp
536 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams()
1111 case 3: return pShader->GetSelfIllumClr(0,0); in GetMtlColor()
H A Dstdmtl2.cpp3286 return pShader->GetSelfIllumClr( mtlNum, backFace ); in GetSelfIllumColor()
3341 return pShader->GetSelfIllumClr(t ); in GetSelfIllumColor()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxEffectExporter.cpp533 …effectProfile.setEmission( maxColor2ColorOrTexture ( shader->GetSelfIllumClr ( animationStart ), w… in exportStandardEffect()
538 …effectProfile.setEmission( maxColor2ColorOrTexture ( shader->GetSelfIllumClr ( animationStart ) ),… in exportStandardEffect()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp2841 return pShader->GetSelfIllumClr( mtlNum, backFace ); in GetSelfIllumColor()
2896 return pShader->GetSelfIllumClr(t ); in GetSelfIllumColor()