Searched refs:GetShaderCorpusName (Results 1 – 3 of 3) sorted by relevance
95 fprintf(fileName, "%s,", IGC::Debug::GetShaderCorpusName() ); in printSumShaderStats()667 if (strlen(IGC::Debug::GetShaderCorpusName()) == 0) in printSumTime()903 FS << "CorpusName: \"" << IGC::Debug::GetShaderCorpusName() << "\"\n"; in printSumTimeTable()1043 if (strlen(IGC::Debug::GetShaderCorpusName()) == 0) in printTimeCSV()1046 subFile += IGC::Debug::GetShaderCorpusName(); in printTimeCSV()1107 if (strlen(IGC::Debug::GetShaderCorpusName()) == 0) in printPerPassTimeCSV()1110 subFile += IGC::Debug::GetShaderCorpusName(); in printPerPassTimeCSV()1203 IGC::Debug::GetShaderCorpusName() ); in CreateMemStatsFiles()1207 IGC::Debug::GetShaderCorpusName() ); in CreateMemStatsFiles()1211 IGC::Debug::GetShaderCorpusName() ); in CreateMemStatsFiles()[all …]
192 CorpusName IGC_DEBUG_API_CALL GetShaderCorpusName();259 inline CorpusName IGC_DEBUG_API_CALL GetShaderCorpusName() { return ""; } in GetShaderCorpusName() function
338 CorpusName IGC_DEBUG_API_CALL GetShaderCorpusName() in GetShaderCorpusName() function