/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderonb.cpp | 288 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return softThresh; }; in GetSoftenLevel() function in OrenNayarBlinnShader 295 float GetSoftenLevel(TimeValue t){ return pblock->GetFloat(onb_soften,t); } in GetSoftenLevel() function in OrenNayarBlinnShader 409 SetSoftenLevel( pFrom->GetSoftenLevel(0,0), curTime ); in CopyStdParams() 975 softSpin->SetValue(pShader->GetSoftenLevel(),FALSE); in LoadDialog()
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H A D | shaderstrauss.cpp | 243 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in StraussShader 244 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in StraussShader
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H A D | shaderward.cpp | 275 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in WardShader 276 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in WardShader
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H A D | shaderaniso.cpp | 302 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in AnisoShader 303 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in AnisoShader
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H A D | shaderTranslucent.cpp | 271 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return 0.0f; }; in GetSoftenLevel() function in TranslucentShader 278 float GetSoftenLevel(TimeValue t){ return 0.0f; } in GetSoftenLevel() function in TranslucentShader
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H A D | shadermultilayer.cpp | 377 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in MultiLayerShader 378 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in MultiLayerShader
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdmtl.h | 179 float GetSoftenLevel( TimeValue t);
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H A D | stdshaders.cpp | 293 float GetSoftenLevel(int mtlNum, BOOL backFace){ return softThresh; }; in GetSoftenLevel() function in StdShaderImp 300 float GetSoftenLevel(TimeValue t); 506 float StdShaderImp::GetSoftenLevel(TimeValue t){ return pblock->GetFloat(shdr_soften,t); } in GetSoftenLevel() function in StdShaderImp 541 SetSoftenLevel( pFrom->GetSoftenLevel(0,0), curTime ); in CopyStdParams() 1025 softSpin->SetValue(pShader->GetSoftenLevel(0,0),FALSE); in LoadDialog()
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H A D | stdmtl2.h | 500 float GetSoftenLevel( TimeValue t);
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H A D | stdmtl.cpp | 815 softSpin->SetValue(theMtl->GetSoftenLevel(curTime),FALSE); in UpdateControlFor() 2444 float StdMtl::GetSoftenLevel( TimeValue t) { return pblock->GetFloat(PB_SOFTEN,t); } in GetSoftenLevel() function in StdMtl
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H A D | stdmtl2.cpp | 3344 float StdMtl2::GetSoftenLevel( TimeValue t) in GetSoftenLevel() function in StdMtl2 3346 return pShader->GetSoftenLevel(t); in GetSoftenLevel()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.h | 390 float GetSoftenLevel( TimeValue t);
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H A D | GameMaterial.cpp | 2899 float XRayMtl::GetSoftenLevel( TimeValue t) in GetSoftenLevel() function in XRayMtl 2901 return pShader->GetSoftenLevel(t); in GetSoftenLevel()
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