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Searched refs:GetSoftenLevel (Results 1 – 13 of 13) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderonb.cpp288 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return softThresh; }; in GetSoftenLevel() function in OrenNayarBlinnShader
295 float GetSoftenLevel(TimeValue t){ return pblock->GetFloat(onb_soften,t); } in GetSoftenLevel() function in OrenNayarBlinnShader
409 SetSoftenLevel( pFrom->GetSoftenLevel(0,0), curTime ); in CopyStdParams()
975 softSpin->SetValue(pShader->GetSoftenLevel(),FALSE); in LoadDialog()
H A Dshaderstrauss.cpp243 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in StraussShader
244 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in StraussShader
H A Dshaderward.cpp275 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in WardShader
276 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in WardShader
H A Dshaderaniso.cpp302 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in AnisoShader
303 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in AnisoShader
H A DshaderTranslucent.cpp271 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return 0.0f; }; in GetSoftenLevel() function in TranslucentShader
278 float GetSoftenLevel(TimeValue t){ return 0.0f; } in GetSoftenLevel() function in TranslucentShader
H A Dshadermultilayer.cpp377 float GetSoftenLevel(int mtlNum=0, BOOL backFace=FALSE){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in MultiLayerShader
378 float GetSoftenLevel(TimeValue t){ return DEFAULT_SOFTEN; } in GetSoftenLevel() function in MultiLayerShader
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl.h179 float GetSoftenLevel( TimeValue t);
H A Dstdshaders.cpp293 float GetSoftenLevel(int mtlNum, BOOL backFace){ return softThresh; }; in GetSoftenLevel() function in StdShaderImp
300 float GetSoftenLevel(TimeValue t);
506 float StdShaderImp::GetSoftenLevel(TimeValue t){ return pblock->GetFloat(shdr_soften,t); } in GetSoftenLevel() function in StdShaderImp
541 SetSoftenLevel( pFrom->GetSoftenLevel(0,0), curTime ); in CopyStdParams()
1025 softSpin->SetValue(pShader->GetSoftenLevel(0,0),FALSE); in LoadDialog()
H A Dstdmtl2.h500 float GetSoftenLevel( TimeValue t);
H A Dstdmtl.cpp815 softSpin->SetValue(theMtl->GetSoftenLevel(curTime),FALSE); in UpdateControlFor()
2444 float StdMtl::GetSoftenLevel( TimeValue t) { return pblock->GetFloat(PB_SOFTEN,t); } in GetSoftenLevel() function in StdMtl
H A Dstdmtl2.cpp3344 float StdMtl2::GetSoftenLevel( TimeValue t) in GetSoftenLevel() function in StdMtl2
3346 return pShader->GetSoftenLevel(t); in GetSoftenLevel()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h390 float GetSoftenLevel( TimeValue t);
H A DGameMaterial.cpp2899 float XRayMtl::GetSoftenLevel( TimeValue t) in GetSoftenLevel() function in XRayMtl
2901 return pShader->GetSoftenLevel(t); in GetSoftenLevel()