Searched refs:GetStopCount (Results 1 – 9 of 9) sorted by relevance
493 if (IsWaitingForegroundExecution() || (GetStopCount() >= GetMaxStopCount() + 60)) { in MoveTypeRandom()507 if (GetStopCount() < GetMaxStopCount()) return; in MoveTypeCycle()519 if (IsStopping() && GetStopCount() >= GetMaxStopCount() + 20) { in MoveTypeCycle()524 if (IsWaitingForegroundExecution() || (GetStopCount() >= GetMaxStopCount() + 60)) { in MoveTypeCycle()575 if (IsWaitingForegroundExecution() || (GetStopCount() >= GetMaxStopCount() + 60)) { in MoveTypeTowardsOrAwayPlayer()
137 if (GetStopCount() == 0 || IsMoveRouteOverwritten() || in Update()139 SetStopCount(GetStopCount() + 1); in Update()202 || GetStopCount() == 0 in UpdateAnimation()209 || (GetStopCount() == 0 && GetAnimCount() >= stationary_limit)) { in UpdateAnimation()
373 int GetStopCount() const;1114 inline int Game_Character::GetStopCount() const { in GetStopCount() function1131 return GetStopCount() < GetMaxStopCount(); in IsStopCountActive()
165 const auto limit = GetStopCount() ? 16 : 12; in UpdateAnimation()
38 REQUIRE_EQ(ch.GetStopCount(), stop_count); in testChar()
33 REQUIRE_EQ(ch.GetStopCount(), stop_count); in testPos()
49 REQUIRE_EQ(ch.GetStopCount(), stop_count); in testChar()295 REQUIRE_EQ(ch.GetStopCount(), 99); in testStop()
115 REQUIRE_EQ(ch.GetStopCount(), 0); in testInit()338 REQUIRE_EQ(ch.GetStopCount(), 78); in testBasicSet()
41 REQUIRE_EQ(ch.GetStopCount(), stop_count); in testMoveRoute()