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Searched refs:GetTechStatus (Results 1 – 7 of 7) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DTechTreeArcs.cpp92 …if (queue.InQueue(head) && (queue.InQueue(tech1) || empire->GetTechStatus(tech1) == TS_COMPLETE)) { in RefreshHighlights()
H A DTechTreeWnd.cpp104 if (!statuses_shown.count(empire->GetTechStatus(tech_name))) in TechVisible()
127 TechStatus tech_status = empire->GetTechStatus(tech_name); in TechRowBrowseWnd()
136 TechStatus prereq_status = empire->GetTechStatus(prereq); in TechRowBrowseWnd()
922 m_status = empire->GetTechStatus(m_tech_name); in Update()
1688 auto this_row_status = empire ? empire->GetTechStatus(m_tech) : TS_RESEARCHABLE; in Update()
2256 SetTechStatus(empire->GetTechStatus(tech_name), true); in CenterOnTech()
2316 tech_status = empire->GetTechStatus(tech_name); in AddTechToResearchQueue()
/dports/games/freeorion/freeorion-0.4.10.2/Empire/
H A DResearchQueue.cpp168 sim_tech_status_map[tech_name] = empire->GetTechStatus(tech_name); in Update()
H A DEmpire.h99 …TechStatus GetTechStatus(const std::string& name) const; ///< Returns the status (resea…
H A DEmpire.cpp222 TechStatus Empire::GetTechStatus(const std::string& name) const { in GetTechStatus() function in Empire
1651 if (this->GetTechStatus(tech_name) != TS_RESEARCHABLE) in CheckResearchProgress()
/dports/games/freeorion/freeorion-0.4.10.2/python/
H A DEmpireWrapper.cpp341 .def("getTechStatus", &Empire::GetTechStatus) in WrapEmpire()
/dports/games/freeorion/freeorion-0.4.10.2/universe/
H A DTech.cpp650 if (min_required && empire && (empire->GetTechStatus(cur_name) == TS_COMPLETE)) in RecursivePrereqs()