/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/ |
H A D | MapHandlers.cpp | 181 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in MESSAGEHANDLER() 185 u16* heightmap = g_Game->GetWorld()->GetTerrain()->GetHeightMap(); in MESSAGEHANDLER() 186 …ENSURE(heightmap_source.size() == (std::size_t) SQR(g_Game->GetWorld()->GetTerrain()->GetVerticesP… in MESSAGEHANDLER() 202 g_Game->GetWorld()->GetTerrain(), in MESSAGEHANDLER() 286 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in BEGIN_COMMAND()
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H A D | ElevationHandlers.cpp | 43 m_Heightmap = g_Game->GetWorld()->GetTerrain()->GetHeightMap(); in Init() 44 m_VertsPerSide = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in Init() 113 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND() 195 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND() 307 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND() 381 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND()
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H A D | TerrainHandlers.cpp | 156 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in QUERYHANDLER() 202 m_Terrain = g_Game->GetWorld()->GetTerrain(); in Init() 203 m_VertsPerSide = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in Init() 283 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES); in BEGIN_COMMAND() 369 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES); in BEGIN_COMMAND() 448 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES); in BEGIN_COMMAND()
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H A D | CameraCtrlHandlers.cpp | 47 if (!g_Game->GetWorld()->GetTerrain()->IsOnMap(focus.X, focus.Z)) in MESSAGEHANDLER() 50 g_Game->GetWorld()->GetTerrain()->GetMaxX()/2.f, in MESSAGEHANDLER() 52 g_Game->GetWorld()->GetTerrain()->GetMaxZ()/2.f); in MESSAGEHANDLER()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpWaterManager.cpp | 91 …GetSimContext().GetTerrain().MakeDirty(msgData.i0,msgData.j0,msgData.i1,msgData.j1,RENDERDATA_UPDA… in HandleMessage() 107 GetSimContext().GetTerrain().MakeDirty(RENDERDATA_UPDATE_VERTICES); in RecomputeWaterData()
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H A D | CCmpMotionBall.cpp | 97 CVector3D normal = GetSimContext().GetTerrain().CalcExactNormal(x, z); in Move()
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H A D | CCmpTerrain.cpp | 50 m_Terrain = &GetSimContext().GetTerrain(); in Init()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/scripting/ |
H A D | JSInterface_GameView.cpp | 99 if (!g_Game || !g_Game->GetWorld() || !g_Game->GetView() || !g_Game->GetWorld()->GetTerrain()) in CameraMoveTo() 102 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in CameraMoveTo() 125 if (!g_Game || !g_Game->GetWorld() || !g_Game->GetView() || !g_Game->GetWorld()->GetTerrain()) in SetCameraData()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/subclass/ |
H A D | base_building.cpp | 248 engine->GetTerrain()->AddBuildingLevel(params.pos, 28.6f, 73.4f, 30.0f, 0.4f); in Create() 492 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create() 515 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create() 532 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create() 572 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create() 647 engine->GetTerrain()->AddBuildingLevel(params.pos, 16.0f, 18.0f, 1.0f, 0.5f); in Create() 685 engine->GetTerrain()->AddBuildingLevel(params.pos, 18.0f, 20.0f, 1.0f, 0.5f); in Create() 780 engine->GetTerrain()->AddBuildingLevel(params.pos, 3.0f, 5.0f, 1.0f, 0.5f); in Create() 792 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create() 802 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | Camera.cpp | 203 CHFTracer tracer(g_Game->GetWorld()->GetTerrain()); in GetWorldCoordinates() 230 ssize_t mapSize = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in GetWorldCoordinates() 290 CHFTracer tracer(g_Game->GetWorld()->GetTerrain()); in GetFocus() 308 ssize_t mapSize = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in GetFocus()
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H A D | CinemaManager.cpp | 127 if (g_Game && g_Game->GetWorld() && g_Game->GetWorld()->GetTerrain()) in DrawSpline() 135 float groundY = g_Game->GetWorld()->GetTerrain()->GetExactGroundLevel(tmp.X, tmp.Z); in DrawSpline()
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H A D | ObjectManager.h | 80 CTerrain* GetTerrain();
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H A D | GameView.cpp | 500 CTerrain* pTerrain = m->Game->GetWorld()->GetTerrain(); in EnumerateObjects() 535 CTerrain* pTerrain = m->Game->GetWorld()->GetTerrain(); in CheckLightEnv() 585 m->Game->GetWorld()->GetTerrain()->GetExactGroundLevel(nearPoint.X, nearPoint.Z), in FocusHeight() 589 …const float filtered_near_ground = m->Game->GetWorld()->GetTerrain()->GetFilteredGroundLevel(nearP… in FocusHeight() 590 …const float filtered_pivot_ground = m->Game->GetWorld()->GetTerrain()->GetFilteredGroundLevel(pivo… in FocusHeight() 786 CTerrain* pTerrain = m->Game->GetWorld()->GetTerrain(); in Update()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/ |
H A D | SimContext.cpp | 51 CTerrain& CSimContext::GetTerrain() const in GetTerrain() function in CSimContext
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H A D | SimContext.h | 44 CTerrain& GetTerrain() const;
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/ |
H A D | task.cpp | 42 m_terrain = m_main->GetTerrain(); in CTask()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | World.h | 91 inline CTerrain *GetTerrain() in GetTerrain() function
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct1/ |
H A D | Tables.h | 28 ObjectEntryIndex GetTerrain(uint8_t terrain);
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/dports/science/chrono/chrono-7.0.1/src/chrono_vehicle/wheeled_vehicle/cosim/ |
H A D | ChCosimManager.h | 57 virtual ChTerrain* GetTerrain() = 0;
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H A D | ChCosimManager.cpp | 71 …m_terrain_node = new ChCosimTerrainNode(m_rank, GetChronoSystemTerrain(), GetTerrain(), m_num_tire… in Initialize()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | BaseSphere.h | 53 Terrain *GetTerrain() const { return m_terrain.Get(); } in GetTerrain() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainOverlay.cpp | 87 : ITerrainOverlay(priority), m_Terrain(&simContext.GetTerrain()) in TerrainOverlay() 272 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in RenderAfterWater()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/map/ |
H A D | tile.h | 230 CTerrainType *GetTerrain(const bool overlay) const;
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/dports/devel/etcd/etcd-2.3.8/Godeps/_workspace/src/github.com/golang/protobuf/proto/proto3_proto/ |
H A D | proto3.pb.go | 76 func (m *Message) GetTerrain() map[string]*Nested { func
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/dports/devel/etcd/etcd-2.3.8/Godeps/_workspace/src/github.com/gogo/protobuf/proto/proto3_proto/ |
H A D | proto3.pb.go | 80 func (m *Message) GetTerrain() map[string]*Nested { func
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