Home
last modified time | relevance | path

Searched refs:GetTerrain (Results 1 – 25 of 374) sorted by relevance

12345678910>>...15

/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/
H A DMapHandlers.cpp181 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in MESSAGEHANDLER()
185 u16* heightmap = g_Game->GetWorld()->GetTerrain()->GetHeightMap(); in MESSAGEHANDLER()
186 …ENSURE(heightmap_source.size() == (std::size_t) SQR(g_Game->GetWorld()->GetTerrain()->GetVerticesP… in MESSAGEHANDLER()
202 g_Game->GetWorld()->GetTerrain(), in MESSAGEHANDLER()
286 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in BEGIN_COMMAND()
H A DElevationHandlers.cpp43 m_Heightmap = g_Game->GetWorld()->GetTerrain()->GetHeightMap(); in Init()
44 m_VertsPerSide = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in Init()
113 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND()
195 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND()
307 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND()
381 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_VERTICES); in BEGIN_COMMAND()
H A DTerrainHandlers.cpp156 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in QUERYHANDLER()
202 m_Terrain = g_Game->GetWorld()->GetTerrain(); in Init()
203 m_VertsPerSide = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in Init()
283 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES); in BEGIN_COMMAND()
369 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES); in BEGIN_COMMAND()
448 g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES); in BEGIN_COMMAND()
H A DCameraCtrlHandlers.cpp47 if (!g_Game->GetWorld()->GetTerrain()->IsOnMap(focus.X, focus.Z)) in MESSAGEHANDLER()
50 g_Game->GetWorld()->GetTerrain()->GetMaxX()/2.f, in MESSAGEHANDLER()
52 g_Game->GetWorld()->GetTerrain()->GetMaxZ()/2.f); in MESSAGEHANDLER()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpWaterManager.cpp91 …GetSimContext().GetTerrain().MakeDirty(msgData.i0,msgData.j0,msgData.i1,msgData.j1,RENDERDATA_UPDA… in HandleMessage()
107 GetSimContext().GetTerrain().MakeDirty(RENDERDATA_UPDATE_VERTICES); in RecomputeWaterData()
H A DCCmpMotionBall.cpp97 CVector3D normal = GetSimContext().GetTerrain().CalcExactNormal(x, z); in Move()
H A DCCmpTerrain.cpp50 m_Terrain = &GetSimContext().GetTerrain(); in Init()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/scripting/
H A DJSInterface_GameView.cpp99 if (!g_Game || !g_Game->GetWorld() || !g_Game->GetView() || !g_Game->GetWorld()->GetTerrain()) in CameraMoveTo()
102 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in CameraMoveTo()
125 if (!g_Game || !g_Game->GetWorld() || !g_Game->GetView() || !g_Game->GetWorld()->GetTerrain()) in SetCameraData()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/subclass/
H A Dbase_building.cpp248 engine->GetTerrain()->AddBuildingLevel(params.pos, 28.6f, 73.4f, 30.0f, 0.4f); in Create()
492 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create()
515 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create()
532 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create()
572 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create()
647 engine->GetTerrain()->AddBuildingLevel(params.pos, 16.0f, 18.0f, 1.0f, 0.5f); in Create()
685 engine->GetTerrain()->AddBuildingLevel(params.pos, 18.0f, 20.0f, 1.0f, 0.5f); in Create()
780 engine->GetTerrain()->AddBuildingLevel(params.pos, 3.0f, 5.0f, 1.0f, 0.5f); in Create()
792 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create()
802 engine->GetTerrain()->AddBuildingLevel(params.pos, 7.0f, 9.0f, 1.0f, 0.5f); in Create()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DCamera.cpp203 CHFTracer tracer(g_Game->GetWorld()->GetTerrain()); in GetWorldCoordinates()
230 ssize_t mapSize = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in GetWorldCoordinates()
290 CHFTracer tracer(g_Game->GetWorld()->GetTerrain()); in GetFocus()
308 ssize_t mapSize = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide(); in GetFocus()
H A DCinemaManager.cpp127 if (g_Game && g_Game->GetWorld() && g_Game->GetWorld()->GetTerrain()) in DrawSpline()
135 float groundY = g_Game->GetWorld()->GetTerrain()->GetExactGroundLevel(tmp.X, tmp.Z); in DrawSpline()
H A DObjectManager.h80 CTerrain* GetTerrain();
H A DGameView.cpp500 CTerrain* pTerrain = m->Game->GetWorld()->GetTerrain(); in EnumerateObjects()
535 CTerrain* pTerrain = m->Game->GetWorld()->GetTerrain(); in CheckLightEnv()
585 m->Game->GetWorld()->GetTerrain()->GetExactGroundLevel(nearPoint.X, nearPoint.Z), in FocusHeight()
589 …const float filtered_near_ground = m->Game->GetWorld()->GetTerrain()->GetFilteredGroundLevel(nearP… in FocusHeight()
590 …const float filtered_pivot_ground = m->Game->GetWorld()->GetTerrain()->GetFilteredGroundLevel(pivo… in FocusHeight()
786 CTerrain* pTerrain = m->Game->GetWorld()->GetTerrain(); in Update()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/
H A DSimContext.cpp51 CTerrain& CSimContext::GetTerrain() const in GetTerrain() function in CSimContext
H A DSimContext.h44 CTerrain& GetTerrain() const;
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/
H A Dtask.cpp42 m_terrain = m_main->GetTerrain(); in CTask()
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DWorld.h91 inline CTerrain *GetTerrain() in GetTerrain() function
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct1/
H A DTables.h28 ObjectEntryIndex GetTerrain(uint8_t terrain);
/dports/science/chrono/chrono-7.0.1/src/chrono_vehicle/wheeled_vehicle/cosim/
H A DChCosimManager.h57 virtual ChTerrain* GetTerrain() = 0;
H A DChCosimManager.cpp71 …m_terrain_node = new ChCosimTerrainNode(m_rank, GetChronoSystemTerrain(), GetTerrain(), m_num_tire… in Initialize()
/dports/games/pioneer/pioneer-20210723/src/
H A DBaseSphere.h53 Terrain *GetTerrain() const { return m_terrain.Get(); } in GetTerrain() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DTerrainOverlay.cpp87 : ITerrainOverlay(priority), m_Terrain(&simContext.GetTerrain()) in TerrainOverlay()
272 CTerrain* terrain = g_Game->GetWorld()->GetTerrain(); in RenderAfterWater()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/map/
H A Dtile.h230 CTerrainType *GetTerrain(const bool overlay) const;
/dports/devel/etcd/etcd-2.3.8/Godeps/_workspace/src/github.com/golang/protobuf/proto/proto3_proto/
H A Dproto3.pb.go76 func (m *Message) GetTerrain() map[string]*Nested { func
/dports/devel/etcd/etcd-2.3.8/Godeps/_workspace/src/github.com/gogo/protobuf/proto/proto3_proto/
H A Dproto3.pb.go80 func (m *Message) GetTerrain() map[string]*Nested { func

12345678910>>...15