/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | RenderModifiers.cpp | 82 shader->Uniform(str_shadowTransform, GetShadowMap()->GetTextureMatrix()); in BeginPass() 103 …shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in BeginPass()
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H A D | OverlayRenderer.cpp | 439 …shaderTexLineNormal->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[1… in RenderTexturedOverlayLines() 454 …derTexLineAlwaysVisible->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix… in RenderTexturedOverlayLines() 522 …shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in RenderQuadOverlays()
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H A D | ShadowMap.h | 145 const CMatrix3D& GetTextureMatrix() const;
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H A D | TerrainRenderer.cpp | 331 glLoadMatrixf(&losTexture.GetTextureMatrix()._11); in RenderTerrain() 461 shader->Uniform(str_shadowTransform, shadow->GetTextureMatrix()); in PrepareShader() 469 shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in PrepareShader() 788 m->fancyWaterShader->Uniform(str_losMatrix, losTexture.GetTextureMatrix()); in RenderFancyWater() 814 m->fancyWaterShader->Uniform(str_shadowTransform, shadow->GetTextureMatrix()); in RenderFancyWater() 881 CMatrix3D losMatrix = losTexture.GetTextureMatrix(); in RenderSimpleWater()
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H A D | PatchRData.cpp | 809 glLoadMatrixf(itt->first->GetTextureMatrix()); in RenderBases() 815 float c = itt->first->GetTextureMatrix()[0]; in RenderBases() 816 float ms = itt->first->GetTextureMatrix()[8]; in RenderBases() 1042 glLoadMatrixf(itt->m_Texture->GetTextureMatrix()); in RenderBlends() 1048 float c = itt->m_Texture->GetTextureMatrix()[0]; in RenderBlends() 1049 float ms = itt->m_Texture->GetTextureMatrix()[8]; in RenderBlends()
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H A D | ShadowMap.cpp | 612 const CMatrix3D& ShadowMap::GetTextureMatrix() const in GetTextureMatrix() function in ShadowMap
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | gl_stream_texture_image.h | 23 virtual void GetTextureMatrix(float matrix[16]) = 0;
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H A D | gl_stream_texture_image_stub.h | 45 void GetTextureMatrix(float matrix[16]) override {} in GetTextureMatrix() function
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H A D | raster_decoder.cc | 2050 image->GetTextureMatrix(transform_matrix); in DoCopySubTextureINTERNALGL()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | TerritoryTexture.h | 58 const float* GetTextureMatrix();
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H A D | TerrainTextureEntry.h | 91 const float* GetTextureMatrix();
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H A D | LOSTexture.h | 70 const CMatrix3D& GetTextureMatrix();
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H A D | ParticleEmitter.cpp | 183 shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in Bind()
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H A D | TerritoryTexture.cpp | 75 const float* CTerritoryTexture::GetTextureMatrix() in GetTextureMatrix() function in CTerritoryTexture
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H A D | TerrainTextureEntry.cpp | 197 const float* CTerrainTextureEntry::GetTextureMatrix() in GetTextureMatrix() function in CTerrainTextureEntry
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H A D | LOSTexture.cpp | 232 const CMatrix3D& CLOSTexture::GetTextureMatrix() in GetTextureMatrix() function in CLOSTexture
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/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/ |
H A D | vtkMultiVolume.h | 123 vtkMatrix4x4* GetTextureMatrix() in GetTextureMatrix() function
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/gpu/android/ |
H A D | codec_image_unittest.cc | 230 i->GetTextureMatrix(matrix); in TEST_F() 249 i->GetTextureMatrix(matrix); in TEST_F() 256 i->GetTextureMatrix(matrix); in TEST_F()
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H A D | codec_image.h | 95 void GetTextureMatrix(float xform[16]) override;
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H A D | codec_image.cc | 185 void CodecImage::GetTextureMatrix(float matrix[16]) { in GetTextureMatrix() function in media::CodecImage
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/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/ |
H A D | vtkMultiVolume.h | 118 vtkMatrix4x4* GetTextureMatrix() { return this->TexToBBox.GetPointer(); } in GetTextureMatrix() function
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/ipc/service/ |
H A D | stream_texture_android.h | 84 void GetTextureMatrix(float xform[16]) override;
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H A D | stream_texture_android.cc | 134 void StreamTexture::GetTextureMatrix(float xform[16]) { in GetTextureMatrix() function in gpu::StreamTexture
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/ |
H A D | MapFile.h | 85 void GetTextureMatrix( idVec3 &mat1, idVec3 &mat2 ) { mat1 = texMat[0]; mat2 = texMat[1]; } in GetTextureMatrix() function
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | EditorMap.cpp | 354 side->GetTextureMatrix(mat[0], mat[1]); in BrushFromMapBrush()
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