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Searched refs:GetTextureMatrix (Results 1 – 25 of 29) sorted by relevance

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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DRenderModifiers.cpp82 shader->Uniform(str_shadowTransform, GetShadowMap()->GetTextureMatrix()); in BeginPass()
103 …shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in BeginPass()
H A DOverlayRenderer.cpp439 …shaderTexLineNormal->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[1… in RenderTexturedOverlayLines()
454 …derTexLineAlwaysVisible->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix in RenderTexturedOverlayLines()
522 …shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in RenderQuadOverlays()
H A DShadowMap.h145 const CMatrix3D& GetTextureMatrix() const;
H A DTerrainRenderer.cpp331 glLoadMatrixf(&losTexture.GetTextureMatrix()._11); in RenderTerrain()
461 shader->Uniform(str_shadowTransform, shadow->GetTextureMatrix()); in PrepareShader()
469 shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in PrepareShader()
788 m->fancyWaterShader->Uniform(str_losMatrix, losTexture.GetTextureMatrix()); in RenderFancyWater()
814 m->fancyWaterShader->Uniform(str_shadowTransform, shadow->GetTextureMatrix()); in RenderFancyWater()
881 CMatrix3D losMatrix = losTexture.GetTextureMatrix(); in RenderSimpleWater()
H A DPatchRData.cpp809 glLoadMatrixf(itt->first->GetTextureMatrix()); in RenderBases()
815 float c = itt->first->GetTextureMatrix()[0]; in RenderBases()
816 float ms = itt->first->GetTextureMatrix()[8]; in RenderBases()
1042 glLoadMatrixf(itt->m_Texture->GetTextureMatrix()); in RenderBlends()
1048 float c = itt->m_Texture->GetTextureMatrix()[0]; in RenderBlends()
1049 float ms = itt->m_Texture->GetTextureMatrix()[8]; in RenderBlends()
H A DShadowMap.cpp612 const CMatrix3D& ShadowMap::GetTextureMatrix() const in GetTextureMatrix() function in ShadowMap
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dgl_stream_texture_image.h23 virtual void GetTextureMatrix(float matrix[16]) = 0;
H A Dgl_stream_texture_image_stub.h45 void GetTextureMatrix(float matrix[16]) override {} in GetTextureMatrix() function
H A Draster_decoder.cc2050 image->GetTextureMatrix(transform_matrix); in DoCopySubTextureINTERNALGL()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DTerritoryTexture.h58 const float* GetTextureMatrix();
H A DTerrainTextureEntry.h91 const float* GetTextureMatrix();
H A DLOSTexture.h70 const CMatrix3D& GetTextureMatrix();
H A DParticleEmitter.cpp183 shader->Uniform(str_losTransform, los.GetTextureMatrix()[0], los.GetTextureMatrix()[12], 0.f, 0.f); in Bind()
H A DTerritoryTexture.cpp75 const float* CTerritoryTexture::GetTextureMatrix() in GetTextureMatrix() function in CTerritoryTexture
H A DTerrainTextureEntry.cpp197 const float* CTerrainTextureEntry::GetTextureMatrix() in GetTextureMatrix() function in CTerrainTextureEntry
H A DLOSTexture.cpp232 const CMatrix3D& CLOSTexture::GetTextureMatrix() in GetTextureMatrix() function in CLOSTexture
/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/
H A DvtkMultiVolume.h123 vtkMatrix4x4* GetTextureMatrix() in GetTextureMatrix() function
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/gpu/android/
H A Dcodec_image_unittest.cc230 i->GetTextureMatrix(matrix); in TEST_F()
249 i->GetTextureMatrix(matrix); in TEST_F()
256 i->GetTextureMatrix(matrix); in TEST_F()
H A Dcodec_image.h95 void GetTextureMatrix(float xform[16]) override;
H A Dcodec_image.cc185 void CodecImage::GetTextureMatrix(float matrix[16]) { in GetTextureMatrix() function in media::CodecImage
/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/
H A DvtkMultiVolume.h118 vtkMatrix4x4* GetTextureMatrix() { return this->TexToBBox.GetPointer(); } in GetTextureMatrix() function
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/ipc/service/
H A Dstream_texture_android.h84 void GetTextureMatrix(float xform[16]) override;
H A Dstream_texture_android.cc134 void StreamTexture::GetTextureMatrix(float xform[16]) { in GetTextureMatrix() function in gpu::StreamTexture
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/
H A DMapFile.h85 void GetTextureMatrix( idVec3 &mat1, idVec3 &mat2 ) { mat1 = texMat[0]; mat2 = texMat[1]; } in GetTextureMatrix() function
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DEditorMap.cpp354 side->GetTextureMatrix(mat[0], mat[1]); in BrushFromMapBrush()

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