Searched refs:GetThrough (Results 1 – 4 of 4) sorted by relevance
162 REQUIRE(!ch.GetThrough()); in testInitVehicle()196 REQUIRE(!ch.GetThrough());233 REQUIRE(ch.GetThrough());259 REQUIRE(!ch.GetThrough());330 REQUIRE(ch.GetThrough()); in testBasicSet()
1027 REQUIRE(!ch.GetThrough()); in __anoncd9cbc7e0102()1029 REQUIRE(ch.GetThrough()); in __anoncd9cbc7e0102()1031 REQUIRE(!ch.GetThrough()); in __anoncd9cbc7e0102()1035 REQUIRE(ch.GetThrough()); in __anoncd9cbc7e0202()1037 REQUIRE(!ch.GetThrough()); in __anoncd9cbc7e0202()1039 REQUIRE(ch.GetThrough()); in __anoncd9cbc7e0202()1064 REQUIRE(ch.GetThrough());1073 REQUIRE(ch.GetThrough());
358 bool GetThrough() const;1093 inline bool Game_Character::GetThrough() const { in GetThrough() function
474 if (self.GetThrough() || other.GetThrough()) { in WouldCollide()557 if (self.GetThrough()) { in MakeWay()742 if (!ev.IsActive() || ev.GetActivePage() == nullptr || ev.GetThrough()) { in IsPassableTile()