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Searched refs:GetThrough (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character.cpp162 REQUIRE(!ch.GetThrough()); in testInitVehicle()
196 REQUIRE(!ch.GetThrough());
233 REQUIRE(ch.GetThrough());
259 REQUIRE(!ch.GetThrough());
330 REQUIRE(ch.GetThrough()); in testBasicSet()
H A Dmove_route.cpp1027 REQUIRE(!ch.GetThrough()); in __anoncd9cbc7e0102()
1029 REQUIRE(ch.GetThrough()); in __anoncd9cbc7e0102()
1031 REQUIRE(!ch.GetThrough()); in __anoncd9cbc7e0102()
1035 REQUIRE(ch.GetThrough()); in __anoncd9cbc7e0202()
1037 REQUIRE(!ch.GetThrough()); in __anoncd9cbc7e0202()
1039 REQUIRE(ch.GetThrough()); in __anoncd9cbc7e0202()
1064 REQUIRE(ch.GetThrough());
1073 REQUIRE(ch.GetThrough());
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h358 bool GetThrough() const;
1093 inline bool Game_Character::GetThrough() const { in GetThrough() function
H A Dgame_map.cpp474 if (self.GetThrough() || other.GetThrough()) { in WouldCollide()
557 if (self.GetThrough()) { in MakeWay()
742 if (!ev.IsActive() || ev.GetActivePage() == nullptr || ev.GetThrough()) { in IsPassableTile()