Searched refs:GetUniqueEntityName (Results 1 – 5 of 5) sorted by relevance
279 virtual const char * GetUniqueEntityName( const char *classname ) const;
770 const char *idGameEdit::GetUniqueEntityName( const char *classname ) const { in GetUniqueEntityName() function in idGameEdit
702 idStr name = gameEdit->GetUniqueEntityName( "speaker" ); in OnBtnDrop()
1467 idStr name = gameEdit->GetUniqueEntityName( "func_emitter" ); in OnBtnDrop()