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Searched refs:GetUniqueEntityName (Results 1 – 5 of 5) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DGame.h279 virtual const char * GetUniqueEntityName( const char *classname ) const;
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DGameEdit.cpp770 const char *idGameEdit::GetUniqueEntityName( const char *classname ) const { in GetUniqueEntityName() function in idGameEdit
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGameEdit.cpp770 const char *idGameEdit::GetUniqueEntityName( const char *classname ) const { in GetUniqueEntityName() function in idGameEdit
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/sound/
H A DDialogSound.cpp702 idStr name = gameEdit->GetUniqueEntityName( "speaker" ); in OnBtnDrop()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/
H A DDialogParticleEditor.cpp1467 idStr name = gameEdit->GetUniqueEntityName( "func_emitter" ); in OnBtnDrop()