Searched refs:GetWorldToImageOrientation (Results 1 – 7 of 7) sorted by relevance
287 A = _Image->Attributes().GetWorldToImageOrientation() * A; in Execute()305 const Matrix R = _Image->Attributes().GetWorldToImageOrientation(); in Execute()
165 _Orientation = _Input->Attributes().GetWorldToImageOrientation(); in Initialize()
289 if (_UseOrientation) R = attr.GetWorldToImageOrientation(); in Run()
77 Matrix R = attr.GetWorldToImageOrientation(); in Run()
243 inline Matrix GetWorldToImageOrientation() const { return GetWorldToLatticeOrientation(); } in GetWorldToImageOrientation() function
895 orient.reset(new Matrix(svffd->Attributes().GetWorldToImageOrientation())); in EvaluateJacobian()923 orient.reset(new Matrix(bffd->Attributes().GetWorldToImageOrientation())); in EvaluateJacobian()953 …rient = ffd->Attributes().GetImageToWorldMatrix() * ffd->Attributes().GetWorldToImageOrientation(); in EvaluateJacobian()
485 Matrix R = labels.Attributes().GetWorldToImageOrientation(); in LabelCortex()555 Matrix R = labels.Attributes().GetWorldToImageOrientation(); in LabelCortex()