Searched refs:GfxRandom (Results 1 – 16 of 16) sorted by relevance
83 int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
3785 GfxRandom[x][y] = INIT_GFX_RANDOM(); in InitGame()5072 GfxRandom[x][y] = INIT_GFX_RANDOM(); in ResetRandomAnimationValue()5143 GfxRandom[newx][newy] = GfxRandom[x][y]; in InitMovingField()9005 GfxRandom[newx][newy] = GfxRandom[x][y]; /* keep same random value */ in ContinueMoving()16513 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxRandom)); in SaveEngineSnapshot()
2906 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1206 gfx.anim_random_frame = GfxRandom[x][y]; in SetRandomAnimationValue()
79 int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
3991 GfxRandom[x][y] = INIT_GFX_RANDOM(); in InitGame()5214 GfxRandom[x][y] = INIT_GFX_RANDOM(); in ResetRandomAnimationValue()5285 GfxRandom[newx][newy] = GfxRandom[x][y]; in InitMovingField()9147 GfxRandom[newx][newy] = GfxRandom[x][y]; /* keep same random value */ in ContinueMoving()16647 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxRandom)); in SaveEngineSnapshot()
2852 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
919 gfx.anim_random_frame = GfxRandom[x][y]; in SetRandomAnimationValue()