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Searched refs:GfxRandom (Results 1 – 16 of 16) sorted by relevance

/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dmain.c83 int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3785 GfxRandom[x][y] = INIT_GFX_RANDOM(); in InitGame()
5072 GfxRandom[x][y] = INIT_GFX_RANDOM(); in ResetRandomAnimationValue()
5143 GfxRandom[newx][newy] = GfxRandom[x][y]; in InitMovingField()
9005 GfxRandom[newx][newy] = GfxRandom[x][y]; /* keep same random value */ in ContinueMoving()
16513 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxRandom)); in SaveEngineSnapshot()
H A Dmain.h2906 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
H A Dtools.c1206 gfx.anim_random_frame = GfxRandom[x][y]; in SetRandomAnimationValue()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.c79 int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3991 GfxRandom[x][y] = INIT_GFX_RANDOM(); in InitGame()
5214 GfxRandom[x][y] = INIT_GFX_RANDOM(); in ResetRandomAnimationValue()
5285 GfxRandom[newx][newy] = GfxRandom[x][y]; in InitMovingField()
9147 GfxRandom[newx][newy] = GfxRandom[x][y]; /* keep same random value */ in ContinueMoving()
16647 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxRandom)); in SaveEngineSnapshot()
H A Dmain.h2852 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
H A Dtools.c919 gfx.anim_random_frame = GfxRandom[x][y]; in SetRandomAnimationValue()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.c79 int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3991 GfxRandom[x][y] = INIT_GFX_RANDOM(); in InitGame()
5214 GfxRandom[x][y] = INIT_GFX_RANDOM(); in ResetRandomAnimationValue()
5285 GfxRandom[newx][newy] = GfxRandom[x][y]; in InitMovingField()
9147 GfxRandom[newx][newy] = GfxRandom[x][y]; /* keep same random value */ in ContinueMoving()
16647 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxRandom)); in SaveEngineSnapshot()
H A Dmain.h2852 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
H A Dtools.c919 gfx.anim_random_frame = GfxRandom[x][y]; in SetRandomAnimationValue()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dmain.c83 int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dgame.c3785 GfxRandom[x][y] = INIT_GFX_RANDOM(); in InitGame()
5072 GfxRandom[x][y] = INIT_GFX_RANDOM(); in ResetRandomAnimationValue()
5143 GfxRandom[newx][newy] = GfxRandom[x][y]; in InitMovingField()
9005 GfxRandom[newx][newy] = GfxRandom[x][y]; /* keep same random value */ in ContinueMoving()
16513 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxRandom)); in SaveEngineSnapshot()
H A Dmain.h2906 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
H A Dtools.c1206 gfx.anim_random_frame = GfxRandom[x][y]; in SetRandomAnimationValue()