Searched refs:GfxRedraw (Results 1 – 12 of 12) sorted by relevance
87 int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
74 GfxRedraw[x][y] |= GFX_REDRAW_TILE76 GfxRedraw[x][y] |= GFX_REDRAW_TILE_CRUMBLED78 GfxRedraw[x][y] |= GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS80 GfxRedraw[x][y] |= GFX_REDRAW_TILE_TWINKLED3789 GfxRedraw[x][y] = GFX_REDRAW_NONE; in InitGame()5241 GfxRedraw[x][y] = GFX_REDRAW_NONE; in RemoveField()13039 if (GfxRedraw[x][y] != GFX_REDRAW_NONE) in GameActions_RND()13042 GfxRedraw[x][y] != GFX_REDRAW_NONE) in GameActions_RND()13048 if (GfxRedraw[x][y] & GFX_REDRAW_TILE) in GameActions_RND()13051 if (GfxRedraw[x][y] & GFX_REDRAW_TILE_CRUMBLED) in GameActions_RND()[all …]
2910 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
74 GfxRedraw[x][y] |= GFX_REDRAW_TILE76 GfxRedraw[x][y] |= GFX_REDRAW_TILE_CRUMBLED78 GfxRedraw[x][y] |= GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS80 GfxRedraw[x][y] |= GFX_REDRAW_TILE_TWINKLED3995 GfxRedraw[x][y] = GFX_REDRAW_NONE; in InitGame()5383 GfxRedraw[x][y] = GFX_REDRAW_NONE; in RemoveField()13177 if (GfxRedraw[x][y] != GFX_REDRAW_NONE) in GameActions_RND()13180 GfxRedraw[x][y] != GFX_REDRAW_NONE) in GameActions_RND()13186 if (GfxRedraw[x][y] & GFX_REDRAW_TILE) in GameActions_RND()13189 if (GfxRedraw[x][y] & GFX_REDRAW_TILE_CRUMBLED) in GameActions_RND()[all …]
2856 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];