/dports/games/scummvm/scummvm-2.5.1/engines/glk/ |
H A D | detection.cpp | 68 {Glk::kDebugScripts, "scripts", "Game scripts"}, 75 namespace Glk { namespace 131 Glk::AGT::AGTMetaEngine::getSupportedGames(list); in getSupportedGames() 152 Glk::GameDescriptor gd##SUBENGINE = Glk::SUBENGINE::SUBENGINE##MetaEngine::findGame(gameId); \ 217 Glk::AGT::AGTMetaEngine::detectClashes(map); in detectClashes() 218 Glk::Alan2::Alan2MetaEngine::detectClashes(map); in detectClashes() 219 Glk::Alan3::Alan3MetaEngine::detectClashes(map); in detectClashes() 222 Glk::Glulx::GlulxMetaEngine::detectClashes(map); in detectClashes() 223 Glk::Hugo::HugoMetaEngine::detectClashes(map); in detectClashes() 224 Glk::JACL::JACLMetaEngine::detectClashes(map); in detectClashes() [all …]
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H A D | metaengine.cpp | 167 Glk::GameDescriptor td = Glk::GameDescriptor::empty(); in createInstance() 201 if ((create<Glk::Adrift::AdriftMetaEngine, Glk::Adrift::Adrift>(syst, gameDesc, *engine))) {} in createInstance() 203 else if ((create<Glk::AGT::AGTMetaEngine, Glk::AGT::AGT>(syst, gameDesc, *engine))) {} in createInstance() 204 else if ((create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc, *engine))) {} in createInstance() 205 else if ((create<Glk::Alan3::Alan3MetaEngine, Glk::Alan3::Alan3>(syst, gameDesc, *engine))) {} in createInstance() 208 else if ((create<Glk::Glulx::GlulxMetaEngine, Glk::Glulx::Glulx>(syst, gameDesc, *engine))) {} in createInstance() 209 else if ((create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc, *engine))) {} in createInstance() 210 else if ((create<Glk::JACL::JACLMetaEngine, Glk::JACL::JACL>(syst, gameDesc, *engine))) {} in createInstance() 213 else if ((create<Glk::Quest::QuestMetaEngine, Glk::Quest::Quest>(syst, gameDesc, *engine))) {} in createInstance() 214 else if ((create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc, *engine))) {} in createInstance() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/ |
H A D | detection.cpp | 57 namespace Glk { namespace 117 Glk::GameDescriptor td = Glk::GameDescriptor::empty(); in createInstance() 121 Glk::GlkGameDescription gameDesc; in createInstance() 150 …if ((*engine = create<Glk::AdvSys::AdvSysMetaEngine, Glk::AdvSys::AdvSys>(syst, gameDesc)) != null… in createInstance() 151 …else if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nul… in createInstance() 152 …else if ((*engine = create<Glk::Alan3::Alan3MetaEngine, Glk::Alan3::Alan3>(syst, gameDesc)) != nul… in createInstance() 153 …else if ((*engine = create<Glk::Frotz::FrotzMetaEngine, Glk::Frotz::Frotz>(syst, gameDesc)) != nul… in createInstance() 154 …else if ((*engine = create<Glk::Glulxe::GlulxeMetaEngine, Glk::Glulxe::Glulxe>(syst, gameDesc)) !=… in createInstance() 155 …else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr… in createInstance() 156 …else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nul… in createInstance() [all …]
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/dports/games/xglk/xglk/ |
H A D | PREFS | 8 Glk.geometry: 600x700 10 Glk.Window.background: green 62 class: Glk.Geometry 70 class: Glk.Foreground 78 class: Glk.Background 86 class: Glk.LinkColor 94 class: Glk.SelectColor 101 class: Glk.FrameColor 109 class: Glk.FrameUpColor 134 class: Glk.ColorLinks [all …]
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H A D | README | 1 XGlk: X Windows Implementation of the Glk API. 4 Glk API which this implements: version 0.6.1. 8 This is source code for an implementation of the Glk library which runs 80 options used by the Glk library. There is a sample "glkstart.c" file 159 Unix Glk library functions which are convenient for this purpose: 208 Upgraded to Glk API version 0.6.1; i.e., a couple of new gestalt 216 Added hyperlink code, and other changes for Glk 0.6.0. 235 Updated for Glk API 0.5.2; that is, added sound channel stubs. 247 Updated for Glk API 0.5.1. 250 Updated for Glk API 0.5. [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/ |
H A D | alan3.cpp | 38 namespace Glk { namespace 80 Glk::Alan3::run(); in runGame() 116 return Glk::Alan3::restoreGame(rs) ? Common::kNoError : Common::kReadingFailed; in readSaveData() 120 Glk::Alan3::saveGame(ws); in writeGameData()
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H A D | alan_version.cpp | 25 namespace Glk { namespace
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H A D | score.cpp | 25 namespace Glk { namespace
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/ |
H A D | alan3.cpp | 39 namespace Glk { namespace 82 Glk::Alan3::run(); in runGame() 118 return Glk::Alan3::restoreGame(rs) ? Common::kNoError : Common::kReadingFailed; in readSaveData() 122 Glk::Alan3::saveGame(ws); in writeGameData()
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H A D | alan_version.cpp | 25 namespace Glk { namespace
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H A D | score.cpp | 25 namespace Glk { namespace
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/dports/games/scare/scare-1.3.10/doc/ |
H A D | FEATURES | 13 Most SCARE builds, including Gargoyle and Spatterlight, use the Glk interface. 15 use. Glk SCARE understands font faces "courier" and "terminal" to be fixed 17 width text without text attributes. For proportionally spaced text, Glk SCARE 23 It is the Glk library, not SCARE, that controls the way that header, subheader, 24 and emphasized text actually appear on the screen. Some Glk libraries let you 25 choose how these appear, while others are fixed. A Glk library might use 30 Glk SCARE does not support centered or right justified text. It does support 34 For the Latin1 locale, SCARE's default setting, Glk SCARE uses Windows 36 text. For the Cyrillic locale, it uses codepages 1251 and 866 instead. Glk 42 Some Glk SCARE builds, though very few, can display game graphics. Although [all …]
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H A D | BUILDING | 27 So, to build the Glk version of SCARE, you can use 31 To build 'glkscare' you'll need to have a built Glk library installed. If you 36 Glk on non-Linux platforms, and GLK if not building for Xglk. 47 try to include Glk's make inclusion. 'sinclude' is, apparently, a bit more 50 line in the Makefile when building non-Glk SCARE. 56 As well as needing Glk, this requires that you have installed IFP on your 57 Linux system. The plugin will run all of the same games as the ANSI and Glk
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H A D | RUNNING | 102 The remaining notes refer only the the Glk build of SCARE. 104 Glk SCARE implements an additional command, "glk". Use this to set or request 105 interpreter information. Valid Glk commands are 112 glk version - Show the version of Glk built into glkscare 119 Glk SCARE automatically expands the following abbreviations, common among many 129 If you do this, Glk SCARE will strip the quote, then pass the rest of the 151 be misbehaving, try turning off Glk abbreviations to see if things improve. 153 You can turn off Glk abbreviation expansions with the command line option 154 '-na', and Glk commands, such as "glk version", with '-nc'. If built with 157 Where timed delays are supported, Glk SCARE allows you to press either space [all …]
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/dports/games/dungeon/dungeon-3.2_1/dungeon-gdt/ |
H A D | README | 1 Dungeon 3.2B, C port (Glk) 15 This is a Glk port of a C translation of the Dungeon 3.2B Fortran source 44 Instead, I installed code to handle input/output through Glk. Glk is a 46 although it may be useful for other tasks as well. I designed Glk to 50 the usefulness of Glk. 57 Reformatted all the text to remove linebreaks. The Glk library 59 zorkmids, is preserved (with appropriate Glk commands to display in a 79 compatible across all versions of Glk Dungeon 3.2B (Mac, DOS, Unix, 84 Paul Goyette has contributed a Glk port of gdt, the game debugging 94 Since this is a Glk program, it must be built with a Glk library. See [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | screen.h | 28 namespace Glk { 34 class FrotzScreen : public Glk::Screen {
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H A D | screen.cpp | 31 namespace Glk { namespace 34 FrotzScreen::FrotzScreen() : Glk::Screen() { in FrotzScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/ |
H A D | screen.h | 28 namespace Glk { 34 class FrotzScreen : public Glk::Screen {
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H A D | screen.cpp | 31 namespace Glk { namespace 34 FrotzScreen::FrotzScreen() : Glk::Screen() { in FrotzScreen()
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/dports/games/tads/tads-3.0.8/ |
H A D | INSTALL | 19 - If you want to build the Glk version of the TADS 2 interpreter, 25 a version of the Glk library suitable for your system in order to 26 create the Glk interpreter. A Glk library is not included in
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | debugger.h | 29 namespace Glk { 32 class Debugger : public Glk::Debugger, public DebuggerDumper {
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H A D | debugger.cpp | 27 namespace Glk { namespace 32 Debugger::Debugger() : Glk::Debugger(), _invLimit(true) { in Debugger()
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/dports/games/scare/scare-1.3.10/ |
H A D | ChangeLog | 54 Glk library, and added codepage 850 conversions for courier and 58 Glk output, especially codepage 850 output. 59 * Added codepage 1251 and 866 Cyrillic codepage support to the Glk 61 Russian language game on starting the Glk interface. 161 with non-windowing Glk libraries. 215 * Updated the Glk interface to match improvements made to the Glk 279 * Minor tidy up of Glk style resetting in os_glk.c. 282 * Added Glk interface functions to print a status line even if the Glk 285 effect on Glk libraries that don't have Xglk's deficiencies. 294 * Integrated David Kinder's Windows Glk code into the main Glk [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan2/ |
H A D | alan_version.cpp | 25 namespace Glk { namespace
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan2/ |
H A D | alan_version.cpp | 25 namespace Glk { namespace
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