Searched refs:GlobalEnemy (Results 1 – 18 of 18) sorted by relevance
54 class GlobalEnemy : public GlobalActor57 explicit GlobalEnemy(uint32_t id);58 virtual ~GlobalEnemy() override in ~GlobalEnemy()
29 GlobalEnemy::GlobalEnemy(uint32_t id) : in GlobalEnemy() function in vt_global::GlobalEnemy169 bool GlobalEnemy::AddSkill(uint32_t skill_id) in AddSkill()194 void GlobalEnemy::_Initialize() in _Initialize()225 std::vector<std::shared_ptr<GlobalObject>> GlobalEnemy::DetermineDroppedObjects() in DetermineDroppedObjects()
69 vt_global::GlobalEnemy* GetGlobalEnemy() { in GetGlobalEnemy()78 vt_global::GlobalEnemy* _global_enemy;
35 BattleActor(new vt_global::GlobalEnemy(enemy_id)), in BattleEnemy()39 _global_enemy = static_cast<GlobalEnemy*>(_global_actor); in BattleEnemy()
392 BattleEnemy(hoa_global::GlobalEnemy* enemy);416 hoa_global::GlobalEnemy* GetGlobalEnemy() in GetGlobalEnemy()424 hoa_global::GlobalEnemy* _global_enemy;
92 void AddEnemy(hoa_global::GlobalEnemy* new_enemy);103 { AddEnemy(new hoa_global::GlobalEnemy(new_enemy_id)); } in AddEnemy()
520 BattleEnemy::BattleEnemy(GlobalEnemy* enemy) : in BattleEnemy()
278 GlobalEnemy* ge; in _TallyXPMoneyAndItems()
243 void BattleMode::AddEnemy(GlobalEnemy* new_enemy) { in AddEnemy()
915 class GlobalEnemy : public GlobalActor {917 GlobalEnemy(uint32 id);919 virtual ~GlobalEnemy() in ~GlobalEnemy()
1303 GlobalEnemy::GlobalEnemy(uint32 id) : in GlobalEnemy() function in hoa_global::GlobalEnemy1440 void GlobalEnemy::AddSkill(uint32 skill_id) { in AddSkill()1463 void GlobalEnemy::Initialize(uint32 xp_level) { in Initialize()1518 void GlobalEnemy::DetermineDroppedObjects(vector<GlobalObject*>& objects) { in DetermineDroppedObjects()
283 class_<GlobalEnemy, GlobalActor>("GlobalEnemy") in BindGlobalsToLua()
46 class GlobalEnemy; variable622 std::vector<vt_global::GlobalEnemy *> _enemies;
342 std::vector<hoa_global::GlobalEnemy*> _enemies;
368 _enemies.push_back(new GlobalEnemy(enemy_ids[i])); in _Load()
204 class GlobalEnemy; variable
314 luabind::class_<GlobalEnemy, GlobalActor>("GlobalEnemy") in BindCommonCode()
204 GlobalEnemy* enemy = all_enemies[i]->GetGlobalEnemy(); in Initialize()