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Searched refs:GlobalTransform (Results 1 – 19 of 19) sorted by relevance

/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/mono/2.5d/assets/cube/
H A DCubeMath.cs55 _cubePointsMath[i].GlobalTransform = _cubeMathSpatials[i].GlobalTransform; in _Process()
/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Modules/Transformation/include/mirtk/
H A DHomogeneousTransformation.h203 virtual void GlobalTransform(double &, double &, double &, double = 0, double = -1) const;
376 inline void HomogeneousTransformation::GlobalTransform(double &x, double &y, double &z, double, dou… in GlobalTransform() function
396 this->GlobalTransform(x, y, z, t, t0); in Transform()
H A DPartialMultiLevelStationaryVelocityTransformation.h178 virtual void GlobalTransform(double &, double &, double &, double = 0, double = NaN) const;
H A DPartialBSplineFreeFormTransformationSV.h142 virtual void GlobalTransform(double &, double &, double &, double = 0, double = NaN) const;
H A DTransformation.h335 virtual void GlobalTransform(double &, double &, double &, double = 0, double = NaN) const = 0;
833 this->GlobalTransform(x, y, z, t, t0); in GlobalDisplacement()
H A DMultiLevelTransformation.h329 virtual void GlobalTransform(double &, double &, double &, double = 0, double = NaN) const;
758 inline void MultiLevelTransformation::GlobalTransform(double &x, double &y, double &z, double t, do… in GlobalTransform() function
H A DFreeFormTransformation.h614 virtual void GlobalTransform(double &, double &, double &, double = 0, double = NaN) const;
1514 inline void FreeFormTransformation::GlobalTransform(double &, double &, double &, double, double) c… in GlobalTransform() function
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/doc/tutorials/content/sources/pairwise_incremental_registration/
H A Dpairwise_incremental_registration.cpp347 Eigen::Matrix4f GlobalTransform = Eigen::Matrix4f::Identity (), pairTransform; in main() local
362 pcl::transformPointCloud (*temp, *result, GlobalTransform); in main()
365 GlobalTransform *= pairTransform; in main()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/mono/2.5d/addons/node25d-cs/
H A DShadowMath25D.cs50 GlobalTransform = Transform; in _Process()
/dports/math/vtk9/VTK-9.1.0/IO/Geometry/
H A DvtkGLTFDocumentLoader.cxx1436 node.GlobalTransform = vtkSmartPointer<vtkMatrix4x4>::New(); in BuildGlobalTransforms()
1437 node.GlobalTransform->DeepCopy(node.Transform); in BuildGlobalTransforms()
1440 vtkMatrix4x4::Multiply4x4(parentTransform, node.GlobalTransform, node.GlobalTransform); in BuildGlobalTransforms()
1444 this->BuildGlobalTransforms(childId, node.GlobalTransform); in BuildGlobalTransforms()
1518 vtkMatrix4x4::Invert(node.GlobalTransform, inverseMeshGlobal); in ComputeJointMatrices()
1540 jointNode.GlobalTransform, skin.InverseBindMatrices[jointId], jointMat); in ComputeJointMatrices()
H A DvtkGLTFDocumentLoader.h216 vtkSmartPointer<vtkMatrix4x4> GlobalTransform; member
H A DvtkGLTFReader.cxx545 node.GlobalTransform, jointMats, applyDeformations, morphingWeights)) in BuildMultiBlockDataSetFromNode()
/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Modules/Transformation/src/
H A DPartialMultiLevelStationaryVelocityTransformation.cc241 void PartialMultiLevelStationaryVelocityTransformation::GlobalTransform(double &x, double &y, doubl… in GlobalTransform() function in mirtk::PartialMultiLevelStationaryVelocityTransformation
243 _Transformation->GlobalTransform(x, y, z, t, t0); in GlobalTransform()
H A DPartialBSplineFreeFormTransformationSV.cc160 void PartialBSplineFreeFormTransformationSV::GlobalTransform(double &x, double &y, double &z, doubl… in GlobalTransform() function in mirtk::PartialBSplineFreeFormTransformationSV
162 _Transformation->GlobalTransform(x, y, z, t, t0); in GlobalTransform()
H A DTransformationInverse.cc129 transformation_->GlobalTransform(x1, x2, x3, t_, t0_); in operator ()()
/dports/math/vtk9/VTK-9.1.0/IO/Import/
H A DvtkGLTFImporter.cxx472 actor->SetUserMatrix(node.GlobalTransform); in ImportActors()
539 ApplyTransformToCamera(this->Cameras[node.Camera], node.GlobalTransform); in ImportCameras()
627 light->SetTransformMatrix(node.GlobalTransform); in ImportLights()
710 actor->SetUserMatrix(node.GlobalTransform); in ApplySkinningMorphing()
/dports/graphics/blender/blender-2.91.0/intern/iksolver/intern/
H A DIK_QTask.cpp105 const Matrix3d &rot = m_segment->GlobalTransform().linear(); in ComputeJacobian()
H A DIK_QSegment.h132 const Affine3d &GlobalTransform() const in GlobalTransform() function
H A DIK_QJacobianSolver.cpp190 const Matrix3d &rootbasis = root->GlobalTransform().linear(); in ConstrainPoleVector()