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Searched refs:Global_ShapeNormals (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dkzsort.c981 if(Global_ShapeNormals)
1084 if(Global_ShapeNormals)
1125 if(Global_ShapeNormals)
1175 if(Global_ShapeNormals)
/dports/games/avp/avp-20170505/src/
H A Dfrustum.c32 extern int *Global_ShapeNormals;
887 VECTORCH *normalPtr = (VECTORCH*)(Global_ShapeNormals + polyPtr->PolyNormalIndex); in PolygonWithinFrustrum()
977 VECTORCH *normalPtr = (VECTORCH*)(Global_ShapeNormals + polyPtr->PolyNormalIndex); in PolygonShouldBeDrawn()
H A Dkshape.c57 extern int *Global_ShapeNormals;
245 Global_ShapeNormals = *(Global_ShapeHeaderPtr->sh_normals); in SetupShapePipeline()
249 Global_ShapeNormals = 0; in SetupShapePipeline()
/dports/games/avp/avp-20170505/src/win95/
H A Dio.c64 extern int *Global_ShapeNormals;
/dports/games/avp/avp-20170505/src/avp/
H A Davpview.c79 int *Global_ShapeNormals; variable