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Searched refs:GrD3DDirectCommandList (Results 1 – 16 of 16) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/d3d/
H A DGrD3DCommandList.cpp202 std::unique_ptr<GrD3DDirectCommandList> GrD3DDirectCommandList::Make(ID3D12Device* device) { in Make()
213 return std::unique_ptr<GrD3DDirectCommandList>(grCL); in Make()
216 GrD3DDirectCommandList::GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator, in GrD3DDirectCommandList() function in GrD3DDirectCommandList
232 void GrD3DDirectCommandList::onReset() { in onReset()
256 void GrD3DDirectCommandList::setStencilRef(unsigned int stencilRef) { in setStencilRef()
261 void GrD3DDirectCommandList::setBlendFactor(const float blendFactor[4]) { in setBlendFactor()
276 void GrD3DDirectCommandList::setViewports(unsigned int numViewports, in setViewports()
292 void GrD3DDirectCommandList::setDefaultSamplePositions() { in setDefaultSamplePositions()
312 void GrD3DDirectCommandList::setVertexBuffers(unsigned int startSlot, in setVertexBuffers()
462 void GrD3DDirectCommandList::setGraphicsRootConstantBufferView( in setGraphicsRootConstantBufferView()
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H A DGrD3DResourceProvider.h26 class GrD3DDirectCommandList; variable
37 std::unique_ptr<GrD3DDirectCommandList> findOrCreateDirectCommandList();
39 void recycleDirectCommandList(std::unique_ptr<GrD3DDirectCommandList>);
149 SkSTArray<4, std::unique_ptr<GrD3DDirectCommandList>> fAvailableDirectCommandLists;
H A DGrD3DCommandList.h147 class GrD3DDirectCommandList : public GrD3DCommandList {
149 static std::unique_ptr<GrD3DDirectCommandList> Make(ID3D12Device* device);
151 ~GrD3DDirectCommandList() override = default;
198 GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator,
H A DGrD3DGpu.h48 GrD3DDirectCommandList* currentCommandList() const { return fCurrentDirectCommandList.get(); } in currentCommandList()
289 std::unique_ptr<GrD3DDirectCommandList> fCurrentDirectCommandList;
292 OutstandingCommandList(std::unique_ptr<GrD3DDirectCommandList> commandList, in OutstandingCommandList()
296 std::unique_ptr<GrD3DDirectCommandList> fCommandList;
H A DGrD3DPipelineState.h18 class GrD3DDirectCommandList; variable
62 GrD3DDirectCommandList* commandList);
H A DGrD3DResourceProvider.cpp35 std::unique_ptr<GrD3DDirectCommandList> GrD3DResourceProvider::findOrCreateDirectCommandList() { in findOrCreateDirectCommandList()
37 std::unique_ptr<GrD3DDirectCommandList> list = in findOrCreateDirectCommandList()
42 return GrD3DDirectCommandList::Make(fGpu->device()); in findOrCreateDirectCommandList()
46 std::unique_ptr<GrD3DDirectCommandList> commandList) { in recycleDirectCommandList()
H A DGrD3DDescriptorTableManager.h14 class GrD3DDirectCommandList; variable
H A DGrD3DDescriptorTableManager.cpp34 GrD3DDirectCommandList* commandList = gpu->currentCommandList(); in setHeaps()
H A DGrD3DGpu.cpp142 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList()
143 if (result == GrD3DDirectCommandList::SubmitResult::kFailure) { in submitDirectCommandList()
145 } else if (result == GrD3DDirectCommandList::SubmitResult::kNoWork) { in submitDirectCommandList()
186 std::unique_ptr<GrD3DDirectCommandList> currList(std::move(front->fCommandList)); in checkForFinishedCommandLists()
1097 GrD3DDirectCommandList* cmdList = this->currentCommandList(); in onUpdateBackendTexture()
H A DGrD3DPipelineState.cpp151 GrD3DDirectCommandList* commandList) { in bindBuffers()
H A DGrD3DOpsRenderPass.cpp254 GrD3DDirectCommandList* currCmdList = fGpu->currentCommandList(); in onBindBuffers()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/d3d/
H A DGrD3DResourceProvider.h16 class GrD3DDirectCommandList; variable
23 std::unique_ptr<GrD3DDirectCommandList> findOrCreateDirectCommandList();
25 void recycleDirectCommandList(std::unique_ptr<GrD3DDirectCommandList>);
30 SkSTArray<4, std::unique_ptr<GrD3DDirectCommandList>> fAvailableDirectCommandLists;
H A DGrD3DResourceProvider.cpp16 std::unique_ptr<GrD3DDirectCommandList> GrD3DResourceProvider::findOrCreateDirectCommandList() { in findOrCreateDirectCommandList()
18 std::unique_ptr<GrD3DDirectCommandList> list = in findOrCreateDirectCommandList()
23 return GrD3DDirectCommandList::Make(fGpu->device()); in findOrCreateDirectCommandList()
27 std::unique_ptr<GrD3DDirectCommandList> commandList) { in recycleDirectCommandList()
H A DGrD3DCommandList.cpp67 std::unique_ptr<GrD3DDirectCommandList> GrD3DDirectCommandList::Make(ID3D12Device* device) { in Make()
79 auto grCL = new GrD3DDirectCommandList(std::move(allocator), std::move(commandList)); in Make()
80 return std::unique_ptr<GrD3DDirectCommandList>(grCL); in Make()
83 GrD3DDirectCommandList::GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator, in GrD3DDirectCommandList() function in GrD3DDirectCommandList
H A DGrD3DCommandList.h70 class GrD3DDirectCommandList : public GrD3DCommandList {
72 static std::unique_ptr<GrD3DDirectCommandList> Make(ID3D12Device* device);
75 GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator,
H A DGrD3DGpu.h193 std::unique_ptr<GrD3DDirectCommandList> fCurrentDirectCommandList;
196 OutstandingCommandList(std::unique_ptr<GrD3DDirectCommandList> commandList, in OutstandingCommandList()
200 std::unique_ptr<GrD3DDirectCommandList> fCommandList;