/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DCommandList.cpp | 202 std::unique_ptr<GrD3DDirectCommandList> GrD3DDirectCommandList::Make(ID3D12Device* device) { in Make() 213 return std::unique_ptr<GrD3DDirectCommandList>(grCL); in Make() 216 GrD3DDirectCommandList::GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator, in GrD3DDirectCommandList() function in GrD3DDirectCommandList 232 void GrD3DDirectCommandList::onReset() { in onReset() 256 void GrD3DDirectCommandList::setStencilRef(unsigned int stencilRef) { in setStencilRef() 261 void GrD3DDirectCommandList::setBlendFactor(const float blendFactor[4]) { in setBlendFactor() 276 void GrD3DDirectCommandList::setViewports(unsigned int numViewports, in setViewports() 292 void GrD3DDirectCommandList::setDefaultSamplePositions() { in setDefaultSamplePositions() 312 void GrD3DDirectCommandList::setVertexBuffers(unsigned int startSlot, in setVertexBuffers() 462 void GrD3DDirectCommandList::setGraphicsRootConstantBufferView( in setGraphicsRootConstantBufferView() [all …]
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H A D | GrD3DResourceProvider.h | 26 class GrD3DDirectCommandList; variable 37 std::unique_ptr<GrD3DDirectCommandList> findOrCreateDirectCommandList(); 39 void recycleDirectCommandList(std::unique_ptr<GrD3DDirectCommandList>); 149 SkSTArray<4, std::unique_ptr<GrD3DDirectCommandList>> fAvailableDirectCommandLists;
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H A D | GrD3DCommandList.h | 147 class GrD3DDirectCommandList : public GrD3DCommandList { 149 static std::unique_ptr<GrD3DDirectCommandList> Make(ID3D12Device* device); 151 ~GrD3DDirectCommandList() override = default; 198 GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator,
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H A D | GrD3DGpu.h | 48 GrD3DDirectCommandList* currentCommandList() const { return fCurrentDirectCommandList.get(); } in currentCommandList() 289 std::unique_ptr<GrD3DDirectCommandList> fCurrentDirectCommandList; 292 OutstandingCommandList(std::unique_ptr<GrD3DDirectCommandList> commandList, in OutstandingCommandList() 296 std::unique_ptr<GrD3DDirectCommandList> fCommandList;
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H A D | GrD3DPipelineState.h | 18 class GrD3DDirectCommandList; variable 62 GrD3DDirectCommandList* commandList);
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H A D | GrD3DResourceProvider.cpp | 35 std::unique_ptr<GrD3DDirectCommandList> GrD3DResourceProvider::findOrCreateDirectCommandList() { in findOrCreateDirectCommandList() 37 std::unique_ptr<GrD3DDirectCommandList> list = in findOrCreateDirectCommandList() 42 return GrD3DDirectCommandList::Make(fGpu->device()); in findOrCreateDirectCommandList() 46 std::unique_ptr<GrD3DDirectCommandList> commandList) { in recycleDirectCommandList()
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H A D | GrD3DDescriptorTableManager.h | 14 class GrD3DDirectCommandList; variable
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H A D | GrD3DDescriptorTableManager.cpp | 34 GrD3DDirectCommandList* commandList = gpu->currentCommandList(); in setHeaps()
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H A D | GrD3DGpu.cpp | 142 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList() 143 if (result == GrD3DDirectCommandList::SubmitResult::kFailure) { in submitDirectCommandList() 145 } else if (result == GrD3DDirectCommandList::SubmitResult::kNoWork) { in submitDirectCommandList() 186 std::unique_ptr<GrD3DDirectCommandList> currList(std::move(front->fCommandList)); in checkForFinishedCommandLists() 1097 GrD3DDirectCommandList* cmdList = this->currentCommandList(); in onUpdateBackendTexture()
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H A D | GrD3DPipelineState.cpp | 151 GrD3DDirectCommandList* commandList) { in bindBuffers()
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H A D | GrD3DOpsRenderPass.cpp | 254 GrD3DDirectCommandList* currCmdList = fGpu->currentCommandList(); in onBindBuffers()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DResourceProvider.h | 16 class GrD3DDirectCommandList; variable 23 std::unique_ptr<GrD3DDirectCommandList> findOrCreateDirectCommandList(); 25 void recycleDirectCommandList(std::unique_ptr<GrD3DDirectCommandList>); 30 SkSTArray<4, std::unique_ptr<GrD3DDirectCommandList>> fAvailableDirectCommandLists;
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H A D | GrD3DResourceProvider.cpp | 16 std::unique_ptr<GrD3DDirectCommandList> GrD3DResourceProvider::findOrCreateDirectCommandList() { in findOrCreateDirectCommandList() 18 std::unique_ptr<GrD3DDirectCommandList> list = in findOrCreateDirectCommandList() 23 return GrD3DDirectCommandList::Make(fGpu->device()); in findOrCreateDirectCommandList() 27 std::unique_ptr<GrD3DDirectCommandList> commandList) { in recycleDirectCommandList()
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H A D | GrD3DCommandList.cpp | 67 std::unique_ptr<GrD3DDirectCommandList> GrD3DDirectCommandList::Make(ID3D12Device* device) { in Make() 79 auto grCL = new GrD3DDirectCommandList(std::move(allocator), std::move(commandList)); in Make() 80 return std::unique_ptr<GrD3DDirectCommandList>(grCL); in Make() 83 GrD3DDirectCommandList::GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator, in GrD3DDirectCommandList() function in GrD3DDirectCommandList
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H A D | GrD3DCommandList.h | 70 class GrD3DDirectCommandList : public GrD3DCommandList { 72 static std::unique_ptr<GrD3DDirectCommandList> Make(ID3D12Device* device); 75 GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator,
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H A D | GrD3DGpu.h | 193 std::unique_ptr<GrD3DDirectCommandList> fCurrentDirectCommandList; 196 OutstandingCommandList(std::unique_ptr<GrD3DDirectCommandList> commandList, in OutstandingCommandList() 200 std::unique_ptr<GrD3DDirectCommandList> fCommandList;
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