/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | update.c | 157 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Cloak() 180 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Cloak() 259 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Emergency_shield() 267 if (!BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Emergency_shield() 268 SET_BIT(pl->used, HAS_EMERGENCY_SHIELD); in Emergency_shield() 277 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Emergency_shield() 283 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Emergency_shield() 284 CLR_BIT(pl->used, HAS_EMERGENCY_SHIELD); in Emergency_shield() 812 if (!BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Update_objects() 818 if (!BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Update_objects() [all …]
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H A D | collision.c | 328 (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in PlayerCollision() 333 HAS_EMERGENCY_SHIELD)) != in PlayerCollision() 334 (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in PlayerCollision() 782 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_collides_with_ball() 783 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Player_collides_with_ball() 977 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Player_collides_with_item() 986 if (!BIT(old_have, HAS_SHIELD | HAS_EMERGENCY_SHIELD) in Player_collides_with_item() 1096 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_collides_with_debris() 1159 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Player_collides_with_asteroid() 1252 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_collides_with_killing_shot() [all …]
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H A D | rules.c | 77 |HAS_DEFLECTOR|HAS_MIRROR|HAS_EMERGENCY_SHIELD|HAS_EMERGENCY_THRUST); 250 HAS_EMERGENCY_SHIELD | in Set_initial_resources() 263 SET_BIT(DEF_HAVE, HAS_EMERGENCY_SHIELD); in Set_initial_resources()
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H A D | item.c | 82 && !BIT(pl->used, HAS_EMERGENCY_SHIELD) in Item_update_flags() 84 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Item_update_flags() 85 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Item_update_flags() 799 if (BIT(victim->used, HAS_EMERGENCY_SHIELD)) in Do_general_transporter() 801 CLR_BIT(victim->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter() 895 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter()
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H A D | walls.c | 1603 } else if (BIT(ms->mip->pl->used, HAS_SHIELD|HAS_EMERGENCY_SHIELD) in Cannon_dies() 1604 == (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Cannon_dies() 1890 if (!BIT(World.cannon[ms->cannon].used, HAS_EMERGENCY_SHIELD)) { in Object_crash() 2085 if (BIT(pl->used, HAS_SHIELD|HAS_EMERGENCY_SHIELD) in Player_crash() 2086 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Player_crash() 2091 if (!BIT(World.cannon[ms->cannon].used, HAS_EMERGENCY_SHIELD)) { in Player_crash() 2422 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Move_player() 2423 == (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Move_player() 2505 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Move_player() 2506 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Move_player()
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H A D | event.c | 756 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) in Handle_keyboard() 757 Emergency_shield(ind,!BIT(pl->used, HAS_EMERGENCY_SHIELD)); in Handle_keyboard() 853 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Handle_keyboard()
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H A D | laser.c | 231 if (BIT(vicpl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Laser_pulse_hits_player() 232 == (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Laser_pulse_hits_player()
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H A D | cannon.c | 201 if (BIT(c->used, HAS_EMERGENCY_SHIELD) in Cannon_select_defense() 277 SET_BIT(c->used, HAS_EMERGENCY_SHIELD); in Cannon_defend()
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H A D | object.h | 109 #define HAS_EMERGENCY_SHIELD (1U<<19) macro
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H A D | frame.c | 486 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Frame_status() 1041 BIT(pl_i->used, HAS_EMERGENCY_SHIELD) != 0, in Frame_ships()
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H A D | robotdef.c | 2242 if (BIT(pl->have, HAS_EMERGENCY_SHIELD) in Robot_default_play() 2243 && !BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Robot_default_play()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | player.h | 101 #define HAS_EMERGENCY_SHIELD (1U<<19) macro 120 #define USES_EMERGENCY_SHIELD HAS_EMERGENCY_SHIELD 636 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) == in Player_uses_emergency_shield() 637 (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_uses_emergency_shield()
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H A D | rules.c | 58 |HAS_DEFLECTOR|HAS_MIRROR|HAS_EMERGENCY_SHIELD|HAS_EMERGENCY_THRUST); 235 HAS_EMERGENCY_SHIELD | in Set_initial_resources() 250 SET_BIT(DEF_HAVE, HAS_EMERGENCY_SHIELD); in Set_initial_resources()
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H A D | cannon.c | 70 if (!BIT(c->used, HAS_EMERGENCY_SHIELD) in Cannon_update() 114 CLR_BIT(c->used, HAS_EMERGENCY_SHIELD); in Cannon_update() 264 if (BIT(c->used, HAS_EMERGENCY_SHIELD) in Cannon_select_defense() 346 SET_BIT(c->used, HAS_EMERGENCY_SHIELD); in Cannon_defend() 784 if (!BIT(c->used, HAS_EMERGENCY_SHIELD)) { in Object_hits_cannon()
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H A D | item.c | 55 && !BIT(pl->used, HAS_EMERGENCY_SHIELD) in Item_update_flags() 57 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Item_update_flags() 58 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Item_update_flags() 743 if (BIT(victim->used, HAS_EMERGENCY_SHIELD)) in Do_general_transporter() 745 CLR_BIT(victim->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter() 837 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter()
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H A D | event.c | 382 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Player_toggle_pause() 927 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) in Handle_keyboard() 929 !BIT(pl->used, HAS_EMERGENCY_SHIELD)); in Handle_keyboard()
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H A D | update.c | 208 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Emergency_shield() 222 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Emergency_shield()
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H A D | frame.c | 387 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Frame_status() 882 BIT(pl_i->used, HAS_EMERGENCY_SHIELD) != 0, in Frame_ships()
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H A D | collision.c | 864 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Player_collides_with_item() 872 if (!BIT(old_have, HAS_SHIELD | HAS_EMERGENCY_SHIELD) in Player_collides_with_item()
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H A D | robotdef.c | 1836 if (BIT(pl->have, HAS_EMERGENCY_SHIELD) in Robot_default_play() 1837 && !BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Robot_default_play()
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H A D | walls.c | 282 if (!BIT(cannon->used, HAS_EMERGENCY_SHIELD)) { in Player_crash()
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