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Searched refs:HAS_EMERGENCY_SHIELD (Results 1 – 21 of 21) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dupdate.c157 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Cloak()
180 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Cloak()
259 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Emergency_shield()
267 if (!BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Emergency_shield()
268 SET_BIT(pl->used, HAS_EMERGENCY_SHIELD); in Emergency_shield()
277 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Emergency_shield()
283 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Emergency_shield()
284 CLR_BIT(pl->used, HAS_EMERGENCY_SHIELD); in Emergency_shield()
812 if (!BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Update_objects()
818 if (!BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Update_objects()
[all …]
H A Dcollision.c328 (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in PlayerCollision()
333 HAS_EMERGENCY_SHIELD)) != in PlayerCollision()
334 (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in PlayerCollision()
782 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_collides_with_ball()
783 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Player_collides_with_ball()
977 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Player_collides_with_item()
986 if (!BIT(old_have, HAS_SHIELD | HAS_EMERGENCY_SHIELD) in Player_collides_with_item()
1096 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_collides_with_debris()
1159 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Player_collides_with_asteroid()
1252 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_collides_with_killing_shot()
[all …]
H A Drules.c77 |HAS_DEFLECTOR|HAS_MIRROR|HAS_EMERGENCY_SHIELD|HAS_EMERGENCY_THRUST);
250 HAS_EMERGENCY_SHIELD | in Set_initial_resources()
263 SET_BIT(DEF_HAVE, HAS_EMERGENCY_SHIELD); in Set_initial_resources()
H A Ditem.c82 && !BIT(pl->used, HAS_EMERGENCY_SHIELD) in Item_update_flags()
84 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Item_update_flags()
85 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Item_update_flags()
799 if (BIT(victim->used, HAS_EMERGENCY_SHIELD)) in Do_general_transporter()
801 CLR_BIT(victim->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter()
895 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter()
H A Dwalls.c1603 } else if (BIT(ms->mip->pl->used, HAS_SHIELD|HAS_EMERGENCY_SHIELD) in Cannon_dies()
1604 == (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Cannon_dies()
1890 if (!BIT(World.cannon[ms->cannon].used, HAS_EMERGENCY_SHIELD)) { in Object_crash()
2085 if (BIT(pl->used, HAS_SHIELD|HAS_EMERGENCY_SHIELD) in Player_crash()
2086 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Player_crash()
2091 if (!BIT(World.cannon[ms->cannon].used, HAS_EMERGENCY_SHIELD)) { in Player_crash()
2422 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Move_player()
2423 == (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Move_player()
2505 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Move_player()
2506 != (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) { in Move_player()
H A Devent.c756 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) in Handle_keyboard()
757 Emergency_shield(ind,!BIT(pl->used, HAS_EMERGENCY_SHIELD)); in Handle_keyboard()
853 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Handle_keyboard()
H A Dlaser.c231 if (BIT(vicpl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Laser_pulse_hits_player()
232 == (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Laser_pulse_hits_player()
H A Dcannon.c201 if (BIT(c->used, HAS_EMERGENCY_SHIELD) in Cannon_select_defense()
277 SET_BIT(c->used, HAS_EMERGENCY_SHIELD); in Cannon_defend()
H A Dobject.h109 #define HAS_EMERGENCY_SHIELD (1U<<19) macro
H A Dframe.c486 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Frame_status()
1041 BIT(pl_i->used, HAS_EMERGENCY_SHIELD) != 0, in Frame_ships()
H A Drobotdef.c2242 if (BIT(pl->have, HAS_EMERGENCY_SHIELD) in Robot_default_play()
2243 && !BIT(pl->used, HAS_EMERGENCY_SHIELD)) { in Robot_default_play()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dplayer.h101 #define HAS_EMERGENCY_SHIELD (1U<<19) macro
120 #define USES_EMERGENCY_SHIELD HAS_EMERGENCY_SHIELD
636 if (BIT(pl->used, (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) == in Player_uses_emergency_shield()
637 (HAS_SHIELD|HAS_EMERGENCY_SHIELD)) in Player_uses_emergency_shield()
H A Drules.c58 |HAS_DEFLECTOR|HAS_MIRROR|HAS_EMERGENCY_SHIELD|HAS_EMERGENCY_THRUST);
235 HAS_EMERGENCY_SHIELD | in Set_initial_resources()
250 SET_BIT(DEF_HAVE, HAS_EMERGENCY_SHIELD); in Set_initial_resources()
H A Dcannon.c70 if (!BIT(c->used, HAS_EMERGENCY_SHIELD) in Cannon_update()
114 CLR_BIT(c->used, HAS_EMERGENCY_SHIELD); in Cannon_update()
264 if (BIT(c->used, HAS_EMERGENCY_SHIELD) in Cannon_select_defense()
346 SET_BIT(c->used, HAS_EMERGENCY_SHIELD); in Cannon_defend()
784 if (!BIT(c->used, HAS_EMERGENCY_SHIELD)) { in Object_hits_cannon()
H A Ditem.c55 && !BIT(pl->used, HAS_EMERGENCY_SHIELD) in Item_update_flags()
57 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Item_update_flags()
58 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Item_update_flags()
743 if (BIT(victim->used, HAS_EMERGENCY_SHIELD)) in Do_general_transporter()
745 CLR_BIT(victim->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter()
837 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Do_general_transporter()
H A Devent.c382 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Player_toggle_pause()
927 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) in Handle_keyboard()
929 !BIT(pl->used, HAS_EMERGENCY_SHIELD)); in Handle_keyboard()
H A Dupdate.c208 if (BIT(pl->have, HAS_EMERGENCY_SHIELD)) { in Emergency_shield()
222 CLR_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Emergency_shield()
H A Dframe.c387 if (BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Frame_status()
882 BIT(pl_i->used, HAS_EMERGENCY_SHIELD) != 0, in Frame_ships()
H A Dcollision.c864 SET_BIT(pl->have, HAS_EMERGENCY_SHIELD); in Player_collides_with_item()
872 if (!BIT(old_have, HAS_SHIELD | HAS_EMERGENCY_SHIELD) in Player_collides_with_item()
H A Drobotdef.c1836 if (BIT(pl->have, HAS_EMERGENCY_SHIELD) in Robot_default_play()
1837 && !BIT(pl->used, HAS_EMERGENCY_SHIELD)) in Robot_default_play()
H A Dwalls.c282 if (!BIT(cannon->used, HAS_EMERGENCY_SHIELD)) { in Player_crash()