Searched refs:HAS_SHOT (Results 1 – 14 of 14) sorted by relevance
/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | rules.c | 72 |HAS_SHOT|HAS_LASER); 75 (HAS_REFUEL|HAS_REPAIR|HAS_CONNECTOR|HAS_SHOT|HAS_LASER|HAS_ARMOR
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H A D | event.c | 595 if (!BIT(pl->used, HAS_SHIELD|HAS_SHOT) in Handle_keyboard() 596 && BIT(pl->have, HAS_SHOT)) { in Handle_keyboard() 597 SET_BIT(pl->used, HAS_SHOT); in Handle_keyboard() 1063 CLR_BIT(pl->used, HAS_SHOT); in Handle_keyboard()
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H A D | tuner.c | 109 if (!BIT(Players[i]->used, HAS_SHOT)) in tuner_playershielding()
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H A D | object.h | 114 #define HAS_SHOT (1U<<4) macro
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H A D | update.c | 508 if (BIT(pl->used, HAS_SHOT)) { in Update_objects() 806 CLR_BIT(pl->used, HAS_SHIELD|HAS_LASER|HAS_SHOT); in Update_objects()
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H A D | laser.c | 239 if (BIT(vicpl->used, HAS_SHIELD|HAS_LASER|HAS_SHOT) in Laser_pulse_hits_player()
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H A D | robotdef.c | 1535 if (BIT(ship->used, HAS_SHOT| in Detect_hunt() 2158 SET_BIT(pl->used, HAS_SHOT); in Robot_default_play_check_objects() 2241 CLR_BIT(pl->used, HAS_SHOT | HAS_SHIELD | HAS_CLOAKING_DEVICE | HAS_LASER); in Robot_default_play()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | event.c | 752 if (!BIT(pl->used, HAS_SHIELD|HAS_SHOT) in Handle_keyboard() 753 && BIT(pl->have, HAS_SHOT)) { in Handle_keyboard() 754 SET_BIT(pl->used, HAS_SHOT); in Handle_keyboard() 1103 CLR_BIT(pl->used, HAS_SHOT); in Handle_keyboard()
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H A D | rules.c | 53 |HAS_CONNECTOR|HAS_SHOT|HAS_LASER); 56 (HAS_REFUEL|HAS_REPAIR|HAS_CONNECTOR|HAS_SHOT|HAS_LASER|HAS_ARMOR
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H A D | player.h | 106 #define HAS_SHOT (1U<<4) macro 125 #define USES_SHOT HAS_SHOT
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H A D | tuner.c | 86 if (!BIT(pl_i->used, HAS_SHOT)) in tuner_allowshields()
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H A D | laser.c | 156 if (BIT(pl->used, HAS_SHIELD|HAS_LASER|HAS_SHOT) in Laser_pulse_hits_player()
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H A D | robotdef.c | 1203 if (BIT(ship->used, HAS_SHOT) in Detect_ship() 1801 SET_BIT(pl->used, HAS_SHOT); in Robot_default_play_check_objects()
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H A D | suibotdef.c | 978 if (BIT(ship->used, HAS_SHOT) in Detect_ship()
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