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Searched refs:HAS_SHOT (Results 1 – 14 of 14) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Drules.c72 |HAS_SHOT|HAS_LASER);
75 (HAS_REFUEL|HAS_REPAIR|HAS_CONNECTOR|HAS_SHOT|HAS_LASER|HAS_ARMOR
H A Devent.c595 if (!BIT(pl->used, HAS_SHIELD|HAS_SHOT) in Handle_keyboard()
596 && BIT(pl->have, HAS_SHOT)) { in Handle_keyboard()
597 SET_BIT(pl->used, HAS_SHOT); in Handle_keyboard()
1063 CLR_BIT(pl->used, HAS_SHOT); in Handle_keyboard()
H A Dtuner.c109 if (!BIT(Players[i]->used, HAS_SHOT)) in tuner_playershielding()
H A Dobject.h114 #define HAS_SHOT (1U<<4) macro
H A Dupdate.c508 if (BIT(pl->used, HAS_SHOT)) { in Update_objects()
806 CLR_BIT(pl->used, HAS_SHIELD|HAS_LASER|HAS_SHOT); in Update_objects()
H A Dlaser.c239 if (BIT(vicpl->used, HAS_SHIELD|HAS_LASER|HAS_SHOT) in Laser_pulse_hits_player()
H A Drobotdef.c1535 if (BIT(ship->used, HAS_SHOT| in Detect_hunt()
2158 SET_BIT(pl->used, HAS_SHOT); in Robot_default_play_check_objects()
2241 CLR_BIT(pl->used, HAS_SHOT | HAS_SHIELD | HAS_CLOAKING_DEVICE | HAS_LASER); in Robot_default_play()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Devent.c752 if (!BIT(pl->used, HAS_SHIELD|HAS_SHOT) in Handle_keyboard()
753 && BIT(pl->have, HAS_SHOT)) { in Handle_keyboard()
754 SET_BIT(pl->used, HAS_SHOT); in Handle_keyboard()
1103 CLR_BIT(pl->used, HAS_SHOT); in Handle_keyboard()
H A Drules.c53 |HAS_CONNECTOR|HAS_SHOT|HAS_LASER);
56 (HAS_REFUEL|HAS_REPAIR|HAS_CONNECTOR|HAS_SHOT|HAS_LASER|HAS_ARMOR
H A Dplayer.h106 #define HAS_SHOT (1U<<4) macro
125 #define USES_SHOT HAS_SHOT
H A Dtuner.c86 if (!BIT(pl_i->used, HAS_SHOT)) in tuner_allowshields()
H A Dlaser.c156 if (BIT(pl->used, HAS_SHIELD|HAS_LASER|HAS_SHOT) in Laser_pulse_hits_player()
H A Drobotdef.c1203 if (BIT(ship->used, HAS_SHOT) in Detect_ship()
1801 SET_BIT(pl->used, HAS_SHOT); in Robot_default_play_check_objects()
H A Dsuibotdef.c978 if (BIT(ship->used, HAS_SHOT) in Detect_ship()