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Searched refs:HEARD_LAST_TURN (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead_Types.h189 #define HEARD_LAST_TURN -2 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc591 else if (bPersOL == HEARD_LAST_TURN ) in CalcBestThrow()
H A DAIUtils.cc1701 if ( pFriend->bOppList[ pOpponent->ubID ] <= HEARD_LAST_TURN ) in CalcMorale()