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Searched refs:HIT_ANGLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dplane.cpp204 … if (player_angle[c] <= (TAIL_HIT_ANGLE << 8) || player_angle[c] >= ((360 - HIT_ANGLE) << 8)) { in model_planes()
210 …(player_angle[c] <= ((180 - TAIL_HIT_ANGLE) << 8) && player_angle[c] >= ((180 + HIT_ANGLE) << 8)) { in model_planes()
281 … if (((player_angle[c] >> 8) <= TAIL_HIT_ANGLE) || ((player_angle[c] >> 8) >= (360 - HIT_ANGLE))) in model_planes()
288 … if (((player_angle[c] >> 8) <= TAIL_HIT_ANGLE) || ((player_angle[c] >> 8) >= (360 - HIT_ANGLE))) in model_planes()
H A Dconstants.h87 #define HIT_ANGLE 10 macro
H A Dtripai.cpp1347 if (player_angle[number] >= ((180 + HIT_ANGLE) << 8)) { in do_ai()
1353 … if ((player_angle[number] <= ((360 - HIT_ANGLE) << 8)) && player_angle[number] > 50000) { in do_ai()
1364 if (player_angle[number] < ((180 + HIT_ANGLE) << 8) - initial_turn) { in do_ai()
1370 …if ((player_angle[number] > ((360 - HIT_ANGLE) << 8) + initial_turn) || player_angle[number] < 230… in do_ai()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.cpp747 … if (((player_angle[l] >> 8) <= TAIL_HIT_ANGLE) || ((player_angle[l] >> 8) >= (360 - HIT_ANGLE))) { in airfield_checks()
757 …if (((player_angle[l] >> 8) <= (180 + 6 + HIT_ANGLE)) && ((player_angle[l] >> 8) >= (180 + 6 - TAI… in airfield_checks()