Searched refs:HIT_WAVE (Results 1 – 9 of 9) sorted by relevance
/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | game.cpp | 1384 …float amt = WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavestunscale : (d->health <= 0 ? deadstunsca… in hiteffect() 1387 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavestunscale : (d->health <= 0 ?… in hiteffect() 1401 …float amt = scale*WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavestunscale : (d->health <= 0 ? deads… in hiteffect() 1404 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavestunscale : (d->health <= 0 ?… in hiteffect() 1432 …float modify = WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavepushscale : (d->health <= 0 ? deadpush… in hiteffect() 1435 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavepushscale : (d->health <= 0 ?… in hiteffect() 1444 …float modify = WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavevelscale : (d->health <= 0 ? deadvelsc… in hiteffect() 1447 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavevelscale : (d->health <= 0 ? … in hiteffect()
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H A D | projs.cpp | 80 flags |= HIT_WAVE; in calcdamage() 121 flags |= HIT_WAVE; in calcdamage() 131 flags |= HIT_WAVE; in calcdamage() 151 …float size = hflags&HIT_WAVE ? radial*WF(WK(proj.flags), proj.weap, wavepush, WS(proj.flags)) : ra… in hitpush() 220 hitpush(e, proj, flag|HIT_WAVE, maxdist, rdist[i], proj.curscale); in radialeffect() 238 hitpush(e, proj, HIT_TORSO|HIT_WAVE, maxdist, dist, proj.curscale); in radialeffect()
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H A D | weapons.h | 80 …HIT_WAVE = 1<<5, HIT_PROJ = 1<<6, HIT_EXPLODE = 1<<7, HIT_BURN = 1<<8, HIT_BLEED = 1<<9, HIT_SHOCK… enumerator
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H A D | server.cpp | 4163 realflags |= HIT_WAVE; in dodamage() 4493 flags |= HIT_WAVE; in calcdamage() 4534 flags |= HIT_WAVE; in calcdamage() 4544 flags |= HIT_WAVE; in calcdamage() 4622 …size = rad > 0 ? (hflags&HIT_WAVE ? rad*WF(WK(flags), weap, wavepush, WS(flags)) : rad) : 0.f, dis… in process()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | projs.cpp | 25 …if((flags&HIT_WAVE || (isweap(weap) && !weaptype[weap].explode[flags&HIT_ALT ? 1 : 0])) && flags&H… in calcdamage() 39 …if(nodamage || !hithurts(flags)) flags = HIT_WAVE|(flags&HIT_ALT ? HIT_ALT : 0); // so it impacts,… in calcdamage() 140 … != WEAP_MELEE && explode && dist <= radius*wavepusharea) hitpush(d, proj, HIT_WAVE, radius, dist); in radialeffect()
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H A D | server.cpp | 2144 …if((realflags&HIT_WAVE || (isweap(weap) && !weaptype[weap].explode[realflags&HIT_ALT ? 1 : 0])) &&… in dodamage() 2160 …if(nodamage || !hithurts(realflags)) realflags = HIT_WAVE|(flags&HIT_ALT ? HIT_ALT : 0); // so it … in dodamage() 2316 …if(!hithurts(flags)) flags = HIT_WAVE|(flags&HIT_ALT ? HIT_ALT : 0); // so it impacts, but not hur… in calcdamage() 2342 …float size = radial ? (hflags&HIT_WAVE ? radial*GVAR(wavepusharea) : radial) : 0.f, dist = float(h… in process() 2347 …if(damage > 0 && (hithurts(hflags) || hflags&HIT_WAVE)) dodamage(target, ci, damage, weap, hflags,… in process()
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H A D | game.cpp | 664 if(flags&HIT_WAVE || !hithurts(flags)) force *= wavepushscale; in hiteffect() 669 if(flags&HIT_WAVE || flags&HIT_EXPLODE || weap == WEAP_MELEE) d->lastpush = lastmillis; in hiteffect()
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H A D | game.h | 346 … HIT_BURN = 1<<7, HIT_MELT = 1<<8, HIT_DEATH = 1<<9, HIT_WATER = 1<<10, HIT_WAVE = 1<<11, HIT_SPAW… enumerator
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | weapons.h | 99 HIT_WAVE, HIT_PROJ, HIT_EXPLODE, HIT_BURN, HIT_BLEED, HIT_SHOCK, enumerator
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