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Searched refs:HIT_WAVE (Results 1 – 9 of 9) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dgame.cpp1384 …float amt = WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavestunscale : (d->health <= 0 ? deadstunsca… in hiteffect()
1387 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavestunscale : (d->health <= 0 ?… in hiteffect()
1401 …float amt = scale*WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavestunscale : (d->health <= 0 ? deads… in hiteffect()
1404 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavestunscale : (d->health <= 0 ?… in hiteffect()
1432 …float modify = WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavepushscale : (d->health <= 0 ? deadpush… in hiteffect()
1435 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavepushscale : (d->health <= 0 ?… in hiteffect()
1444 …float modify = WRS(flags&HIT_WAVE || !hitdealt(flags) ? wavevelscale : (d->health <= 0 ? deadvelsc… in hiteffect()
1447 …float extra = flags&HIT_WAVE || !hitdealt(flags) ? gladiatorextrawavevelscale : (d->health <= 0 ? … in hiteffect()
H A Dprojs.cpp80 flags |= HIT_WAVE; in calcdamage()
121 flags |= HIT_WAVE; in calcdamage()
131 flags |= HIT_WAVE; in calcdamage()
151 …float size = hflags&HIT_WAVE ? radial*WF(WK(proj.flags), proj.weap, wavepush, WS(proj.flags)) : ra… in hitpush()
220 hitpush(e, proj, flag|HIT_WAVE, maxdist, rdist[i], proj.curscale); in radialeffect()
238 hitpush(e, proj, HIT_TORSO|HIT_WAVE, maxdist, dist, proj.curscale); in radialeffect()
H A Dweapons.h80HIT_WAVE = 1<<5, HIT_PROJ = 1<<6, HIT_EXPLODE = 1<<7, HIT_BURN = 1<<8, HIT_BLEED = 1<<9, HIT_SHOCK… enumerator
H A Dserver.cpp4163 realflags |= HIT_WAVE; in dodamage()
4493 flags |= HIT_WAVE; in calcdamage()
4534 flags |= HIT_WAVE; in calcdamage()
4544 flags |= HIT_WAVE; in calcdamage()
4622 …size = rad > 0 ? (hflags&HIT_WAVE ? rad*WF(WK(flags), weap, wavepush, WS(flags)) : rad) : 0.f, dis… in process()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dprojs.cpp25 …if((flags&HIT_WAVE || (isweap(weap) && !weaptype[weap].explode[flags&HIT_ALT ? 1 : 0])) && flags&H… in calcdamage()
39 …if(nodamage || !hithurts(flags)) flags = HIT_WAVE|(flags&HIT_ALT ? HIT_ALT : 0); // so it impacts,… in calcdamage()
140 … != WEAP_MELEE && explode && dist <= radius*wavepusharea) hitpush(d, proj, HIT_WAVE, radius, dist); in radialeffect()
H A Dserver.cpp2144 …if((realflags&HIT_WAVE || (isweap(weap) && !weaptype[weap].explode[realflags&HIT_ALT ? 1 : 0])) &&… in dodamage()
2160 …if(nodamage || !hithurts(realflags)) realflags = HIT_WAVE|(flags&HIT_ALT ? HIT_ALT : 0); // so it … in dodamage()
2316 …if(!hithurts(flags)) flags = HIT_WAVE|(flags&HIT_ALT ? HIT_ALT : 0); // so it impacts, but not hur… in calcdamage()
2342 …float size = radial ? (hflags&HIT_WAVE ? radial*GVAR(wavepusharea) : radial) : 0.f, dist = float(h… in process()
2347 …if(damage > 0 && (hithurts(hflags) || hflags&HIT_WAVE)) dodamage(target, ci, damage, weap, hflags,… in process()
H A Dgame.cpp664 if(flags&HIT_WAVE || !hithurts(flags)) force *= wavepushscale; in hiteffect()
669 if(flags&HIT_WAVE || flags&HIT_EXPLODE || weap == WEAP_MELEE) d->lastpush = lastmillis; in hiteffect()
H A Dgame.h346 … HIT_BURN = 1<<7, HIT_MELT = 1<<8, HIT_DEATH = 1<<9, HIT_WATER = 1<<10, HIT_WAVE = 1<<11, HIT_SPAW… enumerator
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dweapons.h99 HIT_WAVE, HIT_PROJ, HIT_EXPLODE, HIT_BURN, HIT_BLEED, HIT_SHOCK, enumerator