Searched refs:HOLE2_TAN (Results 1 – 3 of 3) sorted by relevance
/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | billard.h | 52 #define HOLE2_W (HOLE2_R*2.0+HOLE2_TAN*BANDE_D*2.0) /* */ 65 #define HOLE2_TAN 0.36397 /* tan(20�) */ macro
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H A D | billard.c | 232 walls->border[26].r3 = vec_xyz( -TABLE_W/2.0-1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls() 242 walls->border[27].r3 = vec_xyz( -TABLE_W/2.0-1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls() 252 walls->border[28].r3 = vec_xyz( +TABLE_W/2.0+1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls() 262 walls->border[29].r3 = vec_xyz( +TABLE_W/2.0+1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls() 481 walls->border[26].r3 = vec_xyz( -TABLE_W/2.0-1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker() 491 walls->border[27].r3 = vec_xyz( -TABLE_W/2.0-1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker() 501 walls->border[28].r3 = vec_xyz( +TABLE_W/2.0+1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker() 511 walls->border[29].r3 = vec_xyz( +TABLE_W/2.0+1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker()
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H A D | table.c | 1504 …TABLEVERTEX( -TABLE_W/2.0-BANDE_D*BANDE_D2RATIO, -HOLE2_R-HOLE2_TAN*BANDE_D, -BALL… in create_table() 1509 …TABLEVERTEX( -TABLE_W/2.0-BANDE_D*BANDE_D2RATIO, +HOLE2_R+HOLE2_TAN*BANDE_D, -BALL… in create_table() 1528 …TABLEVERTEX( -TABLE_W/2.0-BANDE_D2RATIO*BANDE_D, -HOLE1_R-HOLE2_TAN*BANDE_D, -BALL… in create_table() 1581 x=-TABLE_W/2.0-BANDE_D*BANDE_D2RATIO; y=-HOLE2_R-BANDE_D*HOLE2_TAN; in create_table() 1610 hole_r2 = HOLE2_R+HOLE2_TAN*BANDE_D /**100.0*/; in create_table() 1650 HOLE2_TAN, HOLE1_TAN, 0 ); in create_table() 1655 HOLE2_TAN, HOLE1_TAN, 1 ); in create_table() 1664 HOLE1_TAN, HOLE2_TAN, 0 ); in create_table() 1669 HOLE1_TAN, HOLE2_TAN, 1 ); in create_table()
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