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Searched refs:HOLE2_TAN (Results 1 – 3 of 3) sorted by relevance

/dports/games/foobillard/foobillard-3.0a/src/
H A Dbillard.h52 #define HOLE2_W (HOLE2_R*2.0+HOLE2_TAN*BANDE_D*2.0) /* */
65 #define HOLE2_TAN 0.36397 /* tan(20�) */ macro
H A Dbillard.c232 walls->border[26].r3 = vec_xyz( -TABLE_W/2.0-1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls()
242 walls->border[27].r3 = vec_xyz( -TABLE_W/2.0-1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls()
252 walls->border[28].r3 = vec_xyz( +TABLE_W/2.0+1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls()
262 walls->border[29].r3 = vec_xyz( +TABLE_W/2.0+1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls()
481 walls->border[26].r3 = vec_xyz( -TABLE_W/2.0-1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker()
491 walls->border[27].r3 = vec_xyz( -TABLE_W/2.0-1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker()
501 walls->border[28].r3 = vec_xyz( +TABLE_W/2.0+1.0, HOLE2_W/2.0-HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker()
511 walls->border[29].r3 = vec_xyz( +TABLE_W/2.0+1.0, -HOLE2_W/2.0+HOLE2_TAN, 0.0 ); in create_6hole_walls_snooker()
H A Dtable.c1504 …TABLEVERTEX( -TABLE_W/2.0-BANDE_D*BANDE_D2RATIO, -HOLE2_R-HOLE2_TAN*BANDE_D, -BALL… in create_table()
1509 …TABLEVERTEX( -TABLE_W/2.0-BANDE_D*BANDE_D2RATIO, +HOLE2_R+HOLE2_TAN*BANDE_D, -BALL… in create_table()
1528 …TABLEVERTEX( -TABLE_W/2.0-BANDE_D2RATIO*BANDE_D, -HOLE1_R-HOLE2_TAN*BANDE_D, -BALL… in create_table()
1581 x=-TABLE_W/2.0-BANDE_D*BANDE_D2RATIO; y=-HOLE2_R-BANDE_D*HOLE2_TAN; in create_table()
1610 hole_r2 = HOLE2_R+HOLE2_TAN*BANDE_D /**100.0*/; in create_table()
1650 HOLE2_TAN, HOLE1_TAN, 0 ); in create_table()
1655 HOLE2_TAN, HOLE1_TAN, 1 ); in create_table()
1664 HOLE1_TAN, HOLE2_TAN, 0 ); in create_table()
1669 HOLE1_TAN, HOLE2_TAN, 1 ); in create_table()