Searched refs:HOLE_RADIUS (Results 1 – 7 of 7) sorted by relevance
/dports/games/xkoules/koules1.4/ |
H A D | framebuffer.c | 23 #define HOLE_XCENTER (2*HOLE_RADIUS-3*HOLE_RADIUS/4) 24 #define HOLE_YCENTER (2*HOLE_RADIUS-HOLE_RADIUS/4) 25 #define HOLE_MAX_RADIUS (HOLE_RADIUS/DIV+0.5*HOLE_RADIUS/DIV) 288 …radius = HOLE_RADIUS / 2 + (int) (atan (fabs (x - HOLE_RADIUS + 0.5) / fabs (y - HOLE_RADIUS + 0.5… in create_bitmap() 291 …if ((x - HOLE_RADIUS / DIV) * (x - HOLE_RADIUS / DIV) + (y - HOLE_RADIUS / DIV) * (y - HOLE_RADIUS… in create_bitmap() 294 r = (x - HOLE_RADIUS / DIV) * (x - HOLE_RADIUS / DIV) + in create_bitmap() 295 (y - HOLE_RADIUS / DIV) * (y - HOLE_RADIUS / DIV); in create_bitmap() 316 …radius = HOLE_RADIUS / 2 + (int) (atan (fabs (x - HOLE_RADIUS + 0.5) / fabs (y - HOLE_RADIUS + 0.5… in create_bitmap() 319 …if ((x - HOLE_RADIUS / DIV) * (x - HOLE_RADIUS / DIV) + (y - HOLE_RADIUS / DIV) * (y - HOLE_RADIUS… in create_bitmap() 322 r = (x - HOLE_RADIUS / DIV) * (x - HOLE_RADIUS / DIV) + in create_bitmap() [all …]
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H A D | koules.c | 230 return (HOLE_RADIUS); in radius() 492 PutBitmap ((int) (object[i].x - HOLE_RADIUS) / DIV, (int) (object[i].y - HOLE_RADIUS) / DIV, in draw_objects() 493 HOLE_RADIUS * 2, HOLE_RADIUS * 2, hole_bitmap); in draw_objects() 499 PutBitmap ((int) (object[i].x - HOLE_RADIUS) / DIV, (int) (object[i].y - HOLE_RADIUS) / DIV, in draw_objects() 500 HOLE_RADIUS * 2, HOLE_RADIUS * 2, ehole_bitmap); in draw_objects()
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H A D | koules.h | 81 #define HOLE_RADIUS 12 macro
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/dports/games/xkoules/koules1.4/os2dive/ |
H A D | init.c | 57 char hole_data[HOLE_RADIUS * 2][HOLE_RADIUS * 2]; 58 char ehole_data[HOLE_RADIUS * 2][HOLE_RADIUS * 2]; 67 #define HOLE_XCENTER (2*HOLE_RADIUS-3*HOLE_RADIUS/4) 68 #define HOLE_YCENTER (2*HOLE_RADIUS-HOLE_RADIUS/4) 69 #define HOLE_MAX_RADIUS (HOLE_RADIUS/DIV+0.5*HOLE_RADIUS/DIV)
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/dports/games/xkoules/koules1.4/svgalib/ |
H A D | init.c | 53 char hole_data[HOLE_RADIUS * 2][HOLE_RADIUS * 2]; 54 char ehole_data[HOLE_RADIUS * 2][HOLE_RADIUS * 2]; 63 #define HOLE_XCENTER (2*HOLE_RADIUS-3*HOLE_RADIUS/4) 64 #define HOLE_YCENTER (2*HOLE_RADIUS-HOLE_RADIUS/4) 65 #define HOLE_MAX_RADIUS (HOLE_RADIUS/DIV+0.5*HOLE_RADIUS/DIV)
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/add_mesh_BoltFactory/ |
H A D | createMesh.py | 666 HOLE_RADIUS = HOLE_DIA * 0.5 732 HOLE_RADIUS = HOLE_DIA * 0.5 792 HOLE_RADIUS = HOLE_DIA * 0.5 828 HOLE_RADIUS = HOLE_DIA * 0.5 874 HOLE_RADIUS = HOLE_DIA * 0.5 889 x = sin(radians(0)) * HOLE_RADIUS 890 y = cos(radians(0)) * HOLE_RADIUS 1089 HOLE_RADIUS = HOLE_DIA / 2 1107 x = sin(radians(0)) * HOLE_RADIUS 1108 y = cos(radians(0)) * HOLE_RADIUS [all …]
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/dports/graphics/xfpovray/xfpovray-1.3.1/help/ |
H A D | Chapter_7 | 3492 <CENTER>, <NORMAL>, RADIUS [, HOLE_RADIUS ]
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